dm_3006 by reaper47

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Map Description

Beta1 is out!

Changes in this version:
  • many, many minor fixes
  • removed the corridor that leads to the ladder (it's now outside)
  • finally did the proper texturing
  • refined brushwork at places
  • changed a few stairs and catwalks
  • added a few more connections
  • opened up the mall/underground area
  • tuned the RPG trap
  • added: numerous light fixtures - and lights!
  • added: physics props for better gravegun fights
The map is set in the slums and abandoned industrial areas of a kilometer-high, futuristic city. Corrugated sheet iron and concrete. Some parts stand underwater. Sunlight falls in small chasms but mostly stays a glow in the distance. HDR, mmmm.

Discussion

Posted by reaper47 on Mon Aug 7th 2006 at 11:50pm
[Author]

Thanks for the kind words, I appreciate! Here are a few more screens that show some of the wet/water sections as well as some of the more blocky/unfinished parts.

[edit: Yea, I noticed the lightmaps are a bit rougher than usual. I'll try a more quality vrad run sometime!]

I decided to protect the RPG by a lockdownesque user-activated trap:

Players who want the RPG have to dive through this little pool. Unfortunately, the "high voltage" sign above it is there for a reason.

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A switch nearby activates a defect electricity cable (yet invisible) that turns the pool into a deadly trap )people get fried).

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:heee:

Here's another view at the most detailed part of the map yet that shows the puddles of water at the bottom.

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On the left you see the entrance to an underground section, that I don't want to show yet:

User posted image
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And a shot of the old industrial/loft building in the top area. The back of these rooms have to be built yet and the white/HDR-light in the background should become a nice skybox once. I like the rows of colums and the general openness of it.

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Posted by Mr.INSANE on Mon Aug 7th 2006 at 10:29pm

Love the screenshots Pure Sex

Edit: Upon Closer Inspection the lighting looks rather bad do a -Extra compile becuase those would make a great picture
Posted by reaper47 on Mon Aug 7th 2006 at 8:37pm
[Author]

Yea, that's the same shot like in the WIP thread, only some slightly updated geometry!

I start fiddling with lighting very early as I think it's the fastest way of getting a sense for the look and feel. The ground brush-work is actually very basic here, but you can see what's my goal. I hope I can show some screens of other areas of the map soon.

There are a lot of more "metallic" areas I want to get in here so maybe the map name will change to "dm_metal" (joke...) or hopefully something more fitting by the time it's release-ready. The layout is pretty much finished and I'm moving fast this time :heee:
Posted by midkay on Mon Aug 7th 2006 at 7:18pm

Hey, reaper47, nice to see more from you. :smile:

I like the screenshots - in fact the first one reminds me of something else I've seen here, maybe it was a WIP or abandoned map of yours? Regardless, it looks great; the sunlight filtering down through the window gives a very nice contrast (though in the first shot, at the left; bump up the lightmap scale). I also really like the orange glow on the stairs, which would look to be bounced light from the sun. Very realistic. The contrast between blue in the bottom area and yellow elsewhere is nice. :smile: The whole look of the first screen, kind of this concrete structure built upwards, just looks real. The concrete looks thick and heavy, everything has weight to it... maybe it's partially the angle of the shot, or the realistic lighting.. or good architecture. :smile:

Your description sounds very interesting. "Corrugated sheet iron and concrete" - I like the mental image I'm getting. :smile: Also having some parts underwater sounds like a very cool gameplay element.

Lighting looks and sounds like it's going to be great. :smile: Looks quite nice so far, give us some more screens! :biggrin: