A list of cutout content due to constraints / BSP limits:
- Dynamic King of the Hill gameplay; each area had a pad, and the hill
would randomly move every 30 seconds. Had to remove due to
allocblock:full error. Also conveniently solves the problem of finding
other players to fight in the giant map.
- Water reflections in the Baths area; had to remove to conserve leaves. Looks pretty damn cool though.
- Traps within the palace. Spikes, crushing walls, swinging axes of
doom, etc. Cut out for allocblock:full and to conserve leaves. But
would have added an interesting dynamic to the gameplay, or quite
possibly become incredibly annoying. Never had time for a playtest
though.
- Lots of other cool details and cliff-brushes, deleted to save clipnodes and leaves. Damn map limits!
Assuming I did do a more polished version, I don't think I can add the
detail back in, considering the BSP limits. Maybe I'll chop up parts of
this map to use in a mini-Singleplayer pack, who knows.