Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_sorry_v2

by Da11aS
Beta
I got the idea of this map from the cs 1.6 map cs_monopoly. This map has all custom textures that i made. It is VERY small with 10 spawn points, 8 weapons, 10 health kits and 10 batterys. As always please report to me any bugs you find in the map and comment on it good and bad things.

Counter Strike Source fy_mayan

by Spas12
This is a very small fy map i made for fun when i was bored and had nohting better to do. its basically just a small fighting arena with a bunch of
crates to shape the layout. it only fits 12 players (you wouldnt want any more) but it still a lot of fun with both bots and human players. download and have fun.

Half-Life 2: Deathmatch dm_stinkfist

by Spas12
this map was originally an example map for a mod, i never intended it to be a released DM map. since i moved on to something else, i decided to make it into a DM map. its bascily a small apartment filled with a bunch of physics props to accomidate for its close quarters fighting. a very small but fun map, download and have fun.

and yes, the name did come from the song "Stinkfist" by Tool.

-Spas12

Half-Life 2: Deathmatch Opera House Lane

Beta
This is one of my landscape projects I am currently working on. Its Opera house lane in Wellington, NZ. The concept is to take this unused forgotten space, alley way, street, and turn it into a more viable sustainable, safe place.

Untill The 420 Crew Invaded and held the Bars Hostage.

CS Level Comming soon.....

Counter Strike Source de Apollo

Beta
Background
"Underground sources say that the curator of The Sanctuary of Apollo, an important Mediterranean archaeological park/museum, has allegedly borrowed money from the local Mafia to finance a new exhibit. The Mafia family has accused the museum of refusing to repay their loan, and has subsequently sent in threats to the members of the museum's administration. It is feared that the Mafia intends to bomb a part of the museum to avenge their betrayal."

About the Map:
de Apollo is a medium-sized demolition map arranged in a 'four-square' layout. The major areas are as follows:

Museum Entrance- CT Spawn
Roman Basilica - Bomb A
Street and Coutyard - Central connection to all areas
Museum Gallery - Bomb B
Roman Ruins - T Spawn

For more info contact me at:
elegyoficaros@gmail.com

Counter Strike Source FY_TheJunkYard

by Bender
Beta
A simple "frag yard" map set in an urban junkyard at the suggestion of one of my buddies on 4honor.net. This map marks the beginning of my map making career. I have a background in 3D CAD (inventor, SolidWorks...) so mapping has been a familiar, yet new challenge for me. Enjoy the screens! Thanks for checkin' out my junk!

The F.B.I. has located the money laundering facility of the city's largest drug cartel in this abandoned junkyard. The city SWAT team has broken through the outer wall in its attempt to serve justice and recover the 10 million dollars in bloody drug money. The local thugs protecting that cash however, are already waiting, ready, and just as deadly...

Half-Life 2: Deathmatch Fort March

by Kano410
Beta
This is beta 1, for testing. LOOKING FOR SUGGESTIONS.

2 huge bases with 3 floors, 2 underground roads to 2 jeeps and a big feild to fight on. Lot's of ammo, lot's of explosions and running. This is a TeamDM map.

Rightclick file link & press "save target as" to download+++

Counter Strike Source fy_sniper_terrain

by Kano410
Beta
Looking for suggestions on how to make a wide open jungle style sneak and shoot map. I'm going to have alot of random cover so the fighting is fast and hard.

Counter Strike Source basichouse1

by Kano410
Beta
Empty 3 story house with an attic and breakable windows to fill with props and other junk.

I'm going to be adding this house into a map I'm doing. Just looking for some feedback.

No prefab catagory on the site?

Sven Co-op (HL) sc_gosu

by Kampy
I converted my HLDM map Gosu to Sven Co-Op. The theme is the same as in the original map so first you got these lab parts and then later you teleport yourself to the Xen alienworld. SC_Gosu is a medium sized svencoop map, but compared to my other svencoop maps this one is really hard. You can hardly beat it alone. As a little special feature I converted pine_hills to a xen world map and put it into sc_gosu. That's the coolest part imo.

main points of the map:
  • conversion of Gosu (hldm)
  • lab- and xen-theme
  • 4+ players recommended
  • difficulty of the map is hard
hints:
  • you can destroy the door with the toilet sign
  • after you've met the scientist you have to find
and destroy the green crystal power sorce for the transporter
  • it is somewhere in the alien environment lab
  • after destroying it you can use the teleporter
  • use grenades to kill the gargantua
  • use the crossbow against the alien controllers (flying aliens)
  • use the lightswitch

Half-Life 2: Deathmatch dm_aos_kk_ratsmap_v1

This map was originally called dm_rats_2005. I updated the textures and added some as well. I made some secrets in the map and added some custome pix and textures. I have had alot of good things said about the way the map looks now. Its been KK'd if you will. So, let me know if you like it.

Thanks to the mapper who made this awesome map originally...I just gave it new life.

Someone put it in a mappack, however I would like for snarkpit to actually host the download.

Counter Strike Source gg_factory

This is a Gun Game level I am currently working on. It has about 3 or 4 days of work into it, and it's a very small power plant. The reference is from a Powerplant in Philly, and has no custom content. It's sitting at 90% complete or so, with only some texturing. lighting, and play testing left to go.

Edit: The level is released, before I realized it I found out my HDR cubemaps got broke :( But if you like gungame give it a go.