dm_3006 by reaper47

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Map Description

Beta1 is out!

Changes in this version:
  • many, many minor fixes
  • removed the corridor that leads to the ladder (it's now outside)
  • finally did the proper texturing
  • refined brushwork at places
  • changed a few stairs and catwalks
  • added a few more connections
  • opened up the mall/underground area
  • tuned the RPG trap
  • added: numerous light fixtures - and lights!
  • added: physics props for better gravegun fights
The map is set in the slums and abandoned industrial areas of a kilometer-high, futuristic city. Corrugated sheet iron and concrete. Some parts stand underwater. Sunlight falls in small chasms but mostly stays a glow in the distance. HDR, mmmm.

Discussion

Posted by reaper47 on Tue Aug 15th 2006 at 5:45pm
[Author]

It's more the dirty kind of futuristic, no spaceships. Maybe some strange industrial parts of big, Asian cities actually looks like this today (although I doubt it). I just didn't want to restrict myself to a realistic scale and theme and make the whole thing feel like it is a bit bigger and more "grown" than any structure you'd find today. But I definately consider your argument! I personally always found it a bit irritating that the map "lostvillage" neither looks lost nor like a village. :smile:
Posted by the Carpenter on Tue Aug 15th 2006 at 4:12am

While it's OK visually, I just don't get any "futuristic" feel from it, thus far.
Posted by reaper47 on Tue Aug 15th 2006 at 12:28am
[Author]

Thanks for the encouraging comments. I never played FF7 but the guildwars concept paint (I bet that's a craig mullins piece) is more what I strive for.

The three screens from the map profile are re-compressed by a Snarkpit script. I actually decided to upload 300k versions for them and use what the 'pit made of them because it still looks best. I'll make the imageshack shots a little sharper in the future :heee:
Posted by Natus on Mon Aug 14th 2006 at 1:13pm

This looks awesome, the whole "kilometer high city" thing reminds me of
Kaineng City in guildwars, there's sewers and stuff too..

I remember some places with bars going from wall to wall, with chains
hanging from them, i think having some wires dangling from metal bars
(like the ones in the last screenshot) would be pretty neat.

here's some concept art, just to make sure that you know what i'm
talking about :razz:
http://www.komotion.com/dociu/gallery/Albums/Album6/Source/sewers2.jpg
It is also a neverending supply of disgusting, used toilets.
lol.

Great job on everything so far.
Posted by 7dk2h4md720ih on Mon Aug 14th 2006 at 1:12pm

The quality of most of your screenshots is quite poor, which is shameful for a map this good looking. Under 120k should be sufficient to keep a certain screaming old man at bay. :wink:

I look forward to having a run around this when you put up a download. You seem have made excellent use of the z-axis. The adundance of filthy old toilets also appeals to a gravity gun whore like myself.

Your map description reminded me of FF7.
Posted by reaper47 on Mon Aug 14th 2006 at 12:26pm
[Author]

A few updates:

First, because of it's sci-fi setting, I decided to give the map the uber futristic title dm_3006 (thousand years in the future... get it? get it?).

Also the layout is pretty much 100% finished and most of the basic brushwork is done. I decided to release the map as soon as the general feel of it fits for some alpha playtesting. So please, don't be surprised if the first release looks even a bit blockier at places than what you see in the screenshots here :wink: Should be ready in the coming weeks.

Check out the "official" shots in the map profile, there are 2 new ones. Here's a 3rd that didn't make it there but shows a part of the map I kinda like. It's the waste disposal system of the future that, as you can see, doesn't work very well. Between the garbage there are some hidden goodies. It is also a neverending supply of disgusting, used toilets.

User posted image
Posted by midkay on Tue Aug 8th 2006 at 3:10am

Wow, reaper47 - agreement with Morphine, this really looks great. :smile:

Really like those puddles of water, especially.
Posted by Addicted to Morphine on Tue Aug 8th 2006 at 12:31am

Honestly, this is looking fantastic. I've been struggling to come up with something constructive for you to improve or fix, but I can't find anything yet.
Posted by reaper47 on Mon Aug 7th 2006 at 11:50pm
[Author]

Thanks for the kind words, I appreciate! Here are a few more screens that show some of the wet/water sections as well as some of the more blocky/unfinished parts.

[edit: Yea, I noticed the lightmaps are a bit rougher than usual. I'll try a more quality vrad run sometime!]

I decided to protect the RPG by a lockdownesque user-activated trap:

Players who want the RPG have to dive through this little pool. Unfortunately, the "high voltage" sign above it is there for a reason.

User posted image
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A switch nearby activates a defect electricity cable (yet invisible) that turns the pool into a deadly trap )people get fried).

User posted image
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:heee:

Here's another view at the most detailed part of the map yet that shows the puddles of water at the bottom.

User posted image
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On the left you see the entrance to an underground section, that I don't want to show yet:

User posted image
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And a shot of the old industrial/loft building in the top area. The back of these rooms have to be built yet and the white/HDR-light in the background should become a nice skybox once. I like the rows of colums and the general openness of it.

User posted image
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Posted by Mr.INSANE on Mon Aug 7th 2006 at 10:29pm

Love the screenshots Pure Sex

Edit: Upon Closer Inspection the lighting looks rather bad do a -Extra compile becuase those would make a great picture