RELEASED AUGUST 2004. People's Choice of 2004 Snarkpit Competition. To install: open "persia" in the .zip, and extract the 5 or 6 folders into "valve". I don't know why it's even in "persia", I'm stupid.
When I played Prince of Persia, what really stuck out for me was the level design. All of it was very seamless and connected - you had a genuine feeling of where you were going throughout the palace and it all seemed like one place. Flash forward a few months. I slave away at the last second and barely pump out a map for the competition. I'm such an idiot!
Discussion
Posted by 7dk2h4md720ih on
Tue Jun 15th 2004 at 10:55am
It also had a sequel, though I only played a demo. I really wanted
to play more of it, it seemed so cool compared to the first one. There
was also Prince Of persia 3D, though I remember people saying it was
crap.
What would you do without me Jeff? :wink:
Posted by scary_jeff on
Tue Jun 15th 2004 at 10:42am
Ah flashback, that was an awesome game. A couple of times I heard about a sequel to that, but never actually found one. Is there a sequel? Is it any good?
Posted by 7dk2h4md720ih on
Tue Jun 15th 2004 at 10:12am
I'd like to see more screens of the outside. Looks great. :smile:
Posted by Tracer Bullet on
Tue Jun 15th 2004 at 4:14am
My only real gripe is that I don't much like the textures on the tower. particularly the greenish curtains look like crap to me, but the rest does indeed look quite spectacular.
Thanks for all the, um, praise. Wasn't really expecting that. :smile:
Going to be refining it a bit more in the future, but ultimately moving on at the moment. Last 2 screens are obsolete - that was the singleplayer SoHL version that I was going to make, but after a while it became clear that I wouldn't have time to make it properly. So now, I'm doing a smaller version for the 2004 Snarkpit competition.
The reflection in shot 2 was the copy-and-paste method, yes (Spirit of Half-Life can't "reflect" actual brush architecture, only models) Too bad that room is pretty much scrapped - but who knows, might use it in one form or another somewhere else.
Expect more updates in the reasonably late future. :wink:
Posted by Forceflow on
Mon Jun 14th 2004 at 6:12pm
Looks amazing. Really good job, I like the sort of ... yeh ... atmosphere that central tower breathes out. Good job on the shiny floors too ... did you use copy/flip architecture and change the render mode of the floor, or did you use Spirit of HL ?
Prince Of Persia was a platformer, yes. It wasn't side-scrolling, the camera never moved. Once you reached the edge of the screen, you would appear in another area. Games like Abe's Oddysee and Flashback were heavily infulenced by this approach.
Basically, you had one hour to complete the game and save some girl (haven't played it in a while...) before she dies. I never did complete it. It also had a sequel, though I only played a demo. I really wanted to play more of it, it seemed so cool compared to the first one. There was also Prince Of persia 3D, though I remember people saying it was crap.
Whilst orph getss the mop alow me to drool, There are no words i have to say how good this map looks, its totaly different from most of the industrial xen lab maps which makes it more significant.
BTW was prince of persia orginaly made in like the late 80's and is a platform [ i think thats right, like sonice where the screen moves along sideways] type game.