Snarkpit Maps Archive

Counter Strike Source kt_CallCentre

Beta
you all hate em, so bomb em

Counter Strike Source cs_jungle

by Shiroko
A large jungle map, CTs raid a terrorist camp in the jungle. Reminds of militia and siege only in a jungle setting.
Last beta release, tell me if you find more bugs.

Half-Life 2: Deathmatch NP Refinery Escort (HL2DM)

by keved
INTRODUCTION:

Title : NP Refinery
Type : Half-Life 2 deathmatch 'escort teamplay' level
Date : 9th May 2005
Filename : esc_np_refinery.bsp
Filesize : 6.9mb
Author : Keved
Home Page : http://www.keved.com
Email Address 1 : kev@keved.com
Email Address 2 : keved_uk@hotmail.com

INSTALLATION:

Put all files into ..\Valve\Steam\SteamApps\yourusername\half-life 2 deathmatch\hl2mp\maps\

Important...when starting the server ensure you have 'teamplay' ticked.

CREDITS:

Unknown author of tdm_flagtest.vmf which served as a basis for my escort scenario entities.
Icke for suggesting the name (originally I had called the level "Steelworks").
The guys and gals at steampowered.com, halflife2.net, collective.valve-erc.com and snarkpit.com for their feedback.

INFORMATION:

This level revolves around one team having to carry & escort an object from A to B, with the other team having to destroy that object.

Rebel forces have ambushed a Combine truck convoy containing weapons and power cells, collapsing a tunnel to trap the Combine forces. The Combine radio for reinforcements, with an APC arriving on the other side of a petrol refinery held by the Rebels. Combine must move power cells from the destroyed convoy to the APC unit, where a teleportation unit will warp the power cells to a nearby safe HQ.
  • Combine players must escort a power cell from the convoy to APC.
  • One Combine player can carry the power cell, the rest should guard him.
  • Rebel players cannot pick up the power cell.
  • If the Combine team succeeds in delivering the power cell to the APC teleporter, their team scores 1 point.
  • If the Rebel team destroys the power cell, their team scores 1 point.
  • The first team to reach 10 points wins.
  • Combine players can walk through blue forcefields but will be instantly killed by walking through red forcefields.
  • Rebel players can walk through red forcefields but will be instantly killed by walking through blue forcefields.
The 'NP' part of the level name 'NP Refinery' stands for 'Northern Petrol'.

There is an easter egg (secret room) somewhere in the level. Can you find it? :)

Counter Strike Source Porterhouse

Beta
ABANDONED. VMF available for download.
Besides, I don't even play Counter-Strike Source. However, I've uploaded the .vmf for anyone to learn from or use in their own maps (provided it's non-profit and you credit me). Thanks to everyone who commented and gave me feedback!

HL2 Capture the Flag ctf_combine_stocks

by hebleb
Beta
I was originally going to post my 1st beta today but i have a compile error so i need to fix that. dunno when it will be up. I'll put more screenshots up later that screenshot is from a long time ago

Half-Life 2: Deathmatch DM Tannery

Beta
Map based around a real factory/tannery near where I live; gameplay should be fairly 'open' and corridor-less, with weapon placement keeping the map flowing.

Most of the exterior has been done, warehouse interiors need populating with machinery and fun-ness.

Half-Life 2: Deathmatch dm_cliff

by DrGlass
Beta
[may 7] Beta is now avalible, I'm going to try and get it on the snarkpit server. There are still a few problems, but they are only visual (that I know about)

[may 2] Well I left Cliff to compile over the weekend and I finaly got the damn thing to work. I may have found my problem, all I need now is a solution.

Media update aswell. The main open area too a huge performance hit. Went from 50fps to 15 fps with little or no addition to the area (strange) but that is the area where I have found a problem.

[april 26] Huge amount of progress here. Though I have no new screens to show. The lay out came together and everything is looking great. I havn't been able to compile due to (I think) a HINT brush error. I left my map compiling over night, almost 14 hours, and it wasn't done... I'll go through and tweek some HINTs. I think this compile will be the last one I need for public beta.

[update] Small update. Changed the natural light, made my first trap... its all comming together well.

A small Deathmatch map located in a cliff side old industrial complex.

The battle will take place on both sides of the canyon. On one side is a small visitor center and on the other is a cargo loading platform. Most of the action will take place out side near the cliff edge.

Half-Life 2: Deathmatch dm_derelict_twilight_pre_final

Beta
Map Name: DM_Derelict_Twilight

Author: Highlander

Release Date: Pre-Final: May 6, 2005

Number of Spawn Points: 9

Download Link #1: http://highlander.ziest.com/files/derelict_twilight_pre_final.rar

Download Link #2: http://moodleweb.nuclearfallout.net/maps/dm_derelict_twilight_pre_final.rar

Details:

For this second-to-last edit, I concentrated on structural changes, plus placement of weapons, ammo and power-ups. A number of changes have been made to drastically speed-up gameplay and make the best use of the space in the map.

Framerates have been optimized as much as possible, and are probably the best that they will ever be for this map.

Some areas are a little bare ...as far as the map is concerned it's done, it just needs that final dust and polish" I will add the rest of the visual decor in the final release.

Counter Strike Source cs_infiltrate

by MobiuZ
Beta
Medium sized office complex with a lot of posibilities to get in but less to get out

this map is more team-based than other maps i think because this map is more about camping than rushing , if you rush in as CT you likely will go down first. its best to sneak in all from diffirent sides of the building than all rushing through the main entrance

you can switch all lights inside the building off or on so you really can get sneaky in this map.

Terrorists :
The Terrorists will be spawning inside the building on the main floor and on the 1st floor , do not rush out of the building becouse you likely wont surrvive it when facing a lot of even opponents. use the environement and camp wherever you can , did i say camp ? YES i did , this map is made to camp and to sneak in strategical.

Counter-Terrorists :
The Counter-Terrorists will be be spawning outside the building.
Try to sneak in with your team , there like 15 entrances so dont just go in all at the same spot becouse that likely would be very stupid.

Half-Life: Deathmatch Mausoleum

by Juim
This was my second release, or rather my first releasable map. It was here I started experimenting with custom textures and entities. Got a unique look to it and plays rather well, although alittle linear in layout, the teleporters help with that.

Half-Life: Deathmatch klingon_dm

by Juim
Klingon Targ
transport class cruiser. 12/28/03
Final version.
http://gamersdiner.com/downloads/klingon_dm.zip

Half-Life 2: Deathmatch dm_cooler

by Push6
Beta
Well, this is my first map that I plan to show others. Its only forty percent done, but Im actually quite pleased with how its turning out. So, yeah, Check the screenies!

Update: Scrapped this. The layout was just god awful, and I cant be bothered finishing it. Twas good to learn how to get a feel of the source engine with though.