RELEASED AUGUST 2004. People's Choice of 2004 Snarkpit Competition. To install: open "persia" in the .zip, and extract the 5 or 6 folders into "valve". I don't know why it's even in "persia", I'm stupid.
When I played Prince of Persia, what really stuck out for me was the level design. All of it was very seamless and connected - you had a genuine feeling of where you were going throughout the palace and it all seemed like one place. Flash forward a few months. I slave away at the last second and barely pump out a map for the competition. I'm such an idiot!
I was wondering what the rspeeds were like, especially in the second pic. But this is one of those cases where a map is so nice that I can see letting them slide a bit higher in places. One of the most beautiful and original HL maps I've seen in a long time, excellent work my friend.
Posted by scary_jeff on
Mon Jun 14th 2004 at 10:51am
I didn't read the map description and was going to say 'wow, looks just like prince of persia' :biggrin: The outside looks very nice and those trees are great. One thing though, the second screenshot with the reflections, the reflection seems a bit too clear and crisp. I think you need to increase the renderamount on the floor.
I agree the lighting looks nice like that. The block at the top might look better a little smaller but it isn't really bad how it is. The windows do look kinda odd tho.. not sure if its the texture or what but hopefully adding the lights will help. The only other problem I see is the wall with the lantern has somewhat cartoonish look whereas everything else looks realistic. Overall looks very good but you need hot arabian chick models.
I have the cure to your texture issue. Took is upon myself to draw a proper one for you. The image is reduced from a 1024 X 1024 texture that I drew (got to get used to that size :P ) you can view the texture at the website link below. Look me up on AIM if you like how it looks you can have it.