Snarkpit Maps Archive

Half-Life 2 RoBoT solo mod

Beta
It acts of a MOD solo for Half-Life 2, at the base envisaged for a continuation of maps, but with some problems well embettants, I transpose the whole in a MOD solo...

I fixed myself to make a rather hard MOD, therefore wait has myself to have Challenge, the whole filled of action, it is not all, also wait has some easy ways as in Half-LIfe 2, I says well some. :D

More informations on http://teamb.f.free.fr

Half-Life 2 Total Eclipse

by DrFrag
Beta
In 1988, Incentive released a game called Total Eclipse which ran under the Freescape 3D engine. It was one of the first 3D game engines for the PC, but had no proper physics (like jumping), no texture mapping, and no lighting. Despite this, there was still a lot of control over shooting/touching objects which made for some fantastic puzzles.

The game is set in 1930, and a total eclipse is due over Egypt. However, there is a curse on the shrine of Ra that promises destruction to anything that comes between the pyramid and the sun. If you don't reach and destroy the altar in time, the moon will be destroyed and will plunge the Earth into chaos.

Natural Selection (HL) co_paragon_beta

This co_ map has been done for quite a long time and Im now releasing its first beta. I guess its ok graphically but still needs lots of layout tweaks. So Im posting it here for feedback (as I said gameplay wise specially). If I feel it plays well I may be submitting it to the NS team so lets test it out guys :)~

Thanks:
Jezpuh (tweaked some s**t here and there)
Fergo (compiled the map)

Counter Strike Source De_RiverTown

Beta
SETTING:
This map is set in a small, rural, and fantasy town built on the edge of a river.
GAMEPLAY:
This map was design specifically to enhance the flow of the round. There are many paths from point to point, ranging from wide open area's, to small bottleneck corridoors, which gives a nice variety of gameplay.

Half-Life: Other... bg_resistance

A large map for the HL mod "The Battle Grounds". BG is a revolutionary war mod, which focuses are melee combat, and has a similar territorial capture point system to DoD.

The map is large, and revolves around a main theme the whole way. The capture points are placed linearly, nearly equal distance between. There are 2 side routes for each team, and near the enemy team's spawn there is a special objective for each team, that you must take the side route to get to. This will cause a countdown to victory, unless the other team can capture all flags first.

Counter Strike Source aim_scout

by Madedog
Small, fun map. Meant to play couple of rounds in mapcycle to cool down some feelings. I created a nice skybox :) Gives a "hilly" feeling. Nothing special in that map, just a quick, fast, aim map.

Counter Strike Source de_boshi

by habboi
This is my first CS: Source map and it has a couple of bugs which don't affect gameplay but look odd. I know about them but I have spent a long time on this map and many have told me to leave it as it is and just improve on the next map.
  • This is my fourth Source map - de_boshi has taken me 3 months and although I don't think it's my best work, it is a rather nice map and I wanted to get it out the way before I start other projects. It's set in an abandoned lab / warehouse with 2 bombsites. I believe it is more Terrorist friendly as they are quite near to bombsite B. It comes with a .nav for bots and is a rather small map. It should be played with a maximum of 10 and a minimum of 4. The architecture may seem slightly off. This map is dedicated to Adam Holt so have a great life from Will.
http://twhl.co.za/mapvault_map.php?id=3076

More opinions there...

A lot of people liked it and I thought I waited long enough to post it here.
I will make sure to improve the next time I make a map. Right now though i'm busy with Nightfallmod.net

EDIT For some odd reason the pictures are not uploading even though I have attempted twice now.

So here are imageshack links:

http://img160.echo.cx/img160/7439/deboshi00988ey.jpg

http://img38.echo.cx/img38/8086/deboshi01159nn.jpg

http://img160.echo.cx/img160/5500/deboshi01187mu.jpg

Enjoy

Half-Life 2: Deathmatch DM_Coastal

Beta
This is meant to be both industrial and coastal, it's my first proper map so don't expect something amazing! There is an outside but it is really shabby. Lots to add!

Half-Life 2: Deathmatch Thomas_secondary

Beta
This a school map i started when deathmatch first came out...at first i started it then stopped then worked more...now its almost done and some people who ive played it with thought it was nice...its a good sized map for around 2-6 people. Its very fun to play and is easy to learn I have a few fps problems i need to adress but i can fix...

Half-Life: Deathmatch dm_theclub

This map is as you know is a club /bar scene .The setting is like abanded city in the back ground and lots of tables and chairs and bottles to break also glass :) the paking lot has a driveable tank to have a little fun drivein over people :) I have added a second club to the map. I have made some cool pool tables to add to the club . There is also a live cam in the second club that you can see threw the plasma seen on the wall.Hope you guys will like this map . Its finaly finished and I have made 2 copys of the map one is dm_theclub and dm_theclub_mp3 . one has music in it :)

Half-Life 2: Deathmatch dm_forlorness

by Murdoc
Beta
1st map for half life 2, warehouse in the middle of the woods, with great flow, under the house,in, or on top of it, you can fight in the trailers around the warehouse and in or on top of a shed, good all around and great for crossbow whores and people who like to action-hank it.

quit working on this map, started other projects and lost another due to a reformat

Half-Life Escape from Black Mesa

for Half-Life 0
by satchmo
This was my first realistic mapping attempt. It's very small, but hopefully it's still enough to give you a thrill ride.

Objectives:
1. Break out from the jail
2. Find your HEV suit
3. Rendezvous with Barney at the ledge of the cliff

Tips:
1. Use stealth initially and try to get an assault rifle as soon as possible
2. Try to evade the guards by navigating the periphery of the complex
3. Watch your step when you're at the edge of the cliff (you'll die if you fall off accidentally)

The map ends abruptly when you meet up with Barney. I haven't mastered game_text or env_fade when this map was made, but I am not planning to update it anymore.