Snarkpit Maps Archive

Half-Life 2 bloc5

by rival
Beta
You are plunged into horror of the life under the oppressive Combine. They are currently exterminating your residential block but after witnessing the death and inadvertantly thrown into the counter-attack you do whats human.... survive.

Counter Strike Source cs_crashsite

Beta
A map where a ship has crashed landed, the terrorists have taken a hold of the map and it is up to the counter terrorists to save the hostages captured that are inside the ship.

Still alot to be done..............i mean alot

Counter Strike Source de_42ndfloor

by R-o-D
terrorist have stormed an old office building in the heart of the city.
Their intention is to destroy company records containing sensitive material about their terrorist groups members.

Counter Strike Source vh_shoothouse_v2_final

by Vix
My first CSS map, it's not perfect and i know, i found some bugs and texture errors first time playing it, but i don't care, perfection does not exist for me. :P

This map is based on the previous version cs_shoothouse of
Counter Strike version. (unknown author) I only readapted it to the new engine, but with some few modifications. I put also my own logo.

Read inside .txt for some more info ;)

Note: This is a new version of the 1st one i released in December 05. It has new spots, like the terror tower, and some more hideouts and pathways. This is the final version, i don't plan to edit this map anymore. It still has some few bugs, but i really don't care. I'm now focused on new projects. :)

Half-Life 2 romanpool

by Naticus
This map is an entry into the 2006 Snarkpit mapping competition. It is based off of the Roman Pool on the Hearst Estate in San Simeon, CA. The Hearst Castle is truly a beautiful place filled with brilliant works of art and architecture. You will want to add it to your list of places to see before you die.

A Death Match version of this map will be released in July 2006. A beta dm version is currently available at natcarm.com.

Half-Life 2: Deathmatch dm_simpsons_v1

by Da11aS
Beta
This map was originally a css map that I ported over and fixed flaws to. There are still a few bugs being kinked out and will be all fixed for my final relese. But for now here is dm_simpsons_v1. Enjoy!

Counter Strike Source de_morningcastle

Well this is my first map as you all can see i guess..
Not really that good made and i kind of rushed it a bit because of
many reasons ( private once) but i finally got it up and i did it mostly for comments so i can learn more of my mistakes

Thanks!
-SleipneR

Half-Life 2: Deathmatch dm_dallas_rats_v1

by Da11aS
Beta
K so, here is my first map that I am finally brave enough to put on snark pit, Ive made about 10 others that are ok, some well made but not good enough for this place. Anyways, this is just a Dallas Cowboys rat themed map, I decided to make this map because this is my favorite football team and I thought the blue would look cool in a rat styled map. Enjoy, many comments welcome :-)

Half-Life: Deathmatch Omni-Arena

2004 competition entry. The Omni-Arena is a large gladiatorial style arena with a twist. The fight begins within a rather confined area and only basic weapons such as crowbars and pistols. After 2 minutes of battle, the walls lower and the rest of the arena becomes accessible, along with more powerful weapons. A while later, doors open the way to corridors around the arena containing advanced weaponry.

Also, there is an all-weapons-barred spawnchamber, thwarting any spawn-campers from taking advantage of you. From there, pick a teleporter to be transported into battle.

Half-Life: Other... Dagon's Demesne (Quake 1)

Beta
This reinterpretation of [I]Dagon's Abode[/I] is being made for Quake 1, for those who still play the real stuff. This map is based on the DMC map "Dagon's Abode" by Myrmidon.

Counter Strike Source fy_deadsimple

by Ch402
Beta
this is not finished, just a first look realy, however it should be quite fun to play.

__________________________________________
Plan of attack !

1. fix bugs (ongoing)
2. fix textures
3. fix lighting
4. minor details

Others

a) requests: if someone sugests something to add, or has a personal request, i shall at some point add it (if its acceptable)
b) extra geomitry/areas: i am concidering opening the closed gate, maybey expanding the upstairs too, if it gets enough requests

It is a port of a port of a port

origionaly doom, then quake2 (the one i played) i made it in source for a mod and thaught it would suit fy style play.

its not as simple as the origional, it was just the main area with the square arena in the middle, but i opened up the interior
enjoy (short cause im being rushed by the woman!) arg

Half-Life 2 75

by R-o-D
Beta
Gordon has it out with the combine while traveling south on interstate 75