Snarkpit Maps Archive

Team Fortress Classic (HL) Earth Vs...

by Nugs
Beta
Started this a night or two ago to refamiliarize myself with hammer.

Half-Life: Deathmatch q1_dm4

by jpiolho
This map is a copy of the original one from Quake 1, dm4. The textures are from half-life. It can be played on Team or Free For All. The maps almost have no shadows, but I dint added or removed any light entitys from the original map.

Half-Life 2: Other... LightScantuary

by Cyax
Beta
This scantuary is for the Mod : Medultile. The map is the beginning for the "light" side, you begin in a little fountain located in the wing of the scantuary structure, and head out. The design of the scantuary is to image a dragon while upholding a smooth peaceful, uplifting mood. The textures were never given to me for the map.

Half-Life 2: Other... MagiHouse

by Cyax
Beta
This house was to be the ideal architectural style of this race, the textures were never given to me for the house, so it is seen in lightmap grid. Map was for Mod : Medultile.

Team Fortress Classic (HL) x7rushdown

Beta
5/30/05:

While I abandoned this map for a few months, I've decided to come back to it with the ultimate goal of releasing a final version.

A small map best suited for 5 on 5 gameplay. Shutdown style.

Stay tuned for a final version soon.

Team Fortress Classic (HL) darkhorse

Beta
The inspiration for this map came from looking at a screenshot of one of Crono's WIP. I'm pretty happy how the gaps in the ceiling turned out. I tried a new way to simulate the cliffs, and I think it works well. Encouraged by this, I've decided to expand this simple hallway into a fully developed TFC map.

Counter Strike Source Abandoned Factory

by SpiKeRs
Beta
This is just a bit of a playaround I did to get away from the tedium of doing a proper map. Basically I wanted to create a setting based on piccies I have seen on that Abandoned Places websites. I have no intention of releasing this as something playable, its more something to look at :)

Follow the dl link to see a bunch of pictures and panoramas of it. The images are deliberately large for the reason above.

Half-Life 2: Deathmatch dm_catalyst

by Andrei
Abandoned
As you know, dm_haul died when my secondary HDD decided to bite the dust in a rather unceremonious way.

So this here is the Frankenstein of all maps, made out of bits from every other test map I've ever made up to date. It?s axed around a semi-abandoned naval yard in an undetermined place in Eastern Europe at the end of the quick war between Earth and the Combine.

Lots of special stuff in there like a useabale bomb that you can pick-up with the gravgun and even a secret room.

Half-Life 2: Deathmatch DM_Chaos

by Cyax
This map is very good in connectivity, the use of shotguns, 357s, and saw blades add more fear while playing it. The lighting is fair; you will never require the use of a flashlight while playing this map and not be blinded or lost in the shadows. The textures are kept simple, and the map design is complex, I've gotten very nice comments about this map from everyone that has played it, the only downright nasty comments this map has gotten from people that neglected to download it, and feel to rate it by its appearance. Sorry if I believe in making a fun map instead of a laggy map which is colossal, this map is beautiful in design, it doesn't need some add of 600kb rubble to make it more appealing. Download it and try it, three or more people really makes this lag-less map fun.

Take my word and try the map. Soon I'll be releasing a more flawless form of the map by the name "dm_chaotic".

Source: Hidden: Source hdn_Nova

by Drshark
Beta
This is a conversion of an HL2 map i made not long ago. You can find it in my profile. This one is for www.Hidden-Source.com, a great mod which needs more players! Download the mod and have fun!

Changes since fHL2.



-.-Two new rooms and a vent.

-.-Alot more props to use as weapons.

-.-APPR. 35% larger, but it is oriented on playing more than running, so it feels alot larger

-.-A panel, when pressed, selects random lights and turns them off. The lights are turned back on after 30 sec's. Can be used every 35 secs.

-.-Not as light as the first one.

-.-Nightvision and flashlight are very effective tools in this map!


Settings I recommend: 2 rounds per Hidden, weight on, pigstick on. While the map feels large, it can get crowded, hence the pigstick. A very skilled Hidden would be able to kill the entire team with no trouble.

What/Who do i need? : I need 4-5 players to team up with me, and play the map! If you would like to get in the test, first

1: Download the map here http://83.133.125.116:81/web2/html/hosted/hidden/%5Biamacup.com%5Dhdn_nova_beta.zip

2: Add [url=drshark_45@hotmail.com"]drshark_45@hotmail.com[/url] on Messenger, or send me a mail (you can also reply in this topic)

3: We'll schedule when to play.

Any help is much appriciated. If the map gets hosted on a server, please tell me so i can come and join ya! :)

Just before i leave, some pics so it isn't all text! :p

Screens delight!

The security room. A good view over the walkways

[IMG]http://img143.imageshack.us/img143/4456/hdnnovabeta00013li.th.jpg[/IMG]

This is the secret weapon, the all mighty BUTTON!. Press it and random lights go out!

[IMG]http://img143.imageshack.us/img143/7571/hdnnovabeta00024yq.th.jpg[/IMG]

The lights in the background have turned off. The mighty button!11

[IMG]http://img74.imageshack.us/img74/8599/hdnnovabeta00034my.th.jpg[/IMG]

The walkways. As you can see, it's an extension of the old area

[IMG]http://img74.imageshack.us/img74/6503/hdnnovabeta00043td.th.jpg[/IMG]

More of the walkways

[IMG]http://img72.imageshack.us/img72/5898/hdnnovabeta00057gs.th.jpg[/IMG]

This is the entrance to the socalled "Box Room". The hidden can block it with the barrels! [img]images/smiles/icon_smile.gif[/img] Tons of fun!

[IMG]http://img70.imageshack.us/img70/8761/hdnnovabeta00060yg.th.jpg[/IMG]

Teh box room! The hidden can hide on the edges, the boxes, or just taunt the "Retarded baboons" running around beneath him! [img]images/smiles/icon_biggrin.gif[/img]

[IMG]http://img72.imageshack.us/img72/5394/hdnnovabeta00075xg.th.jpg[/IMG]

The escape / Hiding room for the hidden. You can see the vent in the distance. Only Hidden can enter this vent.

[IMG]http://img70.imageshack.us/img70/6861/hdnnovabeta00080yy.th.jpg[/IMG]

An overview of the entire map! [img]images/smiles/icon_smile.gif[/img]

[IMG]http://img46.imageshack.us/img46/818/hdnnovabeta00108qy.th.jpg[/IMG]

Thanks for reading / scimming this small novel, and i look forward to hearing from you

-Dr.SharK

PS: Thumbnails work better than the uploading feature!

Garry's Mod gm_meloncompound

i was messinga bout on garrysmod trying to make a nice tank with a turret and noticed how the cs_compound map would be excellent for a melon racer.

added in some props and the entities to make it work

original content supplied and owned by valve