Snarkpit Maps Archive

HL2 Capture the Flag dom_division

by Jez261
CTF Domination map created for the recent CTF mapping contest... good 4on4 map...

Lookout for a new improved version appearing in the mod soon...

Half-Life 2: Deathmatch dm_nwodkcol

by Jez261
Mirrored version of official map dm_lockdown.. need I say more?

Half-Life 2: Deathmatch dm_tower_arena_v2

by PackRat
i never posted it on snarkpit, but some of you may remember dm_tower_arena from a loonng time ago...

i may have mentioned that it wasnt finished and i was gonna get around to completing it... har har har

well now, one year from its release (within like a week actually... wierd coincidence, i only just noticed) i present to you dm_tower_arena_v2.

I found it the other day when I was looking thru my old project archives for a scripted sequence i wanted to cannibalize for a more current project. As soon as I saw it I realised I was gonna have to finish it, even tho I don't play hl2dm that much anymore.

The one thing that bothered me the most about the original was the atmosphere... it looked cool but it was way too tranquil. As you can see I've remedied that. The map is now smack in the middle of a thunderstorm that sounds as pleasant as it looks.

Some gameplay changes too - a couple more platforms... some item rearrangements... and now the map actually has slams... the suspended rocket-whore platform is now see-thru and you can shoot thru it, so going up there for the rocket launcher is more risky.

As this is more of a closure release than anything else, I haven't playtested it much, but there shouldnt be any issues as the mods i made are simply from my todo list from the original version.

oh well... enjoy :-)

PS: frankly I don't think the screens do the atmosphere justice. (yes im more proud of the storm than the rest of the map)

EDIT:
hmm maybe im not doing this right... i thought i uploaded some screenshots but i dont see any... so here they are again:
Screen 1
Screen 2
Screen 3
Screen 4
Screen 5
Screen 6
Screen 7

HL2 Capture the Flag ctf_Dartmoor

by RiZLA
Beta
A curvy L shaped Arena with Sniper Towers at the intersection with the only entry through a central pool.

31-01-06 UPDATED to Alpha2
  • Added Central Sniper Towers (Accessible by Pool.<LI>Adjusted various Textures/Weapon Placement.<LI>Set all Exploding Barrels to 60sec respawn.<LI>Added Exploding Barrels to pool.
01-02-06 UPDATED to Alpha3
  • Added a quick 3D Skybox.<LI>Added a mini pillbox to each base.
Added Map for Download on Fateback and Rapidshare. Fateback is instant D/loads but due to a upload restriction, each alpha is split into 200k RAR parts. (Alpha2 is 4 parts. Alpha3 is 6)

(Will mail on request)

TODO
  • Add Player_Clips in various places.<LI>Alter Geometry to make use of Smoothing Groups.<LI>Enhance 3D Skybox<LI>Optimise all ground to a single Displacement.<LI>Improve global Texturing/Lighting.
Alpha2 = 650 KB
Alpha3 = 1.11 MB

Half-Life: Deathmatch Brown

This is my very first DM map.

This is a replica of my relatives' house and surrounding in Waupaca, WI. There is a large outside grassy area with trees, as well as a large inside. It has been modified in parts to increase playability. The title comes from their last name, Brown. Visiting your grandparents house will never be the same. Over a dozen secrets and weapons a plenty here!

Half-Life 2 TheFallenPath

Beta
Map : TheFallenPath
Type: HL2:SP

You start being chased by the combines, and with a blink of an eye, you find yourself in a tunnel, with the crash scene behind you, as you continue playing, you reveal your true identity, of why you've been chased, and discover a world with infinite surprises...

Counter Strike de_deprivation

Beta
Its a but like dust and malitia in a way but i kind like it but its nothing special

This map is in a comlpete overhaul cos i lost the rmf si it will take me a while to remake it what with every thing else im doing but it will get there

All thanks go to reno for the name

Day Of Defeat (HL) para_unbreakable

Beta
This map was a normal DOD capture the flag map but i had a brain wave which doesnt happen very often at it is now a para map so i have to remake it from scrach be cause the layout is now totaly different

Half-Life: Deathmatch Unnamed

Beta
This is just something I was trying after I read one of ReNo's architecture tuts but I think it's starting to look quite good.

But it no doubt wont turn in to anything I just thourght I let you see it

Team Fortress Classic (HL) unnamed

Beta
This is my new map for TFC and it is curently unnamed because I carn't think of one yet I only started the other day so not much is done yet and the lay out seems to be flowing out of my head quite well atm so I'm happy about that.

I have updated the screenshots wiith one of my rockwork in VHE and a shot of it ingame.

So I'll update this as the progress goes along.

[UPDATE] 7/7/04
I have updated the images with corridoor image

Unreal Tournament 2004 gimp_ut2k4

Beta
This is my first atempt at UnrealEd and I dont think I'm doing to bad to say I have never used it before and I'm not used to substracting the rooms instead of building them.

Half-Life 2: Deathmatch dm_Stonehouse

by RiZLA
Beta
This map is based on where I live. My House and surrounding area.

The Main Building is 4 levels & an attic. Since each floor is (almost) identical, I spent a lot of time perfecting just one floor before I duplicate/alternate to make the rest of the building.

Particular attention has been made to the way things look, move & break. I'd like to post the map for some input at this point, but Snarkpit doesnt allow "test" maps.

The 1st 3 Old shots below are Concept Planning (Simple blocking in Maya)

Other 2 Old shots are in game while I was working with the one floor.

I'm working on this map daily. squashed almost every bug. Thankfully I have a bunch of friends who are more than willing to help me brute test each update.

IMAGES UPDATED! (30/01/06)
All are between 20-30k in size with no real loss in quality.
IMAGES UPDATED, Again! (31/01/06)
Changed all 5 images to show latest progress. Old Images saved below.

Old shots
  • hxxp://img72.imageshack.us/img72/2532/dmstonehouseplan10hj.jpg
  • hxxp://img72.imageshack.us/img72/6930/dmstonehouseplan24bx.jpg
  • hxxp://img65.imageshack.us/img65/7427/dmstonehouseplan39tv.jpg
  • hxxp://img73.imageshack.us/img73/170/dmstonehousewip11op.jpg
  • hxxp://img73.imageshack.us/img73/2953/dmstonehousewip26ds.jpg