Snarkpit Maps Archive

Counter Strike Source Plywood (tdm_plywood)

Map: Plywood (tdm_plywood)
Type: Close Quarters Battle (CQB)
By: Promagnum
[AIM/ICQ: crookedmind/34526580]
http://Promagnum.com

For: Counter Strike: source

Directories: cstrike, maps
Files:
cstrike\
tdm_plywood1.jpg
tdm_plywood2.jpg
tdm_plywood3.jpg
readme.txt - This file.
maps\
tdm_plywood.txt - 148B
tdm_plywood.bsp - 5.76MB
tdm_plywood.nav - 113KB

Instructions:

Move or copy all the files from the cstrikemaps directory to your;
Valve\Steam\SteamApps\username\counter-strike source\cstrike\maps\
Directory.

*Thanks for playing.

Special thanks to G346 for constantly pointing out every possible flaw that may not exist but eventually will due to hammer's shotty coding.
Oh...and for testing. :)

Unreal Tournament 2004 CTF_Unnamed

by Ferret
Beta
Final Project in Environmental Design for school. Based on Rivendell. Current shots have absolutely no texturing done on anything. I"ll repeat. The current shots have absolutely no texturing done on anything at all. Everything is just temporary texturing for marking out and laying out stuff. Have about 2 weeks to finish. I am responsible for everything except for the interior large building. Everything will be 100% custom made. Enjoy.

Half-Life Isedits

for Half-Life 0
There isn't a whole lot to say about Isedits; we liked to see a credits map for Issues and I offered my services. I tinkled around a bit with, back then, a few mapping techniques new to me and Isedits was the outcome.

Of course, credits go out to Reno for his triangle tutorials.. ;) Another note-worthy fact is that in Faith (my other Issues map) I used cilinders for the rocks, instead of triangles..

Just like Faith, Isedits is included in Issues. So download Issues in order to play it!

Half-Life Faith

for Half-Life 0
Faith was my contribution for the single-player modification / map-pack called "Issues". Issues was meant to be the successor to PQL (Project Quantum Leap) and thus the goal was to have a map pack created by as many different people as possible, to be as incoherent like hell.

Despite the minor amount of publicity, Issues was pretty well received and overall people seemed to like it.

For me personally, Faith was a little experiment; I wanted to see what I could create using just Half-Life textures. Though it turned out to be a pretty OK map, I quickly ran out of inspiration, thus making it visually not as impressive as it could've been.

Despite the problem with inspiration and using just the Half-Life textures, it came out pretty well and people seemed to like it. (Tough some thought the combat was too much.) If you're interested in playing a few interesting Half-Life maps then download Issues. Asides Faith, there are quite a few worthy maps in there.

Team Fortress Classic (HL) Dust Race 2003

by SpiKeRs
My gimmick map, its a scout racing map. I have friction down so that you can 'skid' round corners etc. There are also cliffs and drops so you can conc people off :)

Team Fortress Classic (HL) War 3

by SpiKeRs
The final map in the War series. Even more madness, this time in a warpath style gameplay. As in the 2nd map, watch out for the bombed out middle area!

Half-Life: Deathmatch Colony Alpha

Colony Alpha is a tiny Half-Life: Deathmatch map made by yours truly in just 23 hours. (That includes sleeping and whatnot.)

I already had the idea for Colony Alpha in my head for quite some time and was inspired by a screenshot I saw somewhere here, on the Snarkpit. (Perhaps a small desert styled map by Reno?)

The setpiece of Colony Alpha is the little arena in the center of the map where the RPG can be found. Around the arena runs a small tunnel complex which, at each corner, offers some sort of special weapon.

The map seems to be suited for short games of HL:DM.

Last fact: the Xenoid rocks in the arena are made with the cilinder method. (Where cilinders are used to resemble rocks.) They're quite neat... :)

Half-Life 2: Deathmatch NP Refinery (HL2DM)

by keved
INTRODUCTION:

Title : NP Refinery
Type : Half-Life 2 deathmatch level
Date : 4th March 2005
Filename : dm_np_refinery.bsp
Filesize : 6.18mb
Author : Keved
Home Page : http://www.keved.com
Email Address 1 : kev@keved.com
Email Address 2 : keved_uk@hotmail.com

INSTALLATION:

Put all files into ..ValveSteamSteamAppsyourusernamehalf-life 2 deathmatchhl2mpmaps

CREDITS:

Icke for suggesting the name (originally I had called the level "Steelworks").
The guys and gals at steampowered.com and snarkpit.com for their feedback.

INFORMATION:

The 'NP' part of the level name 'NP Refinery' stands for 'Northern Petrol'.

This was my entry into the Xmas 2004 Valve HL2 'create a deathmatch level' competition. It didn't win. :)

Enjoy. Comments welcome.

Half-Life Test Lab

for Half-Life 0
by JFry
Beta
This is a hl sp map pack I have been working on for several months. It is my first map I have seriously worked on.
Unfortunately progress has stopped. I'm not satisfied with some of the layouts and I'm also having trouble adding puzzles at this stage. Kinda bums me out to give up at this point but at least it was a good learning experience.

Half-Life: Deathmatch Atrium

This was my entry for the Snarkpit 2004 map competition.
The twist is texture limitation/roman style ... i only used 6 textures.

I must admit the r's are a bit high at some points (peaks at 1200), but since this is a DM map for 3-4 players, and less people are playing HL on archaic computers, it shouldn't be a big problem.

Many thx to Fishy for the models, without them the map would be nothing.

Call of Duty mhm_secretbase

by MadMan
Beta
A factory styled map,

idea is a industrial base-like-thing

just added a v2 rocket room :)

probably going to put them all in a modded mappack

but need to finish map first..

comments please.. :)

Counter Strike Source kt_trainyard

Beta
set in a trainyard, is a balanced maps for both snipers and people who use real guns.