Snarkpit Maps Archive

Half-Life: Deathmatch ilexus DM

by ilexus
My first real map ;)

21st Jul 2005
I added some details.. I think it looks better now.
Screenshots are from old version.

Counter Strike Source De_hazard

Beta
making a new map in progress setting is an old cuban missile base.

Half-Life 2: Deathmatch dm_water_refinery

There are 2 hidden teloporters and a buch of new sounds and a 2 new secrets :) I hope you guys like this one .

Counter Strike Source cs_toon

This is a hostage map for cs not sure what else to say about it :) you decide when you play it :) Again hope you guys like this one.

Counter Strike Source De_Vacant

a warehouse stile map i made

Counter Strike Chap. 1 [TheRing]

by BThax
Beta
So I started this map to see how much I remember of making maps.
The map is an arena in a futuristic style, that's it...

HL2 Capture the Flag ctf_beta2castle_v2

by Saint
a classic 2bases style, very much fun to play it, some custom models and textures in it, good fps performance over all

This is the Finalbeta v2, only some little modifacations to do, then its finished.

here is the changelog

+ addet new basefloortexture
+ addet new watertexture
+ addet new custom textures
+ addet some standart models
+ addet new custom model hayball
+ addet some physic models
+ improved brushwork
+ improved fps performance
+ improved displacements
  • fixed basewalls are to thin
  • fixed light is a bit to bright
  • fixed middlebuilding way up to top is to hard
  • fixed water is too low
  • fixed jump out of the water is to hard
Have Fun ;)

Half-Life 2: Deathmatch dm_the_front

by gerka
This is my first map
It's a pretty small map that i think would mainly play outside the main building.
The main building itself has an underground control room, lunchroom and it's where the train pulls in. You can also get on the roof and look over the whole map. The map also has 3 control towers with spot lights.
I must say also that my friend toonquake made the skybox and the train (thx mate)
I think the map would play well with about 8-16 players but no more

Counter Strike Source fy_nade57

A unique fy map with grenades and the five-seven. There is an invisible wall solid only to players that separates the two teams. This wall dissapers after 60 seconds.

Half-Life: Other... Open Source Pack

I decided to release all my Half-Life maps as open source files. That means you can do whatever you want with them, as long as you give me proper credits. The pack includes:
  • 15 .rmfs, including CO_PARAGON, TS_SHADY, DM_FETID, SW_COLDSTONE and many more...
  • 181 custom made textures
  • Many custom made skyboxes, models and sprite
  • .rad files
If you can support me with a mirror Id very thankful.

Have fun people <3

Half-Life 2: Deathmatch dm_hangemhigh

by Senshi
This is may first map for HL2. It is an almost exact copy of 'Hang 'Em High' from Halo, it is my favourite multiplayer map and I think it plays really well in HL2. Looks pretty sweet too. Let me know what you think of it.

Half-Life 2: Deathmatch dm_hangemhigh

by Notion
Beta
Hang 'Em High, one of the greatest MP maps of all-time now worth playing on HL2. This is my first HL2DM map, and really just a fun map to make. I know theres two other versions out there but IMO this is the only one worth playing. And yeah its beta so please dont bash, I probably wont do much more to it anyway. Its pretty accurate to the original and has solid, fun gameplay, thanks for checking it out.