Snarkpit Maps Archive

Half-Life: Deathmatch Arena

Have fun with this, my first deathmatch map, this map will be packaged with the mod we are creating but I wanted to find out people's opinion of the map so that i could change it if necessary

cheers,

Dave "Crockett" Jackson :)

Half-Life 2: Deathmatch dm_subway

Beta
The map is pretty much finished, I just don't want to make the mistake of releasing a map that has not been properly tested again. It happened once before and was largely overlooked. So, here it is. If you'd like to host it on a server and test it out for me I'd be more than thrilled to hear about it. Contact

Half-Life 2: Deathmatch dm_babble

Beta
For the 2005 Snarkpit Map Competition.

So I was thinking to myself, "What theme can I whore out for this year?" And then it dawned on me - whore out my own theme from last year!... but this time with feeling! I'm kind of going for a semi-cartoony World of Warcraft look.

Textures = Mayang + SXC.HU + Myself

Day of Defeat Source de_sewers_underground

My map is set in a sewer
Terrorists spawn at ground level and Cts spawn on the bottom level of the sewer.

Day of Defeat Source de_sewers_underground

My map is set in a sewer
Terrorists spawn at ground level and Cts spawn on the bottom level of the sewer.

Half-Life [MOD] Standard Proceedures

for Half-Life 0
Beta
This is one of my upcoming mods since my computer got bodged by a virus. I thought since i've started from scratch with HL again i might as well post the news here.

This game is set in a lab in England researching the use of bio-matter in weaponary. This is where the first model of the HEV was tested. I plan to include new enemies and allys (not to mention british scientists :p )

So far only a very small portion of the introductory level is complete but this is my main occupation between my G/F and looking for a job so updates will be plentiful.

Counter Strike Source dz_rentcasern

by drZool
Beta
I ain't got all geometry on place, textures aren?t aligned and nearly no lights placed, but the core area is there.
This is a close quarter combat map. There are four entries to the big building where the hostages are. Two at floor level, one at second level and one on the roof. A shootout area outside the building for those aimers.
It?s my first CS:Source map, I?m sure I make all the n00b mistakes, so please correct me.

Counter Strike Source cs_heathrow

by Ricky_C
Beta
A Terrorist faction has taken control of an international airport and have taken hostages. Talks have broken down and the Counter-Terrorist team are ready to attack.

This level uses custom textures and models

More Screenshots...

http://www.geocities.com/ric_gak/cs_heathrow02.jpg
http://www.geocities.com/ric_gak/cs_heathrow06.jpg
http://www.geocities.com/ric_gak/cs_heathrow10.jpg
http://www.geocities.com/ric_gak/cs_heathrow_layout.jpg
http://www.geocities.com/ric_gak/Heathrow_Outside_Game.jpg

Half-Life 2: Other... sf_silence

Welcome to sf_silence map
Spawns: 30 per team
Unlimited Spawners
Special Weapons: Buy only
Author: LoS.Omega
E-Mail: omega@clanlos.net
HL2 SourceForts Mod: http://www.sourcefortsmod.com
Get custume maps at: http://sourceforts.brainfreezegames.com

Half-Life 2: Deathmatch dm_cigaro

by SpiKeRs
A small but colourful dm map :) Centers around an old canal with a train track along 1 side and a series of run down factories on the other side.

Half-Life 2 asb_blocke_alone

by BCL
Beta
This is one map in the 4 level "Assault on a Strider Base" map pack I'm working on. In this level your object is to take the airboat up river and deliver a message to resistance fighters.

Counter Strike Source cs_bulletheory

by SpiKeRs
This is a hostage rescue map for CS:S . The setting is an abandonded/run down apartment building in some Eastern Bloc country