Snarkpit Maps Archive

Sven Co-op (HL) Tension

I've greatly improved on my architecture, map layout, and design. This map demonstrates a bunch of new things I have tried. I worked relatively hard on this one and I think it came out pretty good. Everything you need to play is in the ZIP

(Save As "sc_tension" in MAPS folder)

Half-Life 2: Deathmatch RhopaStylis

RhopaStylis,
By Mad J Munter

RhopaStylis is an effect,
is set in a temple of water,
is caught on a pan diminsional vortex,
and is falling apart from the inside...

Enjoy!

Half-Life 2: Deathmatch CropaStylis

CropaStylis
By Mad J Munter

CropaStylis is a physically impossible temple that anceint worshipers once thought was a entry into the world of a small lopping beatle...
That was until Mad J came along, and now you can fight there.

This is a Cropped Version of my Rhopastylis map, It is missing about half of the original concept but it runs a lot smoother and is a bit more fast paced then Rhopastylis.
Enjoy.

Counter Strike Source Awp_Castle_V2a

awp_castleV2B is Comming!!!!! (01-09-2005)

Natural Selection (HL) co_ethereal

Beta
Discontinued, opensource.

I ask for credit if appropriate in return. Simple? You bet your ass it is.

Counter Strike Source BreakEm_v2a

by Coestar
Update Release!

Breakem_v2a fixes/additions:
  • You can no longer climb, jump, or boost to get beyond the borders of the map!
  • The water in the canal is now DX7 quality, so expect an FPS boost!
  • A not well hidden easter egg!
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This is a map that I designed as part of the "break fad/craze", or whatever you want to call it. Basically, the floor in this warehouse-styled map is completely destructable, as well as a few other things. You can climb up into the vents, swim around, and generally do whatever you want. Author's preference? Being sneaky. >:)

Feel free to join up and play this map at: 70.176.164.81:27015

HL2 Capture the Flag The Great Wall (HL2DM CTF)

by keved
Installation

Download the HL2CTF mod.

Credits

The team who are creating the HL2CTF mod.

The creators of the HL2CTF mod for their feedback.

The guys and gals at steampowered.com and snarkpit.net for their feedback.

Information

A Capture The Flag level set in and around a Combine fortress. The concept is akin to the Great Wall of China; a huge defensive wall stretching 1000's of miles used by the Combine to secure their borders.

Enjoy. Comments welcome.

HL2 Capture the Flag Prison Riot (HL2CTF)

by keved
Download link removed. This map is now an official map for the HL2CTF.com mod.

If you haven't already done so, download the HL2CTF mod from http://www.hl2ctf.com and install it. This level will NOT work without it.

A Capture The Flag level set inside a prison during a riot. The prisoners are in command of the prison, with Combine armed forces brought in to breach the walls.

CREDITS:

Unknown author of tdm_flagtest.vmf which served as a basis for my ctf entities.

The doorways with six glass panels are from the Valve DM_Lockdown vmf file. All other brushwork is new.

The creators of the HL2CTF mod for their feedback.

The guys and gals at steampowered.com and snarkpit.net for their feedback.

Half-Life 2: Deathmatch Prison Riot (HL2DM Bombing Run)

by keved
Beta
A Capture The Flag level set inside a prison during a riot. The prisoners are in command of the prison, with Combine armed forces brought in to breach the walls.

CREDITS:

Unknown author of tdm_flagtest.vmf which served as a basis for my ctf entities.

The doorways with six glass panels are from the Valve DM_Lockdown vmf file. All other brushwork is new.

The creators of the HL2CTF mod for their feedback.

The guys and gals at steampowered.com and snarkpit.net for their feedback.

Half-Life 2: Deathmatch Prison Riot 2 (HL2DM)

by keved
INSTALLATION:

Put all files into ..\Valve\Steam\SteamApps\yourusername\half-life 2 deathmatch\hl2mp\maps\

CREDITS:

The doorways with six glass panels are from the Valve DM_Lockdown vmf file. All other brushwork is new.

The guys and gals at steampowered.com and snarkpit.net for their feedback. In particular, the following people for giving more feedback than most: Menthol, Mikee, Nox, Orpheus, Dietz, Infamy.

The creators of the HL2CTF mod for their feedback.

XGibbousX for his normal map creation scripts.

INFORMATION:

The layout for this free-for-all deathmatch level is largely based upon my capture-the-flag level of the same name.

TEXTURES:

New normal map versions of a number of the standard HL2 Valve textures have been used in this level. All new textures have been included in the bsp for ease of distribution.

Some Counter-Strike:Source props have been used and also included into the bsp.

Counter Strike Source de_Sandbox

by Coestar
Beta
This is a "tiny/break" style map that derives a certain amount of inspiration from Supa's breakhive. If you've seen his map, then you'll know what I'm talking about.

I've decided to post this one early this time to get some helpful feedback and beta testing before I call it "released". Hopefully this will help improve my final version.

General Map Info (08/22/2005)
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  • There is a large amount of breakable objects making up the castle's walls. When the bomb goes off, the entire roof of the castle explodes!
  • The dumptruck brush model will possibly be replaced with a 3DMax model, though I unfortunately have absolutely no knowledge on how to turn a 3DMax model into an HL2 model... need help there. This may possibly apply to the bucket and shovel too.
  • The layout and castle are due to be changed, I don't really feel like it's current state makes for good gameplay.
  • When the layout and castle are updated, I will put beta 1 up for download for gameplay testing and feedback, possibly this week.
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Check out the screens, I hope you like it. :)