Snarkpit Maps Archive

Counter Strike Source dash_matrix

by Dash
Tired of seeing half-assed maps to recreate the Matrix hallway fight? Look NO MORE.

This is a 100% movie-precise replica of the Hallway in the Matrix. Even the columns break in a realistic way, exposing bare twisted concrete.

The map also includes a BOMB SITE! This is to make the game more exciting and also have the true meaning of the hallway battle (see the movie, they make a bomb explode in the end).

The map is extremily fast paced and extreme, even with bots. You've been warned!

Counter Strike Source rats_desktop2

by Dash
Rats Desktop2 is the same map as Rats Desktop BUT it has some additions and changes.
rats_desktop was kept as is because its gameplay is more sniper-oriented.

rats_desktop2 involves more interactivity (try click the mouse) and more adventure (breakable mugs, you can also climb up the computer screen on the post-its).

The map has been revised a bit to prevent its major sniping areas from being abused.

Counter Strike Source rats_desktop

by Dash
Yup, yet another RATS map! But this one is really special...

rats_desktop is a 100% copy of my own desktop. Players are spawned on a gigantic desktop, complete with computer, keyboard, mouse, speakers, mic, books, pencils, cellphones, and mugs. Terrorists have to bomb the keyboard and CT's have to protect T's from doing so.

There are nice sniping ranges as well as tactical spots, so don't worry: this rats map is NOT a sniping fest!

Screenshots and Downloads coming soon (I recently reformatted my computer, need to get my files back from the backup!)

Counter Strike Source trap_catacombs

by Dash
First map of my 'Traps' Series! (Upcoming: trap_hitech)

The trap maps, as I call them, are maps where two teams are thrown into a maze-like map filled with concealed traps.

trap_catacombs is a dark and scary map where players need to eliminate their opposing team before the traps do. There are about 30 different traps in the map, and a scary theme to it. If you like new ideas and interesting concepts, this map is for you!
I've worked on it for quite a while and finally made a nice finished product. Even a few servers have that map in their lists! This is a great addition to any custom-map server. I've had a lot of feedback and took ideas given to me by other players to add more traps!

Don't judge this map by the screenshots, you'll need to play it to really judge it!

Counter Strike Source cs_metropolis

by Dash
Beta
UPDATED!

cs_metropolis is actually finished. There are serious lag issues because the map is pretty much 80% outdoors. I'm currently working on optimization of the map. We've had about a dozen test plays and so far the map has been quite challenging.

"After successfully bombing a residence, terrorists have neutralized a whole neighborhood and have taken a few people as hostages. In one of the most contrasted neighborhoods of a big metropolis, counter-terrorists will need to rescue hostages in a semi-chaotic scenery."

This is currently my first Source map for Counter-Strike and I believe it's coming up very nicely. I've made a paper layout and started modeling the map already. The screenshots only show what's been modeled, because I always create everything with nodraw textures and then only texture the faces I need (this is my way to optimize my maps, so I don't need to look around for unused faces afterwards)

Hope you like the sneak peaks...

Counter Strike Source de_archeo

by Dash
A dust-like map that was originally made for Counter-Strike. The architecture is very simple (hence why it was made for Counter-Strike) but it recieved a little overhaul for Counter-Strike Source. The main 'feeling' of the map is archeology, hence the name 'de_archeo'. Terrorists have to bomb one of two valuable spots to win.

The map features both outside and underground spots, 2 sniping ranges, a lot of close-combat spots and very quick and intense rounds. Two bomb sites are available: (A) One in an underground tunnel where precious vases and crates of uncalculable price lay still unopened by archeologists who fled the region because of terrorist threats, or (B) an open archeology field where discovery of precious artifacts is imminent in a marked ground section.

NOTE! This map was made for Counter-Strike (1.6) but I modified it so it will now only work for CS:Source. The architecture is very simple, so bear with it. I am currently fixing some minor issues with the map, but it's already 100% completed. I'm already working on a more detailed maps which will use displacements and the full power of the new source engine, de_archeo2.

Half-Life: Deathmatch Flatshaded

by ReNo
Snarkpit 2004 "Original theme" mapping contest entry.

