Snarkpit Maps Archive

HL2 Capture the Flag ctf_digression_lite

Beta
ctf_Digression is now ctf_digression_lite

I've stopped working on the entire map at once and have started work on a "lite" version consisting of only the middle area. The 92 release has different texturing, added physics objects and other graphical changes.

Half-Life 2: Deathmatch Dutchy Dutch 2

Well,

This is my share of the mapping competition. It is the second map I made.
I started mapping December last year, shortly after Half Life 2 was released. I?ve learned a lot about mapping the last 8 month. I want to develop my mapping skills to a professional level.
The first map I made was a real beginner map. There is for instance no advance lightning in the map, no env_sun, to many brushes, no func_details and so on. I have to change a few things and upload it as well.
Next project after that: Dutchy Dutch Counter-Strike. Why? Because Counter-Strike is much more popular than Deathmatch.

Regards,

Paul (Dutchy Dutch)

Counter Strike Source de_ThePit

by Coestar
This is a "fun map" for Counter-Strike: Source. The map's layout is inspired by "Gun Ho Guns" (either that or a similar name) which was an entirely glass map. Due to the limited fun you could have with that layout, I decided to improvise a bit.

Both teams start on the top level which has a floor comprised of glass panels. Below, there are wooden walkways which carry the CTs and Ts above a horrible death. There is also a bombsite located beneath the CT spawn.

This map is not very serious, so please keep that in mind as you play. Best gameplay for 6+ players, but the map supports 20+.

Enjoy!

A test server is online at 70.176.164.81:27015, feel free to join up and play!

**Please Note: If you downloaded this map prior to 5:00 AM MNT on 08/03/2005, that version of the map was flawed and the current version online is fixed and final.**

Counter Strike Source BreakBases

by Coestar
This is another map that I designed as part of the "break fad/craze", or whatever you want to call it. There are two forts on either side of a long, open dirt area divided by a fence. The fence, forts, and dirt are all breakable. All I gotta say is, this map makes for some awesome, hectic fire-fights. Shoot 'em up!

Counter Strike Source BreakEm

by Coestar
A "breakable" map, the main premise being that a large majority of the map is comprised of breakable bricks.

Just for fun. Try it at 70.176.164.81:27015. :)

Counter Strike Source fy_castle

Beta
This map is based on a veriated of castles...which are based off of pictures i got off google.com

Counter Strike Source Castle

Beta
it will stay 95% un less i can think up what to put in the secret passage, Im open to all ideas

This level was created for HL2: Death Match and my friend said it might be funner as a counter strike AWP map, so post some comments on which one should be better

(This is my first level)

Half-Life 2: Deathmatch dm_amadi

by Varsity
Beta
Didn't work out. I'd far rather abandon a map than release a poor one.

Set into an African cliffside above the Meddeterainian Ocean, Amadi is a striking mud brick settlement with plenty of Z-Axis action. Players will be encouraged to keep moving as ammunition is spread out across the map and often in areas that don't suit it's weapon. Amadi is currently in orangemap stages: basic geometry, developer textures, little to no detail, only one environmental light source, no cubemaps. It is purely for gameplay testing (best to get that sorted before you stick on the fancy stuff!) and will not stay in this state!

Half-Life 2: Deathmatch dm_Intense

by BlisTer
competition entry 2005.

A base with surrealistic features. The screens give some of it away but you have to see it ingame really. Setting texture details to high is strongly recommended. Since the refract shader is used the effect is nicest with a dx9 graphics card.

Optimized for performance (atleast twice the fps of overwatch).

Connectivity.

Atmosphere.

have fun!

Counter Strike Source Capitalist HQ

by RaPtoR
Beta
Ok, so another incomplete Source map on the Go! ;)

If I (and you) are lucky, i might get done with this one.

So it's like a big office complex, most of the building is built and i will later on start with the little details (chairs, tables, pictures, small little soda cans) after i've finnished with the texturing.

The hostages will be caught by the evil T on floor 9, 10 and 11 but don't worry CT is comming to rescue them... by the ELEVATOR! T have no idea of witch floor they will stop on! There might be spawn locations on the roof for the CT's so there will be like 2 teams.

It might be a HL2 deathmatch map if the layout won't work strategicly for the counter strike play.

I hope to update the photo section while i'm constructing the map.

Half-Life 2: Deathmatch dm_subriot

by RaPtoR
Beta
A small little HL2:DM map. I thought that it was a good idea to get done with at least one map to show off my real mapping skills. Well, there's lots of outside areas and i've built a bridge and some sub terrain. The location is just outside city 17. It won't be huge so you can expect a release soon.

Half-Life 2: Deathmatch Factory Raid

by RaPtoR
Beta
Half Life Deathmatch map, specialized for teamplay. The Combine starts outside a huge factory where they are suspecting that the Rebels got their HQ. They where right, and makes a raid against it. I'm planning to make a very detailed map, you can expect lots of streets, huge warehouses and long corridors. I also gonna make lots of switches and maybe a major objective that will give a team (or induvidial) a huge advantage. Something like a button that blows the map to molecules or a security central that controls the corridors of the factory etc.