removed the corridor that leads to the ladder (it's now outside)
finally did the proper texturing
refined brushwork at places
changed a few stairs and catwalks
added a few more connections
opened up the mall/underground area
tuned the RPG trap
added: numerous light fixtures - and lights!
added: physics props for better gravegun fights
The map is set in the slums and abandoned industrial areas of a kilometer-high, futuristic city. Corrugated sheet iron and concrete. Some parts stand underwater. Sunlight falls in small chasms but mostly stays a glow in the distance. HDR, mmmm.
Some images in this post have been automatically down-sized, click on them to view the full sized versions:
had a run around in it.
I like the fact that you have creative and original architecture, which, combined with the z-axis usage, gives some nice parts in your map. Personally however, i still think the overal map reminds me of HL2SP too much, partly due to the "dirty" style. But that's personal preference ofcourse.
One thing that struck me as very original and well done are the square pillars in the water with the blue-ish light at the bottom. the effect in dark shallow water is superb and gives great atmosphere:
Thanks for an example of the right way to start a map with great lighting! I love the hint of the skyscraper through the glint of the sun. The ideas this map bring to mind would be to provide more glints of the future world built upon these lower recesses. Perhaps an occational passing of some futuristic hover vehicle (with audio effects), or more ominous patroling inforcement. Maybe some sign of commerce such as a distance antimated billboard. More glints of buildings showing the future is there but is out of reach. I think this would be really cool especially if you could just barely see it but realize its there but you still strain to see it, just like the glint of the building you already have.
I'm living in Europe (GMT+1 timezone that means I'm about 7-9 hours later). I have time tonight but almost anytime would be fine for me if it's later afternoon or evening here and not, say, 4 am :wink:
I'd love to see how the map plays with a few people (I'm not in a clan myself which makes it hard to get so many people to test a new map). Also if you're in the mood of having a 10-minute run of the map with whatever-many players or just for yourself it would be fine too if you just post what you'd like to see fixed/changed especially regarding gameplay.
Anytime you need a test server Reaper just let me know, as I run two, one in Dallas at 63.210.148.165:27015 and one in San Jose at 8.6.8.197:27015. I can usually pull in 10-14 [FF] members to support testing depending upon the time of day.
I threw it into my server rotation... You can bring it up with a rockthevote, or just catch myself or another admin on.
moto-games.squick.net ~ 70.91.205.205
In the HL2DM server browser it's;
~ ~ [EM] Emanon Systems - Santa Cruz CA - 150+ Custom Maps
-Mike- / [EM] Moike_the_Squid
Posted by 7dk2h4md720ih on
Thu Aug 24th 2006 at 12:02am
Host one anyway and I'll join you. The ping doesn't matter :smile:
I have a crappy server up at the moment. Pw is snarkpit. Just filter by mapname and you should find it. edit: server down
Posted by reaper47 on
Thu Aug 24th 2006 at 12:00am
[Author]
Oh, sorry. Yea, the 'pit doesn't like firefox very much. Nevermind.
I'm running a crappy server from time to time. I can't host much more than 3 players or so :sad: but there are a few basic things I'd love to test. So if you see a server running the map feel free to join. Unfortunately you live on the other side of the world almost literally. :smile: