Snarkpit Maps Archive

Half-Life 2 City defend

Beta
You lead the defense of the city "Crawville", the combine have just found your hideout and are sending everything they got at you. It is now up to you to defend the city, from dozens of enemies.

Counter Strike the_yard

A recreation of the popular Half-Life Deathmatch map for COunter-Strike 1.6.

The dowload link is temorarily unavailable. Please check back soon

Counter Strike Source To be Named

Beta
This is a map I have started to work on. I have about 4 hours into it so far. It will be an indoor and partially outside (as you can see in the screenshots). I got alot more outdoor scenery to work on, I relize that. This will be a hostage recuse map. I think this map will be a good one if I continue to keep things balanced and so on and so forth.

Half-Life Cen Com 9 Storage Facility (new)

for Half-Life 0
Beta
You are Gordon Freeman, no longer a scientist, but a security guard at a storage facility in an unknown area. Your job was simple, to make sure only authorized personnel go through the teleporter that connects the facility to the experiment lab for quick deliveries. One day while at your post, your partner leaves to go make a routine check, but never comes back. Soon monsters are surrounding your post! You lock the door and hope for the best, since your partner had the only gun authorized to be in your section of the facility, and not you.
Main Map Objective:
1.Work your way to the main security station in the facility, sound the alarm and open the teleporter doors.
2.Teleport to the lab and look for survivors.
3.Head to the elevator that leads to the surface.

Half-Life: Deathmatch Medivo

Beta
Inspiration can come from anywhere. in the case of this map, it was a song that recalled a childhood memory: Jazz Jackrabbit, and the world Medivo. Medivo was this red planet, the third level of the first episode, that was like a planet going through an industrial revolution but still clinging to medieval architecture -- it's a bunch of castles made of blood-red slabs of rock that are filled with lava, flying swords, spikes, swinging balls on chains, and stainless steel pipes. The castle the game is set in is enduring a strong thunderstorm.

This map is set on my own little version of Medivo, using mostly standard textures. Like the original, it's a castle filled with lava and machinery. Unlike the original, it's 3D.

Lemme know what you think.

UPDATE 5/26:

MASSIVE redesigning. As polies began to surpass the 2,000 mark I had to delete rooms and objects.

The map is now set in some sort of monastery, with a couple of secrets and authentic gregorian chants emanating from "holy" places.

It also utilizes a nice lightning effect that creates images of the stained glass on the floor whenever lightning flashes, as shown in Pic 1.

Counter Strike Source fy_pmheb

by nappy
This is a fun map i made based on an old game.

Nothing serious just loads of fun.

Counter Strike Source de_stronghold

by Psycho
Beta
A new de map by myself. Influenced by both Piranesi and Cbble (both under-rated maps), I plan to make a balanced map that no-one can say is unfair or biased towards one team or the other.

Basic plan is complete (I'll scan and upload it later) and I've started work on T Spawn.

Half-Life 2: Deathmatch dm_colossus

by Murdoc
Beta
This is a map I have been working on here and there for alittle bit. Im still a novice when it comes to map making and i really struggle with good lighting. The original idea for the map was a throw back to the original Halo without remaking one of their maps. I use alot of incline plains and the map is in essance semetrical. I took the jump pad idea from Halo 2 and built a small map with some interesting look and quick acces to any part of the map relatively quickly. Hope you enjoy it. All constructive criticism is welcome.

I recently added more geometry to the greater hallways (pillars) to help add cover in such vulnerable areas. All I have to do now is a little more work on the Geometry of the map. To help seperate the feeling of each sides. So the player knows where they are at at all times. Then I will work on the most dreaded part of my map making experience... the lighting. Then I will work on tactial geometry (places in the map that allow the players movement from one area to the next in a non orthadox way ussually requiring skill) and then system optimization.

Thank you everyone who helped me with the testing and the constuctive critisism.

NEW SCREENS WILL NOT MATCH THE CURRENT .BSP

Counter Strike Source mdhbg_death_school

by cchjoe
a simple small to medium level about running through the school and destroy the invaders (terrorists). some custom textures, but most is for signs and such. 1 custom sound (when you try to enter the boys shower room) (if it works... it does on my computer). take note of what happened to the last intruders..... they are now fish food.

zip file contains all customs, just unzip and place in your cstrike folder that you play source from.

Counter Strike Source mdhbg_messy

by cchjoe
i called this one messy because it is quite small, but fun and the more people that get in, the messier it becomes. it is set mostly inside an abandoned office/warehouse/? building. there is a little outside area in it too.

2 bomb sites which are close to each other, but with tactical experience, you could easily take either one.

i know the map is suppose to be abandoned, but i didnt say for how long and at the time of making this map...... there was not too many old looking furnitures and such to choose from (sorry).