This map placed joint third in the voted category despite very stiff competition. Its a tad too large and open for the aging HL engine, with the skybox using about 99% of the x/y grid in hammer, and most of that being taken up by a giant fully viewable volcano island. That said, it does run and can be fun with 3 or 4 people running around. Weapons and armour are dished out when you spawn as the map is pushing the engine enough as it without placing loads of items around.

Counter Strike CS_Cabaret

[color=white]Cs_Cabaret, Hostage Rescue.
Author: alexroyce (contact: polskiskin@hotmail.com)
Website: www.AlexRoyce.com
[/color]

Maximum players: 40
Recommended players: 6-32
Map Size: Medium

Background Story: Terrorists have taken control of the Uptown Cabaret gentlemens club in the commercial district. While most of the clients got out safely during the initial chaos, 3 civilians remain inside. Its up to the Counter-Terrorists to safely extract the hostages to safety using lethal force against the terrorists if need be.

Installation:
-Follow the instructions in the ReadMe.txt and youll be fine.

Known Issues:
-Because of a bspzip problem (wav's dont bspzip properly), the custom sounds for the map must be installed manually in order to work. Just install the folders according to the readme.

-If you want to run this map on your server and have clients download it, you need to download the .bz2 file. Put the entire .bz2 (dont extract anything) into the cstrike/maps folder on the server. Clients will download a compressed version of the map instead of the full .bsp file. Its even faster if you have an http redirect linking to it. The .bz2 is neccessary if you want clients to download the map off the server.

SERVER ADMINS: Get the bz2 at http://www.alexroyce.com/maps/cs_cabaret.bsp.bz2

-Players who download this map off a server will most likely be missing the custom sounds.

-Using bloom instead of HDR might cause the map to look really bright.

Counter Strike Source shinra_deagle

:::Notes:::
-Bridge was removed, for many reasons discussed between my friendsa and I whom this version was made for originally.
-Gameplay is in tact, looks don't mean much in a simple team-DM map; you don't have to download it because it's not Turtle Rock or VALVe quality.
-40 Players (20 CT & 20 T).
-HDR is included.
-Knives & Deagles (w/ ammo) only.

:::Description:::
Shinra_Deagle is a CS:S remake of cs_deagle5 from the HL1 CS.
Credits to map design and layout go to the original author.

Counter Strike Source de_temple007

by Noir
I know this map has seen its day, but I couldn't resist. Everyone remembers the Temple from GoldenEye, right?

As my first Source map, I tried to get the overall feeling of the Temple. I know the lighting is kind of lame, and the texturing isn't perfect. But I think I brought CS:S and the Temple together well enough for a GoldenEye fan to appreciate.

There's a bombsite in the middle to keep the action focused, and the whole thing is pretty nostalgic. So give it a try, and let me know what you think.

Team Fortress Classic (HL) Tangent

by MJ
My mars-ish themed CTF map. Map is designed for scout/med concing. Good for clan play. If you were wondering yes I used Natural Selection textures (mars theme remember). Screenshots are fairly big (1280x1024).

Map updated 8/07/06: tweaked and plays better. Please update!

few more screens:
http://gfb.combovideos.com/maps/noname3.jpg
http://gfb.combovideos.com/maps/noname4.jpg
http://gfb.combovideos.com/maps/noname6.jpg

Half-Life 2 Tangent

by daedle
Beta
This level was created as coursework for my Games Engines & Physics module at Staffordshire University as part of my Computer Games Design degree. The brief was to create a level in the source engine (we had created a level in the Unreal engine in the first semester) based around Staffordshire University, beaconside campus.

The level is set several months before the events of Half-Life 2 and the player is briefed via Text messages recieved on their phone from various sources.

"From: Student Union
26/03/09 20:15
The combine have been oppressing the students at this university
for several years now. The vast majority of students couldn't be
bothered to get out of bed to fight the overlords, but now they
have reason. The oppresors have denied the sale of alcohol on
the university premises. The time to fight has come.

Fight your way to the Lounge and Legends bars and turn on all
beer taps."

Note that this level is not 100% complete for public release. While it is completely playable from start to finish, it would be confusing for anyone who doesn't know the Staffordshire campus. A slightly updated version with signs and various bug fixes should be released in a week or so.

And note, this is my first map finished in many, many years.