Snarkpit Maps Archive

Counter Strike Source fy_castle

Beta
This map is based on a veriated of castles...which are based off of pictures i got off google.com

Counter Strike Source Castle

Beta
it will stay 95% un less i can think up what to put in the secret passage, Im open to all ideas

This level was created for HL2: Death Match and my friend said it might be funner as a counter strike AWP map, so post some comments on which one should be better

(This is my first level)

Half-Life 2: Deathmatch dm_amadi

by Varsity
Beta
Didn't work out. I'd far rather abandon a map than release a poor one.

Set into an African cliffside above the Meddeterainian Ocean, Amadi is a striking mud brick settlement with plenty of Z-Axis action. Players will be encouraged to keep moving as ammunition is spread out across the map and often in areas that don't suit it's weapon. Amadi is currently in orangemap stages: basic geometry, developer textures, little to no detail, only one environmental light source, no cubemaps. It is purely for gameplay testing (best to get that sorted before you stick on the fancy stuff!) and will not stay in this state!

Half-Life 2: Deathmatch dm_Intense

by BlisTer
competition entry 2005.

A base with surrealistic features. The screens give some of it away but you have to see it ingame really. Setting texture details to high is strongly recommended. Since the refract shader is used the effect is nicest with a dx9 graphics card.

Optimized for performance (atleast twice the fps of overwatch).

Connectivity.

Atmosphere.

have fun!

Counter Strike Source Capitalist HQ

by RaPtoR
Beta
Ok, so another incomplete Source map on the Go! ;)

If I (and you) are lucky, i might get done with this one.

So it's like a big office complex, most of the building is built and i will later on start with the little details (chairs, tables, pictures, small little soda cans) after i've finnished with the texturing.

The hostages will be caught by the evil T on floor 9, 10 and 11 but don't worry CT is comming to rescue them... by the ELEVATOR! T have no idea of witch floor they will stop on! There might be spawn locations on the roof for the CT's so there will be like 2 teams.

It might be a HL2 deathmatch map if the layout won't work strategicly for the counter strike play.

I hope to update the photo section while i'm constructing the map.

Half-Life 2: Deathmatch dm_subriot

by RaPtoR
Beta
A small little HL2:DM map. I thought that it was a good idea to get done with at least one map to show off my real mapping skills. Well, there's lots of outside areas and i've built a bridge and some sub terrain. The location is just outside city 17. It won't be huge so you can expect a release soon.

Half-Life 2: Deathmatch Factory Raid

by RaPtoR
Beta
Half Life Deathmatch map, specialized for teamplay. The Combine starts outside a huge factory where they are suspecting that the Rebels got their HQ. They where right, and makes a raid against it. I'm planning to make a very detailed map, you can expect lots of streets, huge warehouses and long corridors. I also gonna make lots of switches and maybe a major objective that will give a team (or induvidial) a huge advantage. Something like a button that blows the map to molecules or a security central that controls the corridors of the factory etc.

Counter Strike Source cs_ineva

by Mexses
Maximum amount of players is 40, and it has full bot support. The map has a bit of a aztec feel, very nice fights in the courtyards.

If you find any bugs please contact me and I may do something about it, if you think it's worth it.

Counter Strike Source [Fy_Prodigy] & [Fy_Italy]

by NomaD
Me and my friend were having a mapping contest, to see who could make the best fy map, with the basic rules of iceworld (4 blocks and such). I picked the prodigy theme, and code picked the italy theme, now were all done, and they are both pretty good maps. One is small (Fy_Prodigy) and the other ones big (Fy_italy). Two total different gameplays, so its kinda hard to compare them. Now we know most people hate fy maps, but this is just somthing me and my friend wanted to do, so you don't have to download it. But if your still playing those horrible blocky iceworlds, this is the way to go.

Counter Strike Source cs_office2

Beta
My second map and I wanted to reflect the fast paced gameplay of office one but with a different layout. The style is mostly the same, or I have aimed to keep it in the same style as the original, but with some twisted gameplay elements I wanted to make it as fun as the original.

In the screenshots I have tried to show some areas that aren't too similar to the original, cs_office.

Half-Life 2: Deathmatch dm_wastedisposal

by Haze
Beta
A waste disposal facility full of traps and interactive entities. I know I need to work on my lights I am waiting until the level is finished before making them 'better' than they are now (not full bright, just not well placed).
Hopefully I can get some good comments on anything you want added to the facility or whether you like the screenshots I posted.

NEW UPDATE
Sorry guys, I lost all my work, my map opened up and was blank, I must of somehow deleted everything, the last backup I did was quite old, I will compile most of the stuff from the blackup into a new map and add things to it from there, but I am really anoyed. >_<

Half-Life 2: Deathmatch dm_rebel_vrs_combine

This is a storage /wearhouse / hideout for the rebels . Map takes place indoors .