Snarkpit Maps Archive

Half-Life: Deathmatch Monotone

Beta
ABANDONED.
Originally an entry for 2004 Snarkpit Mapping Contest. It was one of those blasted flatshade maps. Emphasizing architecture and shapes instead of them fancy textures. More info coming later. Will probably also change all of the textures to have a blue-ish tone. Or not.

Half-Life: Deathmatch Final Epoch

Beta
ABANDONED.
My entry to the 2003 Snarkpit Competition, based on creating a map from a piece of concept art. The "water" is an animated additive overlay texture. Lighting is pretty off, and the whole hue doesn't even match the concept art. Inspired from artwork by Sparth / Nunuk.

Half-Life: Other... Cactus

Beta
TRANSFERRED.
Also posting it to hopefully get more people interested in non-photorealistic (NPR) mapping styles. Transferred the source to cheesehound of the Acro mod for use, though. Map was too ambitious for me. I'm a failure. Happy now, Ferret?! :)

Half-Life Dark Truths - Epicentre

for Half-Life 0
Beta
ABANDONED; DarkTruths is dead.
Originally planned as a fight for survival in Black Mesa's residential district. Lots of rooftop and crawl-space action, characteristic of Half-Life in general.

Half-Life Nightwatch: Nocturnal Submission

for Half-Life 0
Beta
IN PROGRESS.
As you can tell from the screens, my section of Nightwatch mostly involves mechanical, musty, underground type things. Oh, and don't forget the glorified crate warehouse. Can't get enough of those! :)

Half-Life 2: Deathmatch dm_ministryoflove

Beta
The Combine were growing. Gordon Freeman may have been securing City 17's safety but this far-reaching military dominatrix was already consuming city after city. They were growing cleverer too, managing to use ex-human soldiers to read Earth books to them in the Combine native language. One particular novel excited them; it was a well known novel, partly for it's insight and partly because it was just a captivating story.
After reading Nineteen Eighty-Four by George Orwell, The Combine knew what they had to do to succeed. The Citadel had fallen so the Ministries could rise.


A work in progress. Should be good to get a bit of Team Deathmatch going on this map, say the Rebels have invaded the Ministry or something.

Half-Life 2: Deathmatch dm_laststop

Second in the Abandoned Places map set, 'The Last Stop' takes the fight for City 17 underground. The 45th Avenue subway station has been permanently sealed by the Combine as part of their campaign to restrict subterranean citizen movement. Since most of its contents still function, the Resistance are making moves to take control of the station... no matter the cost.

UPDATE: Final Version Release

Half-Life 2: Deathmatch BTU Disposal Complex

by Fluke
This is a theme map for our Clan Blunt Trauma Unit that has received a lot of nice comments. It's a dark eerie dead complex a complex once used when BTU was formed. A complex we used to dispose of our fallen enemies. At one time it housed an Acid pit for disposal of our victims. As the building was closing down the pit was decommishoned and filled with water. The only remaining evidence of BTU's work is the meat hook hanging over the pit. The map contains many other rooms, such as a bar, garage, computer room, generator room and one functional door with goodie behind it. It's a fun tight map and I think people will like it. I made the map trying to maintain good fps but not strip all the eye candy. Stay tuned for some other maps.

Counter Strike De_Alaska


  • STORY *

It seems we have lost contact with a
Police team that were protecting the
transfer of UN Special Force weapons.
About half way through, they were hit
by a major snow storm. This storm
caused them to stop, and move the
weapons to a near by cave.

Terrorists:
Plant the bomb and blow the weapon
crates!

Counter-Terrorists:
Stop the terrosists from planting
any bombs!
(Remake of an old map I found on my computer)

Half-Life 2 Junk Yard Dog!!

Beta
First attempt at mapping. I have background with 3D modeling using 3D studio max for architectural purposes and as you can figure out I have a background in architecture as well as playing in a junkyard when i was a kid. Some custom models and custom textures are going to be included with this map.

If you are a thinker and love puzzles and traps in a map, this map is going to be the one for you. All I can say right now is ... THINK ABOUT REAL LIFE... IF ITS OUT OF GAS GET SOME... IF THE IS NO POWER... PLUG IT IN!!!

More info coming soon!!

Half-Life 2: Deathmatch dm_tertre

by nooba
Inspired by a picture taken by 'Henk van Rensbergen' of the carcoke factory, Tertre. Not a 100% accurate reproduction of the place, but I tried. :)

Half-Life 2: Deathmatch dm_Slanska

Thirteen miles from Sector 13, an factory complex by the shore lies abandoned. Several decades ago it was producing steel parts for the Combine, but a series of strange events forced its closure. Rumours of freak accidents and ghosts still circulate. After the outbreak of the Revolution, Combine and Resistance forces fought over the factory grounds, trying to claim it as a base of operations.

I wanted to create a tight, realistic level based on the photography of the Ruda Slanska factory in Poland. When (if?) the Infiltration mod is released, I will port this map to it, as I had always planned to make this map for that sort of gameplay.

UPDATE: Final version released