Snarkpit Maps Archive

Counter Strike Source de_nuke_vanilla

Beta
de_nuke_vanilla is just that, vanilla flavoured nuke. I wanted to keep this as true to the original as possible, hence there is no flashy stuff everywhere. The only intentional changes I've made are:
obviously textures :P
ladders are now props (no decent ladder texture)
ladder man hole slightly bigger (couldnt fit through it)
ventgrills (didnt see a good vent texture so made physical ventgrills, this is probably the biggest change as it may slightly affect gameplay)

To do:
Some texture work left to do
Add clip brushes in various places

...thats about it, then I'll make a saucier source version :D

Half-Life 2: Deathmatch dm_frantic

by Dan
Beta
Well this is my new hl2dm map that brings you back to the dark corridors and loading bays.

Half-Life 2: Deathmatch dm_toon_desertstorm_final

This is like a update to dm_toon_desertstorm . I have added a buch of sniper towers to the land scape pluss made it smaller than desert storm but the mape is still large not huge :) You sniper guys would again like this map :) Hope you guys like it ,.

Half-Life 2: Deathmatch dm_toon_desertstorm

This map is out doors pretty much and is huge with one big building . The only way to explore the map is to get threw the top of building to find a load of weapons and amo . Masps playable for sure if you like to be a sniper . also 4 buggys to drive. Hope you snipers like this one :)

Half-Life 2: Deathmatch dm_toondocks_with_cars

This map is so big I have 4 driveable boats 2 cars 1 tank 1 buggy and 8 teloporters that all go to roof tops and 2 water towers where I build ladders to climb to them for sniping . The map has alot of cool game play and I say 16 could play in it :) Hope you guys have fun in this one to:)

Call of Duty dm_tireplant

This map I made when I was learing how to use the triger script to move objects . In this map you will see a tire maker and a driveable tank. The map has 2 teloprters . The map is a little dark but the lighting in all areas are good. I know the map can handle 8 players np . Hope you all enjoy:)

Counter Strike Source de_inferno2

by Madedog
Beta
I have started a work on a Counter-Strike: Source map. Since I myself enjoyed the new maps in Source, I decided that I should create something new in addition to all those old maps.
After having a brief processing of all popular maps (and ofcourse, the new Inferno) and analyzing all the breakpoints and assaultpoints, I came up with a map. So I decided to make a sequel to Inferno. Inferno2 it was and so be it.

The maps seems to be coming along just fine. Lightning's okay, cubemaps are just fine (afaik), and everything looks just like it has to.

Counter Strike Source aim_para

Beta
An aim map where the players can only use the para (the machinegun) - even no knives. I built it with dust textures and i made it quite small.

It is my first map what i am publishing.

Counter Strike Source de_torn

by Spartan
Beta
This is a complete remake of the original de_torn.

Counter Strike Scout_CliffSnow

A Scout map based in an article layout. Made with permission by Hondo.

Counter Strike Source de_enghave

by bLuEMaN
Beta
A CS:S urban map with a basic layout following de_dust style, trying to recreate battles in the middle of the streets.

Counter Strike Source fy_poolday_bsod_lite

hello peops

i have made a new verion of poolday it is exactly the same as the original bsod_poolday except i have reduced its file size by half, i have got rid of most custom textures and have embedded all remaining models and textures into the bsp, making for a much tidier end result. Adding models to bsp has also remideed the issue of models loading from server to client as there is no need to a .res file naymore