Snarkpit Maps Archive

Half-Life 2: Deathmatch Dutchy Dutch 1 v2

This map is actually the first one I made. It was released February 18, 2005. Because there was no advanced lightning, no env_sun, to few func_details, to many brushes, and a lot more I decided to rebuild the map to a more advanced level.
Playing the map now is a lot of fun because the lightning is much better. You can play the map as death match or as team death match. The map is setup for 8 terrorists against 8 troopers. All terrorists are inside the building and the troopers are outside.
Have fun!

Half-Life: Other... Open Source Pack 2

open source pack of all my released work (excluding official mod maps):

dm_faction
dm_odin
dm_phreneticism
dm_rep4
dm_sectora
dm_valor
dm_zeta
op4_phreneticism
op4_rep5
op4_valor
op4_zeta
op4ctf_gauntlet
op4ctf_omen
op4ctf_tortuosity
op4ctf_wormhole

Counter Strike Source de_lima_v2

by Schuzak
In Decenber 1996, Japanese Ambassador's residence in Lima, Peru has been taken over by terrorists. de_lima was made by the motif in this incident.

Terrorists:
Blast one of two bombsites outside of the residence before all hostages are rescued by CTs.

Counter-Terrorists:
Protect bombsites or rescue all surviving hostages.

Half-Life 2: Other... Prison Riot 2 (HL2 Pro Mod)

by keved
Beta
INTRODUCTION:

Title : Prison Riot 2 (BETA 2)
Type : Half-Life 2 deathmatch Pro mod level
Date : 30th August 2005
Filename : pg_prisonriot2_b2.bsp
Filesize : 17.0mb
Author : Keved
Home Page : http://www.keved.com
Email Address 1 : kev@keved.com
Email Address 2 : keved_uk@hotmail.com

INSTALLATION:

Download and install the HL2DM Pro mod. http://hl2dmpro.free.fr

Put all files into ..\Valve\Steam\SteamApps\SourceMods\hl2dmpro\maps\

CREDITS:

The doorways with six glass panels are from the Valve DM_Lockdown vmf file. All other brushwork is new.

The creators of the HL2DM Pro mod.

The guys and gals at steampowered.com and snarkpit.net for their feedback. In particular, the following people for giving more feedback than most: Menthol, Mikee, Nox, Orpheus, Dietz, Infamy.

The creators of the HL2CTF mod for their feedback.

XGibbousX for his normal map creation scripts.

INFORMATION:

The layout for this free-for-all deathmatch level is largely based upon my capture-the-flag level of the same name.

TEXTURES:

New normal map versions of a number of the standard HL2 Valve textures have been used in this level. All new textures have been included in the bsp for ease of distribution.

Some Counter-Strike:Source props have been used and also included into the bsp.

Half-Life 2: Other... Prison Riot 1 (HL2 Pro Mod)

by keved
Beta
INTRODUCTION:

Title : Prison Riot 1 (BETA 2)
Type : Half-Life 2 deathmatch Pro mod level
Date : 30th August 2005
Filename : pg_prisonriot1_b2.bsp
Filesize : 17.1mb
Author : Keved
Home Page : http://www.keved.com
Email Address 1 : kev@keved.com
Email Address 2 : keved_uk@hotmail.com

INSTALLATION:

Download and install the HL2DM Pro mod. http://hl2dmpro.free.fr

Put all files into ..\Valve\Steam\SteamApps\SourceMods\hl2dmpro\maps\

CREDITS:

The doorways with six glass panels are from the Valve DM_Lockdown vmf file. All other brushwork is new.

The creators of the HL2DM Pro mod.

The guys and gals at steampowered.com and snarkpit.net for their feedback. In particular, the following people for giving more feedback than most: Menthol, Mikee, Nox, Orpheus, Dietz, Infamy.

The creators of the HL2CTF mod for their feedback.

XGibbousX for his normal map creation scripts.

INFORMATION:

The layout for this free-for-all deathmatch level is largely based upon my capture-the-flag level of the same name.

TEXTURES:

New normal map versions of a number of the standard HL2 Valve textures have been used in this level. All new textures have been included in the bsp for ease of distribution.

Some Counter-Strike:Source props have been used and also included into the bsp.

