Thanks Ballblue... (ball blue... I always read ballude! :biggrin: )
The upper parts (screen 3) are very basic yet. Very blocky. Also there is a lack of props (light-fixtures) ect. Lighting needs variation. HDR shots look incredibly dark in the shadows in screenshots, even more than in the game, which probably causes some of the extreme Quake 1/pitch black look.
Anti-confusion/landmark/texturing tweaks are on my list and screen two hasn't changed so far. :wink:
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I carved my way through large blocks that were never meant to be hollow in order to add an additional staircase to the upper level. And I couldn't resist taking a screenshot. :smile: It's nothing but a teaser that wont mean much if anything to people who haven't played the map already but I post it anyway: The catwalk now connects two stairsways that go from the bottom to the very top parts of the map. This is a little outlook:
See anything? Didn't think so. Anyway, now I have at least a screenshot in this chapter :smile: