Snarkpit Maps Archive

Half-Life: Deathmatch Vanguard

by ReNo
Snarkpit 2003 "Concept art" mapping contest entry.

Please note that this is only a showpiece map - there are no weapons or items, and it is mostly just deadends. The water looks rubbish and the map runs like crap, but what can I say, the deadline loomed and compiles took months :D

Half-Life: Deathmatch Torrent

by ReNo
Snarkpit 2002 "Contrasting themes" mapping contest entry.

After the pleasurable experience of making Outland for the CTF mode of the AG mod, I was really in the mood to try my hand at it again. And so Torrent began as a small CTF map for 4 to 6 players. Soon after though, the snarkpit announced a mapping contest, and I saw potential in Torrent to be suited to the theme. After some adjustments and additions it was ready, and ended up going on to come first in the judged contest and second in the voted one...bagging me a copy of Splinter Cell for my xbox ;) It is a small map, suitable for 2 to 4 players.

Half-Life: Deathmatch Seneca

by ReNo
Star map!
After a while away from mapping I decided to go back to it and shove something together. My initial idea was to craft a high detail neo-gothic church, but r_speed constraints kicked in and I simply couldn't afford to put in any walls! So I was left with a floating space church arena, which I must admit I'm very happy with. R_speeds are insanely high due to the open layout and high detail, but despite this it seems to run smooth on most computers anyway, most likely due to the use of under 10 textures! It is best with under 4 players.

Half-Life: Deathmatch Rebellion

by ReNo
My third map release, this was just a little arena I knocked up in a few hours when I couldn't be bothered working on the main project I was working on at the time - "CM Arena". At the time I was very pleased with having made the level so quickly, but looking at it now I'm suprised it took me as long as it did! Its only really suitable for 1 on 1s.

Half-Life: Deathmatch Obsolete

by ReNo
My first completed map, and I was pretty proud of it for a first effort too. It is essentially themeless - just a small DM arena suitable for 2-4 people.

Half-Life: Deathmatch Forsaken

by ReNo
This project began showing a lot of promise, and I was really inspired with it. Unfortunately due to a poorly designed layout, r_speeds became unmanageable. I essentially scrapped the level and took some time out of mapping, and eventually I decided to return to it and get it fixed up. A huge restructure ensued, and it was very beneficial to not only the r_speeds but also the playability. And so it was that my sixth release turned out far smaller than my original design, and is suited for 4-8 players. A CTF version is included in the AG modification, available here... http://www.planethalflife.com/agmod

Half-Life: Deathmatch Elixir

by ReNo
Elixir was my second release, and quite a large step up in quality from Obsolete. At the time I released it I genuinely thought it was basically the best DM map available, and while I now see the error of my arrogant ways I still reckon its a pretty fine map. Best suited for 4-8 players.

Half-Life: Deathmatch Echo

by ReNo
My fifth release was a diversion level to take my mind off the increasingly frustrating project "Forsaken", Echo was a 3 day project. As most of my levels took place outside I decided to have a crack at one that took place entirely indoors, and it came out a complete success. This is certainly one of my favorite creations, and it plays really well with 3-6 players. A CTF version is included in the AG modification, available here... http://www.planethalflife.com/agmod

Half-Life: Deathmatch CM Arena

by ReNo
My fourth level was quite possibly the largest project I've undertaken, and one the of longest to complete. I spent months on and off on this level, and I think in the end it was worth it. The map is dedicated to my ex-HLDM clan "Colonial Marines", who broke up just before the release of the level, and features easter eggs for each and every member of the clan. Ideal player load of about 8 people.

Half-Life 2 Follow Her Under (working title)

Beta
This is my first single player map/mod for HL2. It's intended to be an episodic story arc.

You are following the trail of your abducted girlfriend. Your journey takes you into a walled part of a city, ruled by a rogue (combine?) commander.

Part 1 map 1 has been fleshed out, ready for feedback.

Other working title:Hearts of Darkness.

[Edit] Snark download link should work now...!

Counter Strike de_sacrelige

de_sacrelige is already the most popular map I've made. It was featured on the front page of CS-Nation when released, as well as a few other prominent CS sites.

Like most of my maps, this has a lot of vertical gameplay along with horizontal (so you are looking up and down as much as left and right).

While there is only one actual bombsite, it is situated at the top of an ancient temple such that it can be planted on the roof or the floor right below.

While small, the layout is complex enough to give the Terrorists many routes to the bombsite.

Day of Defeat Source dods_neuUlm

Beta
small village on the outskirts of Neu Ulm, trying to capture the feel of it....coming along slowly, as i find myself growing tired of old ideas etc....but it will be finished....**crosses heart