Snarkpit Maps Archive

Half-Life: Deathmatch Brown

This is my very first DM map.

This is a replica of my relatives' house and surrounding in Waupaca, WI. There is a large outside grassy area with trees, as well as a large inside. It has been modified in parts to increase playability. The title comes from their last name, Brown. Visiting your grandparents house will never be the same. Over a dozen secrets and weapons a plenty here!

Half-Life 2 TheFallenPath

Beta
Map : TheFallenPath
Type: HL2:SP

You start being chased by the combines, and with a blink of an eye, you find yourself in a tunnel, with the crash scene behind you, as you continue playing, you reveal your true identity, of why you've been chased, and discover a world with infinite surprises...

Counter Strike de_deprivation

Beta
Its a but like dust and malitia in a way but i kind like it but its nothing special

This map is in a comlpete overhaul cos i lost the rmf si it will take me a while to remake it what with every thing else im doing but it will get there

All thanks go to reno for the name

Day Of Defeat (HL) para_unbreakable

Beta
This map was a normal DOD capture the flag map but i had a brain wave which doesnt happen very often at it is now a para map so i have to remake it from scrach be cause the layout is now totaly different

Half-Life: Deathmatch Unnamed

Beta
This is just something I was trying after I read one of ReNo's architecture tuts but I think it's starting to look quite good.

But it no doubt wont turn in to anything I just thourght I let you see it

Team Fortress Classic (HL) unnamed

Beta
This is my new map for TFC and it is curently unnamed because I carn't think of one yet I only started the other day so not much is done yet and the lay out seems to be flowing out of my head quite well atm so I'm happy about that.

I have updated the screenshots wiith one of my rockwork in VHE and a shot of it ingame.

So I'll update this as the progress goes along.

[UPDATE] 7/7/04
I have updated the images with corridoor image

Unreal Tournament 2004 gimp_ut2k4

Beta
This is my first atempt at UnrealEd and I dont think I'm doing to bad to say I have never used it before and I'm not used to substracting the rooms instead of building them.

Half-Life 2: Deathmatch dm_Stonehouse

by RiZLA
Beta
This map is based on where I live. My House and surrounding area.

The Main Building is 4 levels & an attic. Since each floor is (almost) identical, I spent a lot of time perfecting just one floor before I duplicate/alternate to make the rest of the building.

Particular attention has been made to the way things look, move & break. I'd like to post the map for some input at this point, but Snarkpit doesnt allow "test" maps.

The 1st 3 Old shots below are Concept Planning (Simple blocking in Maya)

Other 2 Old shots are in game while I was working with the one floor.

I'm working on this map daily. squashed almost every bug. Thankfully I have a bunch of friends who are more than willing to help me brute test each update.

IMAGES UPDATED! (30/01/06)
All are between 20-30k in size with no real loss in quality.
IMAGES UPDATED, Again! (31/01/06)
Changed all 5 images to show latest progress. Old Images saved below.

Old shots
  • hxxp://img72.imageshack.us/img72/2532/dmstonehouseplan10hj.jpg
  • hxxp://img72.imageshack.us/img72/6930/dmstonehouseplan24bx.jpg
  • hxxp://img65.imageshack.us/img65/7427/dmstonehouseplan39tv.jpg
  • hxxp://img73.imageshack.us/img73/170/dmstonehousewip11op.jpg
  • hxxp://img73.imageshack.us/img73/2953/dmstonehousewip26ds.jpg

HL2 Capture the Flag ctf_HonorEF

by RiZLA
Beta
This is a remake of a much loved multiplayer map from an old game, Star Trek: Elite Force.

Klingon based L shape map "Honor"

The Stone Columns are placed to allow skilled players to "bunny-hop" from one end of the map to the other. We had a lot of fun & wasted a lot of time playing with this. :)

As the Original Map, it is complete, but I've decided to boost it a bit, by adding an extra floor in the bases with high walkways as an alternate attack/defence point, although dangerous as the only way to the upper level is through the spawn rooms.

I'm afraid that due to the excessive player speed in the current hl2ctf, this map may be too fast. Have not been able to test with decent enough numbers yet.

Any comments or suggestions on these ideas are welcome!

IMAGES UPDATED, Again! (30/01/06)

PS. It's a Real shame only 5 images can be shown here. I wonder if it would be ok to add extra clickable image links in the description?

Old shots
  • None yet, Sorry!
Unfortunately, my other map takes priority atm. dm_Stonehouse

Counter Strike Source zamburguer

by Silmano
This map is a replica from Takeshi's Castle show.

All players start in the same spot without weapons, to win the round you have to cross the river, pick a weapon and kill the rest.

To cross the river you must jump from rock to rock, but be carefull, some rocks are fake and will break as you step in. If you touch the water you're dead.

Half-Life: Deathmatch Myhouse

by gorami
Well the name sort of gives it away generally this map is only for a maxium of probably round 4ish players.Quick close combat like the 9mmar,shotgun and some crowbar crazyness.

Half-Life Myhouse

for Half-Life 0
Beta
This was my very first map and was obviously used for learning purposes. I created it using a Dutch tutorial on how to map and was hugely proud of it. ("I MADE SOMETHING IN HALF-LIFE!! W00tw00t!!!11~~")

Though now it looks butt-ugly, it IS what got me into level design. It holds a special place in my heart. Erm, I think..

Regardless; the map was made in the spring / summer of 2002.