Snarkpit Maps Archive

Counter Strike Source cs_sanctum

This is a small hostage rescue map, with some very dark areas. I recommend disabling player identification by name to increase tension.

The bots' .nav file has been created and tweaked, but the map is a lot more fun playing with humans.

Counter Strike Source cs_hostage_rescue_2005

Hey all I finaly made this cs_toon map way better and gave it a new name cs_hostage_rescue_2005 . Here is a download link to get the bsp file and .nav file and bsp.bz2 for the server side. So if u wanted to play this map your self with bots I have 16 ct spawn points and 16 t . Note with out the .nav file the hostages wont follow you and the bots wont load :) You can get the 3 files here bsp and .nav and bsp.bz2 for the server side.

Half-Life 2: Deathmatch dm_rebeloutpost

Beta
Ok... I started making this map a few days ago. I was worried about the fps, but when I compiled the map, I noticed that the fps is constantly ~ 70 everywhere and that's good for my machine. Tell me what you think:
1. Is it worth to continue making it?
2. Is it a box (special for you know who)?
:D Well, the last thing I can say is... I'm a newb when it comes to mapping.

HL2 Capture the Flag ctf_2castle_v1

by Saint
Beta
Version 1.1 2castle, symetric, test the one flag mode its total fun

Counter Strike Source de_losttemple

by Magikus
de_losttemple
by Magikus & StarD00d (d00ds.com)
presented by http://www.inHalflife.de by ingame

Description:
The central element of the map is the temple which can be reached using the crossing route from bombspot A to B. There are 3 ways for the terrorists as well as for the counter-terrorists. Looking from the CT spawn there is the left route to A and through the underpass. The central route leads through the water passing the bridge to the temple. The right route is leading through the hallway and to B (see overview picture).

We tried to create a very balanced map that is fun to play using elements that strongly dominate the gameplay, i.e. the water and the bridge, the hallway and the underpass with the crossing line trough the temple.

Story:
An ancient and lost temple has been found. Archeologists discovered a great secret and are about to put the pieces together. Terrorists: Use the C4 to destroy one of the artifact puzzles the archeologists have already secured on A or B. Counter-Terrorists: Prevent terrorists from bombing the secured artifacts.

Notes and Contact:
If you have any comments or wish to get in contact, please give feedback to myrko@inHalflife.de or in the inHalflife.de forums!
Copyright Notes: All custom textures used in this map may not be reused in other maps.
Thanks to: Shiroko for some of his free models!

Counter Strike Source de_ths

by wil5on
My old school, the one I went to before Eynesbury. Large map with lots of open areas.

This map is finished, I wont make any changes to it, but please make comments if you think its worth it.

Counter Strike de_ths

by wil5on
This is it. My greatest map project ever. My school, in CS. Huge map, lots of sniping. Not perfectly accurate to the actual school, but everyone says its pretty close. In keeping with the theme, however, sacrifices had to be made. r_speeds in this map are huge, wpoly peaks around 2000 (!!!) but for anyone who knows this school, its worth it.

The zip contains a Day of Defeat version aswell, with waypoints for both.

Note: As of 03 feb 2004, work on this map for HL1 is finished. I will release a HL2 version, once HL2 comes out and I can get mappin'.

Counter Strike Source cs_eynesbury

by wil5on
My school. Largish indoor map, 5 floors, lots of close quarters fighting.

Some of you might remember this for HL1 CS, this is just a port of it with some source features added. The old version never actually left the beta stage, this is a final release, I dont really want to work on it any more. Feel free to comment tho.

Half-Life Big Scientists

for Half-Life 5
by wil5on
Gordon Freeman was originally a researcher for the military (didnt you know that?). His first assignment took him to the Black Mesa Research Facility. His expertise was required for a "situation" that was developing there. Within 2 hours, Freeman was on a transport helicopter heading for Black Mesa.

Little did he know what horrors would await him...

This series of SP maps is based on the Spirit of Half-Life DLL, so it comes as a sort of "mini-mod". Everything you need to play is included.

To install: Create a folder called Bigsci in your half-life folder, and unzip the files into there. I dont want any more ppl overwriting their HL intallation!

Big Scientists is famous! http://www.planethalflife.com/potd/index.asp?id=457806 (I have Vash to thank for the link)

Download link is fixed!

Half-Life: Deathmatch Sector Gamma

Beta
Sector Gamma plays around the Chernobyl reactor. The outside features a lonely train station, the inside shows radioactive coolant-water and athmospheric corridors. As you can see, I'm creating the textures for this level myself... :)

I was inspired for this level by screenshots from S.T.A.L.K.E.R: Oblivion Lost... obviously...

Counter Strike Source de_DeltaCity

This map is like a futuristic community. It is a small section of a huge city that uses an irrigation system to supply each section with water. This section just happens to be on the delta of the river, thus the name.

Please note that I was not trying to capture a realistic look of a building. As I said before it was kind of "futuristic"

UPDATE 7/10
I added some more props all around, such as bushes of different types, to more models in the market. I also added street lamps arpund the place to add to the maps atmosphere

UPDATE 7/21
So the map is finally done. I optimized a bunch, fixed framerate problems, and 3d skyboxed.

Counter Strike Source wtf_4Bases

This is a symetrical map that is part of the WTF map pack that me and windows 98 are working on. It has a buyzone in the middle, and I think it looks ok. I need sudgestions on what you think I should add in terms of prop_static or prop_physics, or any other additions I need to make the map more complete.

Also, do you like the overall layout?

Update:

Map now complete