You want more? You'll get more!
I've spend a large portion of my Sunday finishing at least basic brushwork and layout for the new underground part. The random water/darkness/blue-light column area has been replaced completely. It should get a run-down shopping/fast-food/xxx area with neon signs and blinking lights. Right now it's only default storefront textures with some colorful lighting. I plan to flood the place with puddles of water like the outside area but it's still dry yet.
Everything still suffers from still-too-darkitis as well as chronical dummy-texturosis. But it's there. So here are a few screens:

A view of the main area with the x-bow. The catwalk now serves as a connection for stairs that lead all the way up. Some changes to lights that make the place hopefully brighter. Brightness balance isn't done yet.

The same place, only that you see less new. I like the POV, though :smile:

A little more purpose and lighting for this originally rather random spot.

Those with good eyes see a little vent in the background. This is the shaft leading to the RPG. You can't get out to the area behind the grate, though, just a visual connection.

alright, the shopping district. Not much to see, except for the (yet again very basic) underground skybox in the background. This I added yesterday and should change heavily before the map leaves the alpha stages. But it's already a nice view.

The nice view. Well, at least it's better than the black brush that was here before :heee:
So... No real magic but the most basic changes are done. If you manage to read anything out of the shots I'm thankful for comments. If not it's OK.
I guess, once I've build the opposite part of the underground with some half-way clean brushwork and got the lighting to acceptable brightness I'll release this as "Alpha 2". I hope to have no more excuses for not working on the finer eyecandy then. That'll be a lot of work :rolleyes: