Snarkpit Maps Archive

Counter Strike Source cs_eynesbury

by wil5on
My school. Largish indoor map, 5 floors, lots of close quarters fighting.

Some of you might remember this for HL1 CS, this is just a port of it with some source features added. The old version never actually left the beta stage, this is a final release, I dont really want to work on it any more. Feel free to comment tho.

Half-Life Big Scientists

for Half-Life 5
by wil5on
Gordon Freeman was originally a researcher for the military (didnt you know that?). His first assignment took him to the Black Mesa Research Facility. His expertise was required for a "situation" that was developing there. Within 2 hours, Freeman was on a transport helicopter heading for Black Mesa.

Little did he know what horrors would await him...

This series of SP maps is based on the Spirit of Half-Life DLL, so it comes as a sort of "mini-mod". Everything you need to play is included.

To install: Create a folder called Bigsci in your half-life folder, and unzip the files into there. I dont want any more ppl overwriting their HL intallation!

Big Scientists is famous! http://www.planethalflife.com/potd/index.asp?id=457806 (I have Vash to thank for the link)

Download link is fixed!

Half-Life: Deathmatch Sector Gamma

Beta
Sector Gamma plays around the Chernobyl reactor. The outside features a lonely train station, the inside shows radioactive coolant-water and athmospheric corridors. As you can see, I'm creating the textures for this level myself... :)

I was inspired for this level by screenshots from S.T.A.L.K.E.R: Oblivion Lost... obviously...

Counter Strike Source de_DeltaCity

This map is like a futuristic community. It is a small section of a huge city that uses an irrigation system to supply each section with water. This section just happens to be on the delta of the river, thus the name.

Please note that I was not trying to capture a realistic look of a building. As I said before it was kind of "futuristic"

UPDATE 7/10
I added some more props all around, such as bushes of different types, to more models in the market. I also added street lamps arpund the place to add to the maps atmosphere

UPDATE 7/21
So the map is finally done. I optimized a bunch, fixed framerate problems, and 3d skyboxed.

Counter Strike Source wtf_4Bases

This is a symetrical map that is part of the WTF map pack that me and windows 98 are working on. It has a buyzone in the middle, and I think it looks ok. I need sudgestions on what you think I should add in terms of prop_static or prop_physics, or any other additions I need to make the map more complete.

Also, do you like the overall layout?

Update:

Map now complete

Half-Life: Deathmatch ilexus DM

by ilexus
My first real map ;)

21st Jul 2005
I added some details.. I think it looks better now.
Screenshots are from old version.

Counter Strike Source De_hazard

Beta
making a new map in progress setting is an old cuban missile base.

Half-Life 2: Deathmatch dm_water_refinery

There are 2 hidden teloporters and a buch of new sounds and a 2 new secrets :) I hope you guys like this one .

Counter Strike Source cs_toon

This is a hostage map for cs not sure what else to say about it :) you decide when you play it :) Again hope you guys like this one.

Counter Strike Source De_Vacant

a warehouse stile map i made

Counter Strike Chap. 1 [TheRing]

by BThax
Beta
So I started this map to see how much I remember of making maps.
The map is an arena in a futuristic style, that's it...

HL2 Capture the Flag ctf_beta2castle_v2

by Saint
a classic 2bases style, very much fun to play it, some custom models and textures in it, good fps performance over all

This is the Finalbeta v2, only some little modifacations to do, then its finished.

here is the changelog

+ addet new basefloortexture
+ addet new watertexture
+ addet new custom textures
+ addet some standart models
+ addet new custom model hayball
+ addet some physic models
+ improved brushwork
+ improved fps performance
+ improved displacements
  • fixed basewalls are to thin
  • fixed light is a bit to bright
  • fixed middlebuilding way up to top is to hard
  • fixed water is too low
  • fixed jump out of the water is to hard
Have Fun ;)