Snarkpit Maps Archive

Counter Strike Source fy_office

Office-esque version of fy_iceworld

Counter Strike Source fy_pistols

Basically, I made this as a remake of the classic pistols map with a few minor changes. Unfortunately though I couldn't get all the pistols to work so instead, u start with the standard pistols (glock and usp) with the deagle on the ground (note: deagle only has 7 bullets so use wisely). And of course the grenades in the middle.

Half-Life Xenophobia (part 1)

for Half-Life 0
Beta
Your Gordon freemen a former scientist at the black mesa, after the invasion you escape and take a new job from the mysterious G-man and are quickly teleported to another BM funded facility the "Black mesa xen life forms test facility (C1) a highly defended lab built into one of the asteroids of xen!with a ring of 18" cannons surrounding the complex ?the defense ring?. You are headed to the test lab on your first day and everything?s going great but then BOOM!! CRASH!!!! AHHHHHHHH!! The whole complex is invaded by the aliens outside you'll have to fight your way out of the underwater sector of the base and to the surface good luck you'll need it.

Counter Strike Source cs_siege_v2

Remake of cs_siege with some extra stuff in it. I'm going to be adding some extra areas to this. The layout is pretty much the same except that you've got an access tunnel that leads to a power station that you can blow up and cut power to the entire level. This will disable all the lights inside the buildings. You can also toggle the lights for the garage, the warehouse, and the sewers in this version. The switches are located at the warehouse enterance to the sewer, and also at the garage enterance to the sewer. The map geometry is constructed for the most part. I am currently optimizing the map, and making the lighting look good. I'm also adding things to spice up the rooms.

Half-Life 2 Nadir

Beta
Sadly, fallen into the deep abyss of "will finish later for HL2" category of HL1 modifications. New plan: Polish everything up and adapt it to HL2. The kind of stuff I wanted to do (squad fighting, etc.) wasn't readily possible in HL. But the biggest problem was time; that is, not much of it. Oh well.

Half-Life 2: Deathmatch (none yet)

by nooba
Beta
A highway type map. :)

[Cancelled]

Released .vmf to the public. :)

Sven Co-op (HL) Someplace Else (Port)

Beta
ON HOLD.
A port of Someplace Else, the "amazing, atmospheric, award-winning masterpiece." Expect random monster spawnings, arduous combat, cooperative puzzles (pretty much... two people holding down a button at the same time). Also, it will proudly be one of the few SvenCoop maps to boast a story. Amazing!

Half-Life: Deathmatch Monotone

Beta
ABANDONED.
Originally an entry for 2004 Snarkpit Mapping Contest. It was one of those blasted flatshade maps. Emphasizing architecture and shapes instead of them fancy textures. More info coming later. Will probably also change all of the textures to have a blue-ish tone. Or not.

Half-Life: Deathmatch Final Epoch

Beta
ABANDONED.
My entry to the 2003 Snarkpit Competition, based on creating a map from a piece of concept art. The "water" is an animated additive overlay texture. Lighting is pretty off, and the whole hue doesn't even match the concept art. Inspired from artwork by Sparth / Nunuk.

Half-Life: Other... Cactus

Beta
TRANSFERRED.
Also posting it to hopefully get more people interested in non-photorealistic (NPR) mapping styles. Transferred the source to cheesehound of the Acro mod for use, though. Map was too ambitious for me. I'm a failure. Happy now, Ferret?! :)

Half-Life Dark Truths - Epicentre

for Half-Life 0
Beta
ABANDONED; DarkTruths is dead.
Originally planned as a fight for survival in Black Mesa's residential district. Lots of rooftop and crawl-space action, characteristic of Half-Life in general.

Half-Life Nightwatch: Nocturnal Submission

for Half-Life 0
Beta
IN PROGRESS.
As you can tell from the screens, my section of Nightwatch mostly involves mechanical, musty, underground type things. Oh, and don't forget the glorified crate warehouse. Can't get enough of those! :)