Snarkpit Maps Archive

Half-Life 2: Other... Surface Tension - Chapter 12

Beta
This has been my WIP for a while - Surface Tension. I just updated this with two more pictures.

Older Shots from development are here:

images.rabid-monkey.com/bms_public

Some of you may have also noticed the exclusive shots in September's PCGamer UK (Issue 152).

This map is in development and as such I'm looking for some extra criticism- If you have any comments, love it, hate it, fire away!

Half-Life 2: Deathmatch Desert Rose V2

by Frissi
I wanted to create a maze themed map with king of the hill kinda connectivity.

The map is really fun in teamplay.

For more go to www.frissisdesign.frissi.com

Call of Duty Expiry_final

by Frissi
The map takes place in space but doesnt have low gravity for it would completly change the gameplay i happen to like , the map has 4 traps and some secret places , this map is an remake of an older map of mine i made allmost a year ago (thee_kings made 09 sept 2002.) The theme of expiry is 3 computer bunkers wich take care of the goverment net, the bunkers are on pluto for there the cpu's wont overheat ;) One thing's bad tho , the map doesnt really like the gauss jumping because the ground is made out of traingle's to create the rough outside rocky look. and the maths error in the algorithm used to calculate how the gauss beam reflects in hldm makes you get killed alot by the gauss when trying to jump in air. So be carefull and try to gauss jump from flat surfaces in the map or gauss jump with enough angle for the beam wont reflect and hit you.

Hints to the secrets and other Hints :

Get the gauss and gauss jump in one of the corners of the map ;)

Gauss jump on top of the bunkers with the poles and hit the use button on the lights on top :)

Check under every elevator alltho you see theres a ground you might allways fall into it :)

Half-Life 2: Deathmatch dm_ofctown_v1

by Frissi
A city map i made for the guys at oldfartsclub.com

medium sized for 4-16 players.

Half-Life 2: Deathmatch Dm_Deluxe_v1

by Frissi
A small map that started as a shower room 1on1 arena map (my first try to map for hl2dm) : I kept adding things and after the first alpha test cause people told me the map had a good gameplay so i spent 3 weeks or so making the map better.

I didnt want to make the map alot bigger cause i like small maps for i can play them on lan with the few friends of mine who play hl2dm. Allso i didnt want to lagg alot by playing the map so i kept it in the range of my 1.6ghz 512RAM computer.

Sven Co-op (HL) fort

by hydeph
Beta
a defend style map for svencoop. needs 3.5 game modes, and it's about 60-70% done. just need to add the guts of the base, spawn rooms, weapon rooms..

then of course the hordes and waves of enemies and stuff.

update; added 3 new screenshots.. the first three of five thar

Half-Life: Deathmatch dm_Toon_Town

Half-Life 2 Deathmatch Map

Name: dm_Toon_Town

Created by: Joe Cleary aka jodo kast

Description:
This map features 100% custom textures and has some really fun visuals.

Released: Tuesday January 3rd 2006

Installing: Extract files to:

C:Program filesValveSteamSteamAppsYOURNAMEhalf-life 2 deathmatch

Contact:
Joe at Emotionalrobots.com or by email at emotional.robot@gmail.com
If anyone wants to use the textures for their own map please just give credit in your readme.

Have Fun!!!

Half-Life 2: Other... PVK_Island Source

by Gaz
Beta
Island is a remake of a map I made eons ago for PVK (Pirates Vikings and Knights).

No creating a version for PVKII, with the source engine and 5 years since the original I hope I can do a better job this time round. Whilst still keeping its "coolness" and fun to play

edit

Added two more screenshots

Counter Strike Source de_coldsteel_alpha2

Beta
This is a military base that has been hijacked by terrorists. When they locked every main entrance, the CTs have to bust their way in through a wall in the escape caves built into the complex. The Terrorists have two choices, bomb the Silo room or launch the nuclear warhead in the missile room. (NOTE: The missile launch has not been implemented yet, for now it is a bomb site.)

Download will be available when the beta comes around.

Day of Defeat Source dod__sodwik

by Hawk
Beta
i have mapped the place where i live but in a 40's style
not much to say. The houses are nice but the displacements are pretty noobish so far. I
will change them if it doesnt cause too much lag.

Half-Life: Deathmatch dt_Brainf**k

Brainf**k was named for its pain-in-the-ass time-consuming aspect. In making this map, my brain was constantly being bombarded with frustration, plus, it WAS supposed to be trippy at one point. This was a sort of experimental type map that never really was completed. The final product however is more stable / less psychadelic version of the original. It is basically a big silo with rotating walls, rotatign rooms, and hard music. There is some trippy effects, but I took a couple of the original out and figured they would be implemented better in later SP and DMs I plan to design. This is still a fun addition to the DM community though, although its design isn't maybe up the the regular professional kuality. It is an abandoned project, yet still playable with very few bugs. you normally shouldn't put a 3 meg sound file into a map that is otherwise 512 KB, but then again, I kinda don't give a f**k.

Half-Life: Deathmatch DMBASE1

A friend of mine who's relatively new to HL mapping sent me his map to tweak, and I got a little carried away. It's barely recognizable now :P I've decided to release the map for the public to view.

Originally it was just the first screenshot and a few underground tunnels. I've more than tripled the size of the map.