Snarkpit Maps Archive

Half-Life: Deathmatch Slagheap

A variant of Toxicity I may release either instead or alongside the original. Set in a steel mill, there is obviously an abundance of hot things -- molten slag, furnaces, steam, and the like.
Since it's based on an already mostly-complete level, the layout has already been established. In fact, it's basically the same as Toxicity, but with completely different rooms and textures.

More updates will be posted as changes are made.

HL2 Capture the Flag ctf_tower_arena_b2

by PackRat
Authors: PackRat + Snillor
Number of Players: 6-16

We've had requests for an update to fix four main issues, so here it is...

--Turrets now face the wall when they spawn, so throwing them off the edge actually accomplishes something.
--Improved weapon balance (hopefully)
--Moved Rebel flag to balance the map better
--Some performance tweaks (not much as its hard to get much out of it because its all outdoors, but now it seems to stay above 33fps on my machine instead of the 20fps from before.)

edit: i totally forgot to mention the rebel flag
also, smaller screenshots

HL2 Capture the Flag ctf_tower_arena_b1

by PackRat
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NOTICE: THIS MAP IS NOW OBSOLETE
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BETA 2 AVAILABLE HERE: http://www.snarkpit.net/maps.php?map=2544

Authors: PackRat + Snillor
Number of Players: 6-16

I've had a few requests for ports of dm_tower_arena_v2, most of which were for hl2ctf. Thing is I don't play hl2ctf, and I don't know the gameplay at all, so I ended up enlisting some help.

Special thanks to Snillor, who handled majority of the porting work on this map. The item/entity placement, and most of the changes/additions to the layout of the map are thanks to him. I really only oversaw the process and cleaned up any problems.

Also, apparently the storm in dm_tower_arena_v2 lagged more than I thought... so I've optimised the storm in this ctf version slightly - should offer improved performance (neccessary because the map is bigger)

Screenshots: 1 2 3 4

Half-Life 2: Deathmatch dm_minebeta

by Murdoc
Beta
This is a Large map I started almost 6 months ago and just quit on, recently out of bordom I fixed some problems and made a playable version of the map, It was a blast to play during testing. But alot needs to be dot still with the lighting and the building interiors.

This maps not lifechanging but its fun none the less.

I know alot can still be done to this but, I'm going to fix the lighting and the interiors and after that I'm done with this map. It is far past time to move on.

critisism is still happily accepted.

Also It just came to my attention that there is another map called dm_mine so with the next update (around 75%) there will be a new name. "Dm _Detriment"

Please look out for the map, and thanks for everyones help.

Counter Strike Source de_sidewalk

by Pingu
Map name: de_sidewalk
Map type: Bomb Defuse
Author: Emil "Pingu" Fridell
E-mail: emil.fridell@spray.se
Number of players: 32

De_sidewalk combines long-range firefights on open streets together with closecombat in narrow alleys. The gameplay is balanced and allowes you to practise teamplay. The roofs in the middle are accessible via a ladder and they are idle for snipers as they have view over the bombsites.

Updates 2006-05-02
  • added decals showing directions to bombsites
  • improved fps
  • fixed some "missing textures"
  • removed HDR -since it only brought troubles-
  • max players set to 40

Counter Strike Source dm_stack

Beta
dm_stack is replica of the level Stack from Goldeneye 007 on the N64. I am aiming to be as close to the original as possible. All the textures were done frm scratch by myself. All the mapping was also done by myself. What I need is testers.
Info on alpha testing

NOTE: This is a CS:S map, it has dm_ because it is meant for deathmatch mod servers

Ok, dm_stack is now in it's alpha stages. I need some of you to test it. Your bassically looking for anything you want changed, or you think is wrong.

Anyone who tests the map PM me and let me know, but also post your review in here. I want to keep track of you all so I can put you on the credits list.

