Persian Letters by Campaignjunkie

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Map Info

Map Description

RELEASED AUGUST 2004. People's Choice of 2004 Snarkpit Competition.
To install: open "persia" in the .zip, and extract the 5 or 6 folders into "valve". I don't know why it's even in "persia", I'm stupid.

When I played Prince of Persia, what really stuck out for me was the level design. All of it was very seamless and connected - you had a genuine feeling of where you were going throughout the palace and it all seemed like one place. Flash forward a few months. I slave away at the last second and barely pump out a map for the competition. I'm such an idiot!

Discussion

Posted by Orpheus on Mon Jun 14th 2004 at 11:58am

my adding to the current puddle size of drool will serve no useful purpose.. i would like a chance to critique this one though..

goes to find a mop
Posted by ReNo on Mon Jun 14th 2004 at 11:51am

Very little to criticise other than what you have pointed out yourself.
I just can't wait to see it in game in order to give a proper critique
:smile:
Posted by Leperous on Mon Jun 14th 2004 at 11:48am

Jinx said:
One of the most beautiful and original HL maps I've seen in a long time, excellent work my friend.
I second that, well done :biggrin:
Posted by Jinx on Mon Jun 14th 2004 at 11:10am

I was wondering what the rspeeds were like, especially in the second pic. But this is one of those cases where a map is so nice that I can see letting them slide a bit higher in places. One of the most beautiful and original HL maps I've seen in a long time, excellent work my friend.
Posted by scary_jeff on Mon Jun 14th 2004 at 10:51am

I didn't read the map description and was going to say 'wow, looks just like prince of persia' :biggrin: The outside looks very nice and those trees are great. One thing though, the second screenshot with the reflections, the reflection seems a bit too clear and crisp. I think you need to increase the renderamount on the floor.
Posted by JFry on Mon Jun 14th 2004 at 10:04am

I agree the lighting looks nice like that. The block at the top might look better a little smaller but it isn't really bad how it is. The windows do look kinda odd tho.. not sure if its the texture or what but hopefully adding the lights will help. The only other problem I see is the wall with the lantern has somewhat cartoonish look whereas everything else looks realistic. Overall looks very good but you need hot arabian chick models.
Posted by Kage_Prototype on Mon Jun 14th 2004 at 6:36am

Apart from what you've mentioned, things seem in good shape. :smile:
Posted by esechre on Sat Apr 24th 2004 at 4:47am

wow, its looking really stunning CJ, i really like the depth shown in the city shots, with all the spires in the background. Keep up the great work.
Posted by FoX1 on Thu Apr 1st 2004 at 4:13am

CJ

I have the cure to your texture issue. Took is upon myself to draw a proper one for you. The image is reduced from a 1024 X 1024 texture that I drew (got to get used to that size :P ) you can view the texture at the website link below. Look me up on AIM if you like how it looks you can have it.

http://fox1.50megs.com/images/Urban/dome2.jpg
Posted by Campaignjunkie on Wed Mar 31st 2004 at 5:26am
[Author]

Hmm, only going to use the crappy fake-spheres for scenic parts of the map. Good idea on trying to find a better texture for them.

Reflection is killing my compile time, methinks (VIS freezes, have to use -fast). Only 2-3 rooms and I already have to chop the map up... Geeze! 8)!