Snarkpit Maps Archive

Garry's Mod Rp_Homeisland

by oskutin
Beta
This map is midle ages map to Garrys mod and there is coming:

,mine,lighting system

and something else!

And there are now:

cuttable trees,

Shops and inn,

castle,

batle arena where are hurtable swords,

logs to planks system,

readable sing post,

shipyard where u can make own ship and boat

Fihing colony

Lighthouse

sewers

Better screen shots in forum thead!

Half-Life 2: Deathmatch dm_dust2_crazy_v2

Beta
This map was converted from CounterStrike Source to be enjoyed by the HL2 deathmatch community. I have added a few modifications to make the gameplay more exciting. I have also retextured it so that the file size is much smaller.
Hope you enjoy.
I have other CounterStrike maps converted as well. If you would like some, email me at crazycombine@viviscapeinc.com
Thanks,

Crazydew

Action Half-Life ahl_tratoria

by BeerDog
This map was included in the Action Half-Life V1 and DC installers. It was made with Kaos and Father Brandon. It takes place in an older town. A secret was included that takes 2 players to activate. You can also turn on an antigrav field that's on the stage in the pub by hitting use by the fireplace.

Counter Strike Source de_silica

by P37r1
Beta
Well, de_silica is a bomb defusal map for 32 players. It is my first attempt to make a map with dust theme, and probably the first decent map I have made to Source engine.

The map is almost ready, but I will upload a beta version soon. Suggestions and comments, even based on the screenshots, are welcome.

Oh, yes, forgot to mention.. There is a tunnel network below the ground, I'll add at least one more exit after Hammer finishes compiling.

UPDATE:
Added the compiled map that completed last night, I already have made some changes to some objects' angles and also tried to break the boxed feeling, but I won't probably upload that or any newer until the map is completely finished. .nav-file also included, I haven't made any modifications to it yet. Thank you Arzie for hosting!

Darn, forgot the cubemaps, entities are present but I didn't run buildcubemaps...

Half-Life 2: Deathmatch dm_labrynth_b1

by Snillor
Beta
This is my first officially public map. The concept is not the best, but its a pet project ive been working on. Excuse the low quality of the 3rd screenshot... theres not much to see anyways. Criticism is greatly appriciated, but not if its not constructive or helpful. Have fun ^_^

Half-Life 2: Deathmatch dm_GMG_complex

by Snillor
Beta
Ok... heres the deal.
Recently, i have come in contact with a problem concerning Hammer. I am not able to load the map, i.e. it crashes when i try. In addition, a map i WAS working on, dm_the_current, had to be completely deleted, because i could not compile it due to the fact that WINDOWS could NOT FIND THE FILE.
WTF, right?
Anyways, i have a few people who i had sent reserve copies of the VMF to just in case something like this happened. Hopefully, i can still release a "Prebeta". When i do, please give me input or report any bugs.

~Snillor

Half-Life 2: Deathmatch dm_crown

by bLuEMaN
Beta
A map based on a small town, somewhat like inferno.

Half-Life 2: Deathmatch dm_joyride

A medium sized map with two levels of play. Essentially it forms a circle where you can get any where on the map relatively fast. Couple that with having two teleports and things can get pretty fun. One is in the bathroom which leads to an outside alley section and the other is at the top of the building which leads to the fountain. Plenty of ammo and weapons for all styles of play.

Counter Strike Source de_rusted_embrace

by Arzie
Beta
Hey all.

I've been working with this map for some time now, and thought i could just finish it, and add here. But as i have some memories from last times, i got good suggestions from here and i decided to add this a bit earlier, so you can throw any kind of ideas. Im always intrested. Theme of the map.. well.. its a somekind of facility. Oldish, thus the name. I was after prodigy and nuke with the style, and it worked suprisingly good.

Oh well, i hope you like the pictures so far, i would of add more (i got loads of em) but there is some limit here. Maybe i upload them later and put em all here.

Half-Life: Deathmatch Floaters

What's quite dark, VERY smelly, and is a breeding ground for some B-movie monsters?

Simple. It's Floaters! One of my completed maps that's just been sitting around with a dumb look on its face, set in a vast network of sewers. I'm finally dusting it off and releasing it. I've strewn about a large amount of MP5s as per the request of my fellow CHZers, and (reluctantly) included the crossbow, although you have to go for a swim to get it (ew).

While it's no Antareus Core, it's still quite fun, and watching someone fall into the River O' Poo while they're trying to blow off your head is funny.

River O' Poo is (c) Victor-933

Counter Strike Source de_streetwalk

by Pingu
De_streetwalk - Made by Pingu

Max players: 64

The Terrorists threaten once again the civil order.
Their target is either the factory or a nearby office.
Counterterrorist have been sent out to protect the
streets and prevent the terrorist to succeed.

emil.fridell @ spray.se

Half-Life 2: Deathmatch DM_Boarding_Action

Boarding Action Deathmatch Map
Beta 3
Made by CrazyDew

Come see us at the Crazy Combine Academy!!! @ 63.170.186.55:27015

This is a medium sized Deathmatch map for Half-Life 2 deathmatch. It is based on an old Halo Map called boarding action. It has some modifications from Halo's original map. Not very many hiding spots on this map. Watch out for the abyss too!

Put 'dm_boarding_action_b3' in: C:Program FilesValveSteamSteamApps(Your Steam Name)half-life 2 deathmatchhl2mpmaps. When you run Half Life 2 deathmatch it should show up.

If you have any comments or suggestions, please E-mail me at crazycombine@viviscapeinc.com or visit us at http://stats.viviscapeinc.com