ZOMBIE! by Cassius

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Posted by ReNo on Tue May 18th 2004 at 2:48pm

I can't really see much other than the floor (and yes my brightness is maxed), but what a lovely floor it is :smile: As CJ said, extremely atmospheric :smile:
Posted by Crackerjack on Tue May 18th 2004 at 10:32am

Man, this map is really screaming atmosphere! :kitty: Anyways maybe a little more detail on the side walls (a sign, a vent, what ever u feel might fit). Its looking awesome.
Posted by Cassius on Tue May 18th 2004 at 7:49am
[Author]

Screen 3 updated, and this screen will be updated as progress continues.

User posted image
Posted by Gollum on Mon May 17th 2004 at 11:03pm

Stonkingly good lighting, and nice texturing to go with it. I'd leave the red light just as it is - it looks fine.
Posted by Cassius on Mon May 17th 2004 at 10:57pm
[Author]

The settings are pretty standard - extra and a smooth value of 80, bounce 0. It was more an act of moving polygons to avoid the otherwise inevitable lighting seams - the broken floor is probably the best example. There are no seams on the rubble because I had to delete/shift half of it to get it to look like that :lol: I must be old fashioned.

New screens as soon as I think of another area - I'm thinking a hospital.

The map will be a Svencoop/singleplayer deal with a portion of it entered in the contest as an HLDM map.
Posted by ReNo on Mon May 17th 2004 at 2:27pm

There is only one area in which I can see to ceiling to be honest, which is extremely suprising given the high bounce value. I'd drop that to 1 or 2 if you want very dark sectors, but experimentation is bound to give you the best results.
Posted by KungFuSquirrel on Mon May 17th 2004 at 12:37pm

I'd be interested to know what your hlrad and spotlight settings are. Very smooth lighting. I like :smile:
Posted by Myrk- on Mon May 17th 2004 at 12:17pm

A creepy backalley and warehouse in Mianus... :rolleyes:
Posted by Leperous on Mon May 17th 2004 at 9:22am

Children please, lets stop the fighting and just make sweet mapping love. Looks good Cass, but what/where's it meant to be?
Posted by Tracer Bullet on Mon May 17th 2004 at 6:36am

ReNo said:
This is stupid cass, why would you let one thread force you off the forums? You know fine well nobody wants you gone.
Agreed. I don't know (never read the thread) what pissed you off though so I guess it isn't fair for me to comment.

As for the map, It looks freaking awsome. The lighting is the first thing I noticed. When the scene has such great atmosphere I have trouble coming up with any crticisims.