Snarkpit Maps Archive

Team Fortress Classic (HL) War 3

by SpiKeRs
The final map in the War series. Even more madness, this time in a warpath style gameplay. As in the 2nd map, watch out for the bombed out middle area!

Half-Life: Deathmatch Colony Alpha

Colony Alpha is a tiny Half-Life: Deathmatch map made by yours truly in just 23 hours. (That includes sleeping and whatnot.)

I already had the idea for Colony Alpha in my head for quite some time and was inspired by a screenshot I saw somewhere here, on the Snarkpit. (Perhaps a small desert styled map by Reno?)

The setpiece of Colony Alpha is the little arena in the center of the map where the RPG can be found. Around the arena runs a small tunnel complex which, at each corner, offers some sort of special weapon.

The map seems to be suited for short games of HL:DM.

Last fact: the Xenoid rocks in the arena are made with the cilinder method. (Where cilinders are used to resemble rocks.) They're quite neat... :)

Half-Life 2: Deathmatch NP Refinery (HL2DM)

by keved
INTRODUCTION:

Title : NP Refinery
Type : Half-Life 2 deathmatch level
Date : 4th March 2005
Filename : dm_np_refinery.bsp
Filesize : 6.18mb
Author : Keved
Home Page : http://www.keved.com
Email Address 1 : kev@keved.com
Email Address 2 : keved_uk@hotmail.com

INSTALLATION:

Put all files into ..ValveSteamSteamAppsyourusernamehalf-life 2 deathmatchhl2mpmaps

CREDITS:

Icke for suggesting the name (originally I had called the level "Steelworks").
The guys and gals at steampowered.com and snarkpit.com for their feedback.

INFORMATION:

The 'NP' part of the level name 'NP Refinery' stands for 'Northern Petrol'.

This was my entry into the Xmas 2004 Valve HL2 'create a deathmatch level' competition. It didn't win. :)

Enjoy. Comments welcome.

Half-Life Test Lab

for Half-Life 0
by JFry
Beta
This is a hl sp map pack I have been working on for several months. It is my first map I have seriously worked on.
Unfortunately progress has stopped. I'm not satisfied with some of the layouts and I'm also having trouble adding puzzles at this stage. Kinda bums me out to give up at this point but at least it was a good learning experience.

Half-Life: Deathmatch Atrium

This was my entry for the Snarkpit 2004 map competition.
The twist is texture limitation/roman style ... i only used 6 textures.

I must admit the r's are a bit high at some points (peaks at 1200), but since this is a DM map for 3-4 players, and less people are playing HL on archaic computers, it shouldn't be a big problem.

Many thx to Fishy for the models, without them the map would be nothing.

Call of Duty mhm_secretbase

by MadMan
Beta
A factory styled map,

idea is a industrial base-like-thing

just added a v2 rocket room :)

probably going to put them all in a modded mappack

but need to finish map first..

comments please.. :)

Counter Strike Source kt_trainyard

Beta
set in a trainyard, is a balanced maps for both snipers and people who use real guns.

Counter Strike Source kt_CallCentre

Beta
you all hate em, so bomb em

Counter Strike Source cs_jungle

by Shiroko
A large jungle map, CTs raid a terrorist camp in the jungle. Reminds of militia and siege only in a jungle setting.
Last beta release, tell me if you find more bugs.

Half-Life 2: Deathmatch NP Refinery Escort (HL2DM)

by keved
INTRODUCTION:

Title : NP Refinery
Type : Half-Life 2 deathmatch 'escort teamplay' level
Date : 9th May 2005
Filename : esc_np_refinery.bsp
Filesize : 6.9mb
Author : Keved
Home Page : http://www.keved.com
Email Address 1 : kev@keved.com
Email Address 2 : keved_uk@hotmail.com

INSTALLATION:

Put all files into ..\Valve\Steam\SteamApps\yourusername\half-life 2 deathmatch\hl2mp\maps\

Important...when starting the server ensure you have 'teamplay' ticked.

CREDITS:

Unknown author of tdm_flagtest.vmf which served as a basis for my escort scenario entities.
Icke for suggesting the name (originally I had called the level "Steelworks").
The guys and gals at steampowered.com, halflife2.net, collective.valve-erc.com and snarkpit.com for their feedback.

INFORMATION:

This level revolves around one team having to carry & escort an object from A to B, with the other team having to destroy that object.

Rebel forces have ambushed a Combine truck convoy containing weapons and power cells, collapsing a tunnel to trap the Combine forces. The Combine radio for reinforcements, with an APC arriving on the other side of a petrol refinery held by the Rebels. Combine must move power cells from the destroyed convoy to the APC unit, where a teleportation unit will warp the power cells to a nearby safe HQ.
  • Combine players must escort a power cell from the convoy to APC.
  • One Combine player can carry the power cell, the rest should guard him.
  • Rebel players cannot pick up the power cell.
  • If the Combine team succeeds in delivering the power cell to the APC teleporter, their team scores 1 point.
  • If the Rebel team destroys the power cell, their team scores 1 point.
  • The first team to reach 10 points wins.
  • Combine players can walk through blue forcefields but will be instantly killed by walking through red forcefields.
  • Rebel players can walk through red forcefields but will be instantly killed by walking through blue forcefields.
The 'NP' part of the level name 'NP Refinery' stands for 'Northern Petrol'.

There is an easter egg (secret room) somewhere in the level. Can you find it? :)

Counter Strike Source Porterhouse

Beta
ABANDONED. VMF available for download.
Besides, I don't even play Counter-Strike Source. However, I've uploaded the .vmf for anyone to learn from or use in their own maps (provided it's non-profit and you credit me). Thanks to everyone who commented and gave me feedback!

HL2 Capture the Flag ctf_combine_stocks

by hebleb
Beta
I was originally going to post my 1st beta today but i have a compile error so i need to fix that. dunno when it will be up. I'll put more screenshots up later that screenshot is from a long time ago