Set primarily in a toxic waste processing facility, Toxicity has two areas: Earth and Xen. The Xen area is a lab-type region, with wierd laser things (O.o) and human equipment to show man's probing of Xen technology. The earth-side facility has likewise been invaded by Xen.
I need to get ahold of a HORRIBLE computer to test-run this map on before I release it, so don't expect a download link soon. Plus I'm still tweaking it.
It runs just fine on my P4 2ghz Celeron and the 1ghz AMD in the dining room, but I'd like something slower to put this map to the ultimate test.
UPDATE: I didn't think this would be the case but compile methods greatly influenced WPolys. They're down for the most part below 1000; same with EPolys
UPDATE 2/25/06: New screenshots!
UPDATE 2/26/06: Resurrected the Incinerator room!
UPDATE 3/7/06: MASSIVE changes -- new room (liquid waste incinerator, situated underneath barrel incinerator. houses Gauss) -- Texture lighting implemented as opposed to those pesky point entities -- All traces of Xen deleted as they didn't show much usefulness -- Crates added
UPDATE 3/11/06: Redesigned outdoor area -- moved Gauss into maintenance duct in secondary incinerator room -- implemented new textures, including Doom's "nukage" to replace the neon-green ooze Valve supplied