Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_viocrow

by Vio
A small, simple fun map limiting weapons to melee (crowbar & stunstick) and slams. A few players having been asking for this sort of thing so I thought I'd have a go as my first public HL2DM effort. Supports teamplay with two 'camps' for rebels and combine teams.

Half-Life 2: Deathmatch dm_deck17

by Madedog
Beta
This is a remake of dm_deck17 from Unreal Tournament 2004, my favorite map. I have to remake several objects (like boxes) to look similar to the original ones, although I am not planning to use any custom textures, it will become out not-so-bright as original deck17. I searched the net and did not found it being remade for hl2dm... but I think it would make out a perfect dm map. I have already set the gravity to 300 with point_servercommand and it feels already like in UT. You won't get damage from dropping from certain heigths like in UT. I haven't figured out what I use for lava... :roll:

Screens are to come soon ;)

Half-Life: Deathmatch LavaLab

This is a research lab nestled precariously in the caldera of an active volcano. Above the close-study platform, enclosed in a cube of concrete, are three levels: storage, recreation, control. The only means of access for scientists travelling to and from the lab is the weekly helicopter drop to the helipad on the roof.

There are actually two variants of this level available. In addition to the full LavaLab, there is a post-disaster version, LavaLab: Erupt.

Half-Life: Deathmatch LavaLab: Erupt

This is a research lab nestled precariously in the caldera of an active volcano. Above the close-study platform, enclosed in a cube of concrete, are three levels: storage, recreation, control. The only means of access for scientists travelling to and from the lab is the weekly helicopter drop to the helipad on the roof.

This is a cut-down version of "LavaLab" (making a cut-down post-disaster variant of each of my levels is almost a tradition with me, these days, but this was my first.) The entire lab has been encased in molten rock, and is a lot more claustrophobic than the original...

Half-Life 2: Deathmatch gb_stadium

gb_stadium
By: StickFigs
Try to score on the other team using only your Gravity Gun and Crowbar! First to 8 goals WINS.

TIPS:
  • Use your crowbar to get rid of annoying goalies.
  • Jump up and shoot down on the ball at an angle to launch it upwards in the direction you are facing.
  • Use the curved sides to change the direction of the ball or to launch it onto the floating platform.
  • Shoot the ball into enemy team mates to kill them!
  • Use the jump pads to launch the ball over your opponents and into the goal!
---READ THE README IF YOU HAVE ANY PROBLEMS!---

Counter Strike Source de_haywire

Beta
Summary of the level

The map layout is fairly simple and compact with one main area
and 2 alternative routes. There are no really dark spots for
camping nor are there any sniper killing zones. All the good sniper
spots have at least one dead angle making them difficult to hold.
Yet it is still possible to use scoped weapons to great effect.
I've also made some fairly confined areas for those of you who
prefer the shotty : ).

Please check the readme for further details.

Counter Strike Source cs_militias

by Madedog
Beta
This is my try to remake cs_militia for Source. I haven't spotted a compentent one yet so... ;)
The architecture itself is almost done (just the house and backyard) and then I can start with displacement mapping. I try to work as fast as I can, since I hate when I have to do something for a very long time :D
The architecture is complete. Now only things left to do is to displacement map, texture all (you should comment the house more like... I just took screens from unreachable places to show you what the architecture looks like.
Right now I am working on displacement mapping. Tomorrow I'll probably finish it, get to texturing and prop placement. And then I'll see if anything else needs improvement.

Counter Strike Source Plywood (tdm_plywood)

Map: Plywood (tdm_plywood)
Type: Close Quarters Battle (CQB)
By: Promagnum
[AIM/ICQ: crookedmind/34526580]
http://Promagnum.com

For: Counter Strike: source

Directories: cstrike, maps
Files:
cstrike\
tdm_plywood1.jpg
tdm_plywood2.jpg
tdm_plywood3.jpg
readme.txt - This file.
maps\
tdm_plywood.txt - 148B
tdm_plywood.bsp - 5.76MB
tdm_plywood.nav - 113KB

Instructions:

Move or copy all the files from the cstrikemaps directory to your;
Valve\Steam\SteamApps\username\counter-strike source\cstrike\maps\
Directory.

*Thanks for playing.

Special thanks to G346 for constantly pointing out every possible flaw that may not exist but eventually will due to hammer's shotty coding.
Oh...and for testing. :)

Unreal Tournament 2004 CTF_Unnamed

by Ferret
Beta
Final Project in Environmental Design for school. Based on Rivendell. Current shots have absolutely no texturing done on anything. I"ll repeat. The current shots have absolutely no texturing done on anything at all. Everything is just temporary texturing for marking out and laying out stuff. Have about 2 weeks to finish. I am responsible for everything except for the interior large building. Everything will be 100% custom made. Enjoy.

Half-Life Isedits

for Half-Life 0
There isn't a whole lot to say about Isedits; we liked to see a credits map for Issues and I offered my services. I tinkled around a bit with, back then, a few mapping techniques new to me and Isedits was the outcome.

Of course, credits go out to Reno for his triangle tutorials.. ;) Another note-worthy fact is that in Faith (my other Issues map) I used cilinders for the rocks, instead of triangles..

Just like Faith, Isedits is included in Issues. So download Issues in order to play it!

Half-Life Faith

for Half-Life 0
Faith was my contribution for the single-player modification / map-pack called "Issues". Issues was meant to be the successor to PQL (Project Quantum Leap) and thus the goal was to have a map pack created by as many different people as possible, to be as incoherent like hell.

Despite the minor amount of publicity, Issues was pretty well received and overall people seemed to like it.

For me personally, Faith was a little experiment; I wanted to see what I could create using just Half-Life textures. Though it turned out to be a pretty OK map, I quickly ran out of inspiration, thus making it visually not as impressive as it could've been.

Despite the problem with inspiration and using just the Half-Life textures, it came out pretty well and people seemed to like it. (Tough some thought the combat was too much.) If you're interested in playing a few interesting Half-Life maps then download Issues. Asides Faith, there are quite a few worthy maps in there.

Team Fortress Classic (HL) Dust Race 2003

by SpiKeRs
My gimmick map, its a scout racing map. I have friction down so that you can 'skid' round corners etc. There are also cliffs and drops so you can conc people off :)