Snarkpit Maps Archive

Counter Strike Source CS_Tyler TX Compound

Beta
This would be my "cult compound" if I had my own cult.
The idea is to make a nice, expensive house with all the fixings
(a dream house if you will) that's seemingly normal, but its a front.

All the terrorist cult activities happen in the underground tunnels.
The tunnel system will consist of living quarters, storage rooms (for
weapons, food, etc...) a chapel, generator room. It will have two
entrances exits. One to outside and one inside the house.

I plan on making alot of custom textures (logos and labels).
Most likely they will be in bad taste (like obvious kool-aid jokes). I
have already begun making some custom MREs, crate labels,
cult propaganda, etc... but I may remove them later.

For now I want to make it a hostage map, but I may make an alternate bomb version later on if the map works out to be what I hope.

Half-Life 2: Deathmatch dm_aos_kk_the_room

This map was upon request of snowforskate. Hunting season is not quite over but, I was able to kick out a map. This is my map...no one else's. I have had good reviews on it...check it out.

Its a rats map, kindof like a college type room or a single guys room... there are secrets as in all KK'd maps. Find them and have fun.

All of the textures are made by me. The pix are from an artist who's name is left on them.

Thanks to my clan {(.:A.o.S:.)} for checking it out and testing it. {(.:A.o.S:.)}Stinger, thanks for the ideas...

The bottom bunk is actually made for {(.:A.o.S:.)}Pain3.
The top bunk is for my buddy {(.:A.o.S:.)}Stinger.
The rocket-whore light is for {(.:A.o.S:.)}DeathFromAbove.
The shoebox is for {(.:A.o.S:.)}AnOldShoe.
The spike are for every-non-clanmember out there! LOL

Post if ya like it... or if ya dont.
Peace,
KK

Half-Life: Deathmatch MacroCampus

by MaMuS
NOTE: V1.1!!
Beside it's a little blocky, this map has the largest combat areas ever seen in a half-life death match map! And at the same time, you can still enjoy great looks and some "macro" details in it!

To add more value, there were some gameplay concepts put on it. The best is on the big variety of strategy to attack your enemy, there are many places to get cover, hire and aim.

All the players starts at the city. The idea is to climb up the mountain to get the gauss, good to move trough all the land; the crossbow - excellent to camp and shoot your enemies in the larger areas of the landscape; or maybe, pick-up the e-gon and the rocket launcher, which are good to re-establish control over the mountain.

Another cool factor is the Solar effects, done by special use of various sprites.
All the weapons of the game are present in it, btw, you start with two Trip mines and a little of ammo for the machine gun and shotgun.

More info or shots:
[URL]http://www.labs.leveldesign.com.br/mapas/half-life/hldm/macrocampus/macrocampus_en.htm[URL]

Half-Life 2: Deathmatch dm_stk_sg1

by x-EyD
well, its finished and up and running on our (STK) servers.
This is my first real non-killbox type map...lol

Half-Life 2: Deathmatch dm_necessity

In the oppressed City17, abandoned train terminals offer refuge from the domination of the Combine. By necessity, decayed structures and detritus of the past will be used as cover in a last-ditch battle for survival.

This highly connected map provides a combination of close-quarters and semi-open combat with z-axis potential. It is intended for 2-6 players.

Half-Life 2: Deathmatch Beachwar

Beta
It has 2 bunkers on each side of a beach. The bunkers each include stock-up rooms, fully automated airlock, camera room, alarm button in the camera room, buggy garages, and a neutral base with a secret inside. I will post more info as i get farther in the map.

Sven Co-op (HL) Momma Mesa

The government thought Black Mesa was destroyed -- a nuclear explosion in the heart of the deceased military base caused catostrophic damage, but it wasn't enough. Years later, the survivors of the horrors and destruction of the resonance cascade rebuild what remains of Black Mesa.

Being an isolated base in New Mexico, Black Mesa slowly began to rebuild into smaller "partitioned" bases; all of which being privately owned. Black Mesa had become real estate -- any area that wasn't destroyed was snatched up and fought after by the surviving science, security, and even military factions. The strongest leader of these factions, the notorious "Mr. Breeden", quickly took control and stamped out any resistance. His sector of Black Mesa, due to its staggering size, resources, and fire power, became known as Momma Mesa -- the mother of all privately owned Black Mesa sectors.

You, the Sven Co-Op mercenary team, have been employed by Mr. Breeden himself -- to do his dirty work and contain any security breaches in the base. Who knows -- do a good enough job, and you might just see the light of day again.

Sven Co-op (HL) Factions

After seriously wanting to create a defense styled map for Sven-Coop, and having all of my attempts fail miserably due to the lousy setup of the scripted_sequence entity, I came up with the idea of TFC style defense map for Sven. Players must attack and destroy Green, Red, and Gold's Generator, while defending their own and making sure it is not destroyed in the process.

3rd release.

HL2 Capture the Flag ctf_frontier_A1

Beta
A space theme map around a space station on the moon.

HL2 Capture the Flag ctf_egypt_v1

My first egypt theme map for the source engine. Complete with custom textures, hidden rooms and more.

HL2 Capture the Flag ctf_2fort_extreme_v1

My version of 2fort on major drugs. If you love 2fort style maps, you have to try this one.