Snarkpit Maps Archive

HL2 Capture the Flag ctf_spooky_v2

A halloween theme based map with the new pumpkin Bomb. A blast to play anytime. Enjoy.

Counter Strike Source De_Star

by IZaNaGI
This is my latest map DE_Star a futuristic themed map for CS:S. Based on a landing platform above a huge city, the map has been purposely built small to keep play fast and too the point.

The texture set is 99% custom and comes with custom soundscapes to create as unique experience as possible. The map is fully BSP zipped for easy server sharing, fully support HDR and comes with bot support. This is my first CS:S map and my first release for over a year.

Hope you all enjoy!!

Counter Strike CSL

by wonka
Beta
This map is a remake from memory of an Old rogue spear map, City Street Large

Sven Co-op (HL) sc_santasrevenge

Santa's Revenge beta

Errrrrrr........Santas gone crazy.....from
all that stress at christmas.....
Oh and he wants your brains for some
reason O_o

Objectives: Infiltrate santas evil base and destroy him :D

Hints

-Gain presents for upgrades

-Teamwork is key

Other Info:

I Made this map in the grand old time of !!!3 days!!!

Its best played with 2 to 5 people

I'd like to thank my testers(check readme)
and the file hosts: snarkcafe, JJ45 and Goanna

Oh and special thanks to all those people who started servers up for me time after time to test :)

That includes: cold_blood3d_killa, Wrim, Tycell, Fire-wired, JJ45 and errrrm probably someone I forgot :-/ (u know who u are, come yell at me on msn so I can edit this :) )

Download links:
http://www.hlrse.net/vhe/The_6th_Monkey/sc_santasrevenge_b6.zip
http://www.goannasvencoop.com/jj45/host/sc_santasrevenge_b6.zip
thx jj45, qwerty and goanna :D

Btw if your on a server with 20 people the tram sometimes experiences break downs due to an engine problem :D

OH AND THIS IS A WORK IN PROGRESS SO CONSTRUCTIVE CRITICISM AND IDEAS ARE WELCOME

Counter Strike Unbroken

Beta
I set out to build my friends a map for possible high octane awp wars. I was tired of all the s**tty one plane maps and wanted something that had some gameplay in it.

The End result is a smallish map based on three levels each serving up a plate of combat in many ways. This is a sort of serious map and i think so far its doing pretty well

Comments/Criticism appreciated

Half-Life: Deathmatch EY_TOXIC

Beta
My first DM map. It's not my first map at all though. My computer can't compile it so I'll send it to somebody else to compile.

Since this is my first Death Match map it needs to be optimized, I only made Single Player maps before.(they can have higher r_speeds)
The main room has about 1200 wpolies so I'm sending it over to someone who knows alot about optimization.

All the pics I'll post here we'll be for hammer, but you can still see the artitecture and detail! Sorry, It's not because I'm too lazy, I just can't compile it, don't have enough RAM.

[Edit] Sceenies resized

The third one is a bit crammed I know, but it's short!

Half-Life: Deathmatch blue_haze

by TargA
blue_haze is a basic night themed hldm map, good for 2-8 players.

Half-Life: Deathmatch dm_Armazenamento

by Ansith
It has a Black mesa theme, It has the looks of Power up and on a rail mostly. Almost finished, just getting rid of the boxs and filling the space up with other things.

Armazenamento is Storage in Portuguese (So says google), I just really couldn't think of a name so I chose this.

I really wanted to see what other people thought of this map.

Anyway Comments and ratings please.

EDIT: Just added some basic information about the map.

Updated!

Half-Life: Deathmatch Radiosity

This is an old Half-Life map I found on my Hard drive while reloading my Laptop. I made this map in approximately 1999, but I lost it. It'll be about 7 years before steam gets installed and working again... I hope you enjoy my old-school HL first release!

thanks to Orpheus for screenshots!!!

Half-Life 2: Deathmatch dm_spoorloos

Beta
This is a map of my home & a part of the surrounding enviroment, which is a central bus / train station with some parking lots here and there, and a lot of trees.

There is one main building, Spoorloos, where I live. It's a squatted storage space / office complex, where a foodbank, giveaway store and music sessions are hosted, as well as providing living space.

The train station lies directly next to Spoorloos. There is a trainyard on the other end of Spoorloos where trains are driven to to be repaired or to wait for departure the next day.
There is a train station complex on the station grounds, where people can lunch in a cafe, take a dump for 20 eurocents and wait in a hall when they're too much of a pussy to wait outside. There is a bike shop directly underneath this building.

Next to the train station complex and on the other side of the rail are parking lots for train passengers. On the other side of the rail is also a row of houses, all along the street.

In front of the train station complex is the bus station. This is the place from where you can go anywhere in this city. There is lots of lightning in this area, so even at night everything looks as if it was day, except with that nightly gloom over it, you know.
In front of the bus station is a big construction yard where they are currently working on a 10 floor office or something. Next to that construction yard is a big yellow appartement flat, with another parking lot in front of that.

Beside that parking lot, next to the trainyard on the other side of the perimeter, are the supermarket & snackbar and some houses.

Overall the map is pretty huge and still needs to be worked a lot on, but Spoorloos is hard on its way to become digital!

Fortress Forever cjf

Beta
Here is CJF, a remake of TFC's cj2 for Fortress Forever ( http://www.fortress-forever.com/ ). It is an archaeological dig, and I have included a blimp, a sexy portal and some other assorted goodness. Comments about theme, choice of props, the blimp, etc. are more than welcome. I have a ways to go, but I want to make it beautiful.

EDIT: Unborked, hopefully.

Half-Life 2: Deathmatch Halls_of_chimera

by rhom
Beta
This map is an experiment with lighting and phsyics, and geometry most of the skills i used to make it were actually learned here at snarkpit thanks to the great tutorials!!

this is a multi-purpose map for experimentation with source.

it includes, a large cannon for objects,
a set of defensive postions on the outside area
a maze
admin (secret) passageways. half of the level is an admin sector, which not impossable to access, is difficult to w/o cheats.
infinate falling exploding barrells from the sky.
and a still under development wasterscape area... each colored door leads down a diffrent hall into a different type of envyroment

if you want to play it, or download it before its final release add me to your steam list, and we can arrange a game!

steam name : rhomcrow