Keep in mind, I know some things are wrong. And this map is not even close to done. I know theres no lighting, or cubemaps, nav, and all that jazz. I know most of those super obvious things. I am going to add the ammo boxes and guns(they all will be working and such), and the random spawns

THIS IS AN ALPHA, KEEP THAT IN MIND

Download URL (4.3mb): www.dimensionstudios.org/vmf/public/dm_stack.bsp

Sorry about the file size, its because of all of the custom textures

P.S.
Hit the "use" button to open the blatent secret passages (the lighter sections of the walls) The use button is the button you use to talk to hosties.

Half-Life: Deathmatch A map in progress

by gorami
Beta
Generally iam trying to improve my mapping skills i would be gratefull for abit advice on the map. Ive just started making basicially its plains are to be a supermarket callled tesco. It consists of a car park underneath the shop and elevators and lifts up to the shop floor. At the moment ive bult a basic structure of the car park and need to work on it further just send your ideas and advice.Also if you know slough thats great youll know the setup of the tesco building.

Natural Selection (HL) co_bmrf

Beta
im making a black mesa map for Natural selection (if you havent already guessed) with some stuff, its in early alpha stages at the moment, with the ready room complete with some of the marine side done. the link contains more details and screens.
UPDATE #2:
ive improved the grate area, ive added two blueshift style generators and a tram rail with cart for jetpackers and fades to sit in, ive also increased the hight of the area vastly, to accomodate for two large fans at the top, along with an actual cieling, the concrete textures are going to change too!

the marine spawn room is now not so box shaped, its got a curved roof with partially interesting lights,

the readyroom now has aligned textures! (not such a great thing to boast about, but it is done)

Counter Strike de_altitude

by $loth
Counter-Terrorists: protect the high tech,low security labs for
your future descoveries!

Terrorists:infiltrate and destroy the high tech labs!
Started.......*drum rolls*about the beggining of december
Finished....... yes

Counter Strike Source cs_assault_regent

by $loth
Assault with a different theme, using mostly texture's from de_tides.

Known bugs:
nodraw on wall in hossie room.

HL2 Capture the Flag ctf_bedrooms

by kidying
First and foremost, thanks to everyoneover at hl2ctf.com who helped me test the map and catch some of the issues.

Well after almost a year of on and off procrastination, it is finally done. This is a remake of my UT and UT2K3 maps, CTF-Bedrooms][ and CTF-Bedrooms][remix. This is my first source map and I used it mainly as a way to learn the editor since I didn't have to spend time coming up with a brand new design. If you've played the Unreal versions, you should be famliar.

Note that the screenshots were taken with HDR (which the map fully supports), but the current version of CTF doesn't support it yet. Whenever it does though, the map will be ready. Also, whenever that happens, the grass will sway in the wind a bit. Looks cool.

But anyway, One Flag, Domination, and SourceTV are supported. HDR is in there for when it becomes available.

I hope everyone has as much fun playing it as I (for the most part) had making it.

Update: 14APR06
I have updated the map partly to add support for the upcoming CTF 1.71 release, but mainly to fix an issue with the grass. Due to the way it was implemented, there was the possibility that the grass texture would show up on other maps' grass, and their grass could show up in mine. Which looked ugly either way. I fixed the problem (well, more like a work-around), as well as added a couple new things.

Half-Life 2: Deathmatch dm_subculture

by Hench
the setting of the map is ... erm well kinda a fantasy underground bunker/facillity it is no way a realistic map but for me goes : i like fast medium sized maps wich are fun to play , so i try to make maps this way if you like that kind of maps too, plz try this one and let me know what u think of it

(btw i started allover with this map so, the comments are about the old one, I also changed the screenshots)

lol :) and now exactly one year later its done !!!

see for yourself :
added: Thursday 14th Apr 2005
last updated: Friday 14th Apr 2006

eheheh what a timing !!
anyway , have fun peeps with this map
and tnx orpheus for the comments !