Half-Life 2: Other... NP Refinery (HL2 Pro Mod)

by keved
Beta
INTRODUCTION:

Title : NP Refinery (BETA 1)
Type : Half-Life 2 deathmatch Pro mod level
Date : 25th August 2005
Filename : pg_np_refinery_b1.bsp
Filesize : 6.2mb
Author : Keved
Home Page : http://www.keved.com
Email Address 1 : kev@keved.com
Email Address 2 : keved_uk@hotmail.com

INSTALLATION:

Download and install the HL2DM Pro mod. http://hl2dmpro.free.fr

Put all files into ..\Valve\Steam\SteamApps\SourceMods\hl2dmpro\maps\

CREDITS:

The creators of the HL2DM Pro mod.

Icke for suggesting the name (originally I had called the level "Steelworks").
The guys and gals at steampowered.com and snarkpit.com for their feedback.

INFORMATION:

The 'NP' part of the level name 'NP Refinery' stands for 'Northern Petrol'.

Enjoy. Comments welcome.

Half-Life 2: Deathmatch dm_torrent

by Erratic
A Half-Life 2: Deathmatch map by me. This is actually the second and final build of it. Hope you enjoy it.

Half-Life 2: Deathmatch dm_Intense2

by BlisTer
2nd compo entry.

Though it has similar elements as his predecessor, this one is for the fans of less cubic elements, more theme presence and more compact gameflow. Other changes include:
-altered the middle connection
-orb room
-RPG room
-weapon landmarks
-some lighting

or in 2 words: more intense

Call of Duty mhm_Bootcamp

by MadMan
Beta
My clan asked me to make a bootcamp for them so i started a map, 1 week later i made a very small ''map'' for them.

the players like it so i guess its a nice map then.

i made a shooting range and a obstacle course.

just fixing some remaing bugs now

(btw theres a underground tunnel between them)

Counter Strike Source de_garage_b1

Beta
Alright this is a tentatively title map set similar to cs_office and cs_twilight.

It's only called garage because I built the level on top of a pet-project of a car garage, and haven't thought of a better name yet.

Basically, it's defuse map in which the T's start off outside the building, and the CT's are already parked inside the garage. There is an office complex above the garage, in which is located one of the bombsites, the other of which is the CT spawn point.

There are a few issues I still have to deal with, such as:
  • Lighting/ceiling on first floor needs to be completed
  • Second floor needs decorating
  • Decals need to be applied at the very end
  • Bots suck at navigating (they only follow one route, unless you command them to follow you, and even then they suck at it)
  • There's a single missing texture on the edge of the map, beside the sky box. It was a signature texture, but I screwed up the process of incorporating it into the BSP so I just quit for now. Will be fixed in the next beta I assume.
It should be noted that the map file is actually "garage_b1", as the de_ prefix was accidentally left off. Since this is the first beta, I'm not going to bother correcting it, and will instead fix the error for the release of the next.

~~~***Extract to your Counterstrike Source/cstrike/ folder***~~~ A readme was forgotten in the zip file.

CHANGES COMPLETED SINCE CURRENT BETA
-Remodelled parts of the front yard.
-Removed unnecessary fence behind "skybridge" area.
-Fixed odd-looking lights in the projector room (the ones turned off)
-Centred ALL the lights on the second floor. Results are more realistic and professional; fixed small error with one of the lights
-Fixed some physics entities (falling pictures, moved vent cover under vent at beginning of underground area)
-Small skybox changes
-Added lighting on first floor... no longer disembodied light entities
-Touched up parts of the "side building", on both floors
-Started decorating second floor... it now has doors, more props; still incomplete
-First floor has more decals and props, looks much better. Changed a few walls to smooth out the look of things and add variety.

Counter Strike Source BreakSpace

by Coestar
Beta
Here's yet another new break map I'm working on, this one taking place in outer space. The difference between this one and the others so far is that I'm creating all of the resources from scratch. My own models, textures, skybox, everything.

There's not too much to show just yet, but you can check out the screenshots to see that all of the content (aside from the combine window materials) is completely custom, including the skybox texture.

More details to come soon!

Day Of Defeat (HL) dod_strom_b4

by siron
DOD_STROM (beta 4) by Kyle "Siron" Florence (kyle.florence@gmail.com)
Fall, 1944, Germany

Allied troops advance on a small german held town. After setting up
their headquarters, a small squad of allied soldiers are sent out to
capture the remaining german forces and secure key positions in town.

Allied Objectives:
- Capture the 5 flag points

Axis Objectives:
- Capture the 5 flag points

Textures by: Scott "Kamikazi!" Jordan, Svante "Xerent" Ekholm,
Chad "Masako" Barnsdale, Daniel "kleinluka" Luka, Arjan "IR" Bak.
Models: Valve, FloMatic, Arc
Skybox: Kraftstoff

Thanks to: skdr, Shane and CoJ