Thanks for the kind words, I appreciate! Here are a few more screens that show some of the wet/water sections as well as some of the more blocky/unfinished parts.
[edit: Yea, I noticed the lightmaps are a bit rougher than usual. I'll try a more quality vrad run sometime!]
I decided to protect the RPG by a lockdownesque user-activated trap:
Players who want the RPG have to dive through this little pool. Unfortunately, the "high voltage" sign above it is there for a reason.

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A switch nearby activates a defect electricity cable (yet invisible) that turns the pool into a deadly trap )people get fried).

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:heee:
Here's another view at the most detailed part of the map yet that shows the puddles of water at the bottom.

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On the left you see the entrance to an underground section, that I don't want to show yet:

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And a shot of the old industrial/loft building in the top area. The back of these rooms have to be built yet and the white/HDR-light in the background should become a nice skybox once. I like the rows of colums and the general openness of it.

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