Snarkpit Maps Archive

Half-Life: Deathmatch Doomed

by Vectrex
A map inspired by map E1M2 of the original Doom this map was completely scratch made to recreate that of the original, as converting wasnt possible.

Counter Strike Source de_malta

by SpiKeRs
A small map inspired by a holiday to Malta. The counter-terrorists must defend the church and the surrounding town against terrorists. Very colourful map, If you include the failed first attempt at it (didnt like the original concept so scrapped it) its been on the go for nearly a year (with the odd two month break here and there :) )

Natural Selection (HL) ns_hulk

by Rendy
UCC Cerebus, one of the few TSA ships equipped with a
hyperspace engine unit. Before her disappearance from
the Sol sytem two years ago, her ongoing mission was to
establish contact with new lifeforms in distant regions
of the Universe. Until just a few hours ago all contact
with the ship had been lost. At 23.6.2244 8:06 PM,
UCC Cerebus waspicked up on radar in close proximity to
Space Station Nothing. All communication attempts from
the residentTSA garrison at SSN have failed.

Space Station Nothing's executive TSA officer has decided
to send out small Frontiersmen unit to investigate the
situation. You now find yourself in the company of these men,
sitting in a dropship bound for the UCC Cerebus. Peering out
through a visual in the dropship a gargantuan asteroid can be
seen, embedded in the hull of the seemingly lifeless ship.
You glance up at the scanner readout as initial data from the
ship flashes up on the screen:

-REACTOR STATUS: NOMINAL-
-ESCAPE POD STATUS: TOTAL DESPATCH-
-HYPERDRIVE STATUS: INACTIVE; POWER AT MAXIMUM-
-OXYGEN CONTENT: NORMAL-
-ATMOSPHERE: BREATHABLE-
-NO LIFE FORMS DETECTED ON BOARD-

As you look around all you see are blank faces, masks painted
from an indelible monotone palette and cut from the archetypal
mould that is a Frontiersman's basic training. Their purpose is
to give the impression that this is just another routine operation,
but you know that behind each facade is the same c**ktail of emotions
that's being shaken up inside you. The anticipation, the excitement,
the fear.

Docking clamps awkwardly shunt into position around you jolting
this tin can claustrophobia in which you've found yourself imprisoned.
But it won't last long, you tell yourself as your eagerness to break
the tedium rises up inside you like a bloodlust. You can almost taste
the challenge that lies ahead, that which you have dreamt for for so
long. As you take your first steps out onto the deck of the
UCC Cerebus -adrenaline coursing through your veins- you know what
it is to be a Frontiersman.

Background story written by Stephen "Kobayashi" Etheridge, based on
an original concept by Rudolf "Rendy" Klenovsky.
Version : beta 3
Filename: ns_hulk_b3
Author : Rendy.[CZech]
Duration of work : 12 months
Date of Compilation : 31.10.2004

Half-Life 2: Deathmatch dm_minp3_2

Beta
A total remake of my HL1DM map "minp3" same basic theme, three high-tech passages, a maze of crates and a dark maze.
It has lots of secret areas and passages and more ways than you would expect to get onto the roof of the high-tech passages.

Half-Life 2: Deathmatch dm_barrel_arena

by midkay
Beta
dm_barrel_arena is a map that takes place in an arena that the Combine have built in an almost deserted area. There is a bit of civilization around, but the area is mostly abandoned.

The arena is full of explosive barrels which respawn after ten seconds. There is a tall pole in the center of the arena with a few platforms that surround it. One platform is reached via a ladder; the other is accessible via a teleporter located in a partially hidden room. The map is intended for about 8 players, although even just 4 makes for some good fun.

If you feel you're good with the gravity gun, toss some barrels around. If you have better aim, fire right at your target, or at the barrels near him. Or, if you're better at sniping, try the top platform with the crossbow on it, but beware; there are numerous drawbacks to staying up there.

All weapons but the RPG are present. Map performance is good; if there's lots of activity your fps may dip down a bit but shouldn't go lower than any place in overwatch. The map contains custom decals (spraypaint/graffiti logos, etc) - embedded directly into the BSP file. It's more fun than it looks, trust me; I've had a lot of fun making this and testing with friends. Please try this before you flame or anything... after you try it, if you still hate it, feel free to flame away. Thanks to everyone involved:

Credits ("thanks")....
Thanks to Don King Porn (especially!), shifty mcgoo, Edoc'sil, Tantalus, BlkPnthr, ShyGuy, qwm, and Arnold J. Rimmer for beta testing and/or providing decals for use in the map and/or feedback and/or 'moral' support... ;) Also, thanks to wisemx/AnkleBones for helping me with several things, as well as quite a few people at the Source SDK forums - too many to list - thanks for everything. Hope I'm not leaving anyone out; if so, truly sorry. Let me know. :)

Enjoy...

Half-Life 2: Deathmatch dm_resident

Star map!
The map is set in the backyard of an Eastern European residential building. Lots of physics and things to do! Including a working pulley-elevator (use the suitcase!) and a refridgerator on a rope!

Layout is split into different height levels as I recently had a favour for vertical gameplay. To use the pulley-elevator grap one of those super-heavy suitcases and drop it on the outer platform while standing on the other. Gravity will pull you up!

Half-Life: Deathmatch USS Paradigm

Beta
So.. it's about time I came back, isn't it? Anyway, this map is set on the cargo submarine USS Paradigm.. No real story..

Be wary of button-happy players when you're going for the gluon gun, as shown in the first picture...

Interesting note: From a technical standpoint this is my best map yet, because it runs fine even in software mode.

Half-Life: Other... sf_silence_v2

Updated version of sf_silence for HL2 Sourceforts mod.

Counter Strike Source de_crossroads

by Arzie
Small city area with a rain, defusal map. I hope you like it.

Counter Strike Source de_snowblind (it might change)

Beta
Its a snow/ice map but with a house/office, stairwells and whatnot. its a bomb defusal map and im a rather noobish mapper so please bear with me as i noob my way through the whole mapping process..

Counter Strike Source aim_ak_colt_pro

Star map!
A remake of that crappy map "aim_ak_colt" but this map has WAY better mapping then 4 random squares and 12 guns on each side. I made 64 spawns, 32 on each side, under each spawn is an AK or an M4, so as soon as they spawn they have the gun. This way when they spawn they don't just have a pistol and have to pick up the gun manually. The map takes place under four huge bridge support pillars. (The four bridge supports is like the four random squares in ak_colt.)

Counter Strike Source aim_scout_frogger-beta

by nappy
Beta
Not sure if this will become a good map.

I though of the old frogger game and the idea ran away with me :)

It's a big boring box and the question is can it be a fun map or is it just a crazy map?

I'm not sure what to do with it so good idea's are welcome or if you think i'm nuts tell me ;)