Snarkpit Maps Archive

Counter Strike Source css_galleria

Star map!
Screenshots:
http://coyote.moozer.com/~xenocide/css_galleria01.jpg
http://coyote.moozer.com/~xenocide/css_galleria02.jpg
http://coyote.moozer.com/~xenocide/css_galleria03.jpg
http://coyote.moozer.com/~xenocide/css_galleria04.jpg

Background:I made this map in an attempt to have some fast paced action in a moody environment. I wanted the setting to instill something in the player alongside the gun battles.

Hostage rescue
32 spawns
3 hostages.
Nav file (bots) included
Overhead veiw included

Background: Maintenance personnel stumbled upon a well organized, heavily armed group attempting to thieve several priceless pieces of art from the museum. The maintenance crew alerted authorities and in doing so were captured, and subsequently held as hostages.

Counter-Terrorists: Rescue the four hostages and/or detain the art thieves.

Terrorists: Destroy the police units and make your escape at any cost. The authorities will doubtlessly kill you on sight, and should you be lucky enough to be captured, your employer will ensure you never speak again.

Counter Strike Source Forsaken/Pokinutiei

Beta
Just started with this project, it's centered around an abandoned nuclear installation somewhere in Russia(hence the name). No gameplay mode set yet, I'll decide it when I reach the end of the project.

Setting has changed to a underground ballistic missile site and gameplay mode set to bomb defusal

Half-Life 2: Deathmatch DM Shattered

Beta
My Mapping Competition entry for this year.
Leperous said:
a place or situation that you simply wouldn't ever find yourself fighting over if World War 3 were ever to come around.
It happend. WW3 left nothing except some needles of rock and floating isle's of stone above your head. Moving across the spikes of a reminder to when times where better, wading through debris and smuldering piles of rubble, you have to fend your enemies of with every weapon that is still left between the ruins.

Expect to encounter lots of threat from above, below and all around you. Weapons are every where, but is the effort to get the good ones really worth it?

Half-Life MINIMICUS

for Half-Life 0
by SlayerA
Minimicus is my recently released single-player mod for Half-Life. It has been reviewed at Hangar16 and got 4 out of 5 stars! During the game, the player gets shrunk and fights grunts and headcrabs that are invading a house. This mod includes an interesting cut-scene involving a microwave and a Gonarch. Let me know if you like it! -slay

Team Fortress Classic (HL) Depths Collideing _ctf

Beta
Personal Map Id: HLTF002

Sorry, but currently this map is sitting on my computer just waiting for me to finish. The map has become so large that my computer may not be able to compile it properly. So, I will attempt to create 2 versions; small and large.

This map is coming out great, it'll be a great brawl-fest.
The map includes a big death deffying split down the center.

Players spawn in a spawn room neiboring the enemies spawn room. Players will be able to see through a cage into the enemies spawn points. From here players will have the opportunity to choose whether to go to the crevas, toxic pit, or their flag room.

The toxic pit is a seperate underground location ment to enlarge the map and provide chokepoints and alternative routes. The underground location contains a single long, winding bridge extending over a pit of toxic waste, barricades for protection, and extra spawn points.

The flag rooms consist of seperate teleportation areas to which the enemy team must wind their way through tunnels of a toxic waste polluted sewer.

This will be a large winding map to ensure many opportuninties of ambush and escape. Hopefully it will be a pleasure to many. Not the best map out there, but should provide some comfort to those curious.

**Update**
The screenshots are of the beta map. The map has yet to be lit

Half-Life 2: Deathmatch dm_saturated

by Loco
2005 Competition Map
My map for the 2005 competition. The entire map takes place underwater in a complex which is now completely submerged. Not great, but it's my first attempt at mapping for source.

Counter Strike Source Cs_c**k

Beta
Its a remake of Cs_c**k, enhanced with the idea of my brother, i made it nicer and ofcourse, with the source engin, ill keep you posted for more updates to come..

Half-Life 2: Deathmatch Firth

Beta
(BETA TEST) RELEASED JANUARY 2005
OPEN SOURCED FEBRUARY 2005

Download the VMF and see how I built some of the stuff, if you feel so inclined: http://snarkpit.com/pits/campaignjunkie/firth/dm_firth_b6.zip

My competition entry, assuming Valve isn't already making a Canals map that will cripple my own dismal efforts. Many people might object to following the Half-Life 2 theme too closely, but I personally found it challenging and rather interesting. Besides, imitation is the highest form of flattery, eh? In regards to the beta, I'm not entirely happy nor disappointed with the current version. Yes, it's rather bloated. Yes, there's bugs. Maybe I'll make it into a single player map?... :)

Counter Strike Source de_cargo

by R_Yell
Beta
I'm triying to recreate a big cargo vessel, with everything. Proyect includes moving 3dskybox with mountains and hanging bridge, so it looks like the ship is really sailing.

Counter Strike Source de_nukes

by Weeper
De_Nukes for Counter-Strike source. This is a remake of the
map de_nuke for counter-strike. The map has some new
fetures and very similar gameplay.

The original de_nuke was made by Jo Bieg.
De_Nukes for source made by Weeper.

De_Nukes, final release 24.08.2005.

Half-Life: Deathmatch Classic The Forge

A map based off of a deathmatch map for Quake2 on Playstation.

Half-Life: Deathmatch Classic Hydrophobia

A map based off of a deathmatch map for Quake2 on Playstation.