RELEASED AUGUST 2004. People's Choice of 2004 Snarkpit Competition. To install: open "persia" in the .zip, and extract the 5 or 6 folders into "valve". I don't know why it's even in "persia", I'm stupid.
When I played Prince of Persia, what really stuck out for me was the level design. All of it was very seamless and connected - you had a genuine feeling of where you were going throughout the palace and it all seemed like one place. Flash forward a few months. I slave away at the last second and barely pump out a map for the competition. I'm such an idiot!
Lighting needs to, well, exist, in order to make this look as good as it could. Everything is far too flat looking at the moment. Perhaps a sunset type time of day could be nice, with torchlight on one side of buildings and the low sun's light on the other. Very grand scale though, nice to see somebody trying something different from the norm too.
Posted by Forceflow on
Sun Mar 21st 2004 at 12:12pm
Yeah, that window-texture is just 1 texture that I've horribly stretched throughout the map. I'll correct it eventually... Maybe. Most of the textures are from de_bright or the Egypt pack from Blaz, with mangling/modifications by me. Weeee!
what a behemoth :P Looks great CJ. Nice textures and sky. Architecture is looking pretty nice aswell. Perhaps you could add some torches? Afterall, how does it keep light at night? Also in 2nd shot. The closest cylindrical tower, the two slit windows under the larger one. It might just be me, but they look odd, too thin or stretched or something.. Meh. Anyway looking good keep it up! :P