Snarkpit Maps Archive

Half-Life: Deathmatch BMRF Sublevels

Set in the unstable lower caverns of the Black Mesa Research Facility, the Sublevels were critical to maintaining the rest of the facility, until the Incident occurred. All exits were sealed off by frantic workers, who soon realized their serious mistake -- they were trapped. With low food and few supplies the occupants began to fight with eachother...

There is more than meets the eye in this map...

*Tested primarily on an Intel 2ghz Celeron, 256 RAM (actually 512 but one of the sticks was knocked loose somehow) with an nVidia GeForce 4 MX.

**UPDATE
Being rather new to DM mapping I never paid much attention to R_Speeds, WPolys and EPolys.. However, I ran Sublevels with r_speeds 1 and noticed WPolys were in the 1000s so I deleted the neat little dusty light beam effect around the lights, which significantly dropped WPolys.

Half-Life: Deathmatch Shezumfixa

by ct44
Medium 8-14 player map set in and around a underground Temple, spaceius Cliffy area outside and closed cramped corridors inside. secret hidding spots, excluded the tau cannon and egon gun.
Fixd all bugs
1. need to make it more conective
2. needs more light
3. forgot to put invisble barrier around the map
4. needs ramps
Note, when in the temple area , you dont need to jump to get out of water just walk into the ledge and u hop up.

Sven Co-op (HL) Abandoned

by Nih
Beta
An escort V.I.P. map for SvenCo-op 3.5. The map is pretty much done, and at the moment I just need to add entities. The players must protect the V.I.P. and escape, and they have multiple objectives that must be carried out on the way. I put a lot of thought into the gameplay of this map. Most areas have 2 or more points in which they can be entered, which makes for some better tactical gameplay, and I also made sure that there's a lot of "vertical combat". The map is huge, and at one point I crossed the max clipnodes limit and had to cut some of the map. The map goes all the way from the western side of the grid to the east, so you may actually be standing right near the edge of the map grid when you play this :)

Half-Life 2: Deathmatch 2mp_battlefield_c17

Beta
This my first map of obj map
the word m2p mean
1 map 2 playstyles
PLEASE give comment after playing, no whether it's good or bad
and I promise i'll make my best

To activate dm mode, just switch your HL2DM game mode to
Deathmatch
then the dm mode will automatly activate

To activate obj mode, just switch your HL2DM game mode to
TeamDeathmatch
then the obj mode will automatly activate.

Try searching around the map, new weapon, new vehicle you will
discivered. And player must first read the instruction web page to play this map well.

ps: better try obj mode, for dm mode it still some buggy
but you can be more familar with the map in dm mode, because
access are free in dm mode!

Half-Life: Deathmatch Tropical_Base

by diablo
This map is old and dead. Can't even find it!

Half-Life 2: Deathmatch dm_waterwerx_final

by Juim
Just a new map for me to learn about source engine and its entity structures. Alittle bit of everything will go into this, but it should be playable, and entertaining as well.

Day of Defeat Source dod_dijon

by Furyo
This map is my first map ever, based on the actual layout of the French city of Dijon, preserved unscathed through WWII. It's a CTF map ideally designed for 16-20 people.

Half-Life 2: Deathmatch dm_sdk_outside2006

Hey all I was inspired by one of the sourcesdk_content files that came with hammer called sdk_background so I played around with the landscape and this is what I came up with . Don't judge the screens just download it and try it for your self . Again I hope you guys play this one

Counter Strike Source AK-COLT_CLASSIC

by Grash
Yep, it's just a port of the orginal map. It's needed on my clan server. It's here for anyone else who might like it.

This map has been compiled with the 1.08 CS:S FGD from editlife.net. This FGD has an ammo key for all the weapons. This allowed me to give the weapons the same amount of ammo they do in CS 1.6 \ CZ without any funky scripting or player_equip'ing. This Finally gives us an AK_COLT version that plays as it should.

Ya... The Queen of the FY Cosmos has returned!
//(lol)(Iceworld is the King)//

Half-Life 2: Deathmatch dm_[sfc]_camp

by dr.bock
Beta
some early screenshots from my first selfmade map.
i think i finished my work soon...2 weeks, maybe 3?

this map is build from the original clanmeetingplace of [SFC]
senior-fight-club:-)

we drink some beer and eat steaks at the fireplace...
my english is not so gut aber wir hatten da m?chtig party und ne menge spass.
wenn euch meine map gef?llt bitte nur positive kritik.

and...visit our homepage http://senior-fightclub.de

and visit 1 of 3 servers, u find the ip on our page

Half-Life: Deathmatch space_feel

by gorami
Beta
While its like Labstyle but giving feel you in space which is cool but it needs more varied texture.But i want to keep the feel of one on one base face like zen and human something like that.Check it out and tell what you think iam a beginner so dont expect amazing stuff. Generally it was a good idea but really doesnt have the interest time to pratice and learn tutorials and makes maps in more depth.

HL2 Capture the Flag Ctf_Wizard

Beta
Ctf_Wizard is a HL2CTF map that breaks from the boring norm of warehouses and industual plants. This map is set on a small creepy island in the middle of an ocean. Each base is unique, forcing both sides to use a different stategy in order to survive. Hope you guys enjoy it.

If you don't already have HL2CTF you can get it here: www.hl2ctf.com.

Note: This is a large file, it might take a while to download on a dial-up connection.