Re: ZOMBIE!
Posted by Forceflow on
Sun May 16th 2004 at 5:51pm
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Looks like resident Evil. Good work !
Re: ZOMBIE!
Posted by Captain P on
Sun May 16th 2004 at 6:50pm
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Looks very good. Real creepy atmosphere, I can almost smell those zombies around the corner... hey, wait, what was that sound behind me?
Very nice textures bytheway...
Re: ZOMBIE!
Posted by Gorbachev on
Sun May 16th 2004 at 6:59pm
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The door in the first shot looks like it needs a frame of some sort.
Re: ZOMBIE!
Posted by Crono on
Sun May 16th 2004 at 7:39pm
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Damn.
Its maps like this that show how important good textures are. Without them this map would still look good, but no where near as impressive.
I think what CJ and Gorb noted before are the only minor gripes about the way this looks so far.
Re: ZOMBIE!
Posted by Crackerjack on
Mon May 17th 2004 at 12:53am
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2004-05-17 12:53am
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The atmosphere is quite nice, architecture is though, weak in areas. What I can see from these shots are that you know how to create a creepy atmosphere in small, compact hallways. Try to go for more open areas, once the map is further in development. I also think the bright red light.. is way to pink and way to bright.. tone both down a tad.
Good luckl
Re: ZOMBIE!
Posted by Skeletor on
Mon May 17th 2004 at 1:14am
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Pink is Cass's favorite color.
Re: ZOMBIE!
Posted by ReNo on
Mon May 17th 2004 at 3:41am
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This is stupid cass, why would you let one thread force you off the forums? You know fine well nobody wants you gone.
Anyway, back on topic, the map looks nice - as the others have said the textures look great and the lighting is working very well too. The only thing I really noticed to criticise - the wall on the left looks really blurry compared to the rest of the sharp textures and it looks a bit out of place. When you can only find one such lame criticism to natter about, you know that your on to a good thing :smile:
Good luck with the map, and I hope you change your mind about avoiding the forums.
Re: ZOMBIE!
Posted by Crono on
Mon May 17th 2004 at 3:56am
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I didn't mean my comment as an insult to Cass's brush work. Just that the textures help the overall atmosphere.
The lighting. I forgot to comment on that, didn't I?
Looking at the screens some more, I think the lighting against the ceiling should be darker. Whenever I think of a dark hallway with hanging lamps, I always imagine not being able to see the ceiling.
You could create a wood to black gradient texture for the beam to ceiling areas, and then texture the ceiling (such as in shot three) with black. It might give a very 'eerie' effect. :smile:
Re: ZOMBIE!
Posted by Dietz on
Mon May 17th 2004 at 6:22am
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:eek:
My God, what have you guys done?! Someone call the drama police.
Re: ZOMBIE!
Posted by Cassius on
Mon May 17th 2004 at 6:35am
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Watch your tongue Dietz, or I'll be forced to unleash some blistering jokes about your mother.
[EDIT] Silly me, I just realized I was compiling with -bounce 8 on. [/EDIT]
Re: ZOMBIE!
Posted by Leperous on
Mon May 17th 2004 at 9:22am
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Children please, lets stop the fighting and just make sweet mapping love. Looks good Cass, but what/where's it meant to be?
Re: ZOMBIE!
Posted by Myrk- on
Mon May 17th 2004 at 12:17pm
Posted
2004-05-17 12:17pm
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A creepy backalley and warehouse in Mianus... :rolleyes:
Posted
2004-05-17 12:37pm
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I'd be interested to know what your hlrad and spotlight settings are. Very smooth lighting. I like :smile:
Re: ZOMBIE!
Posted by ReNo on
Mon May 17th 2004 at 2:27pm
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There is only one area in which I can see to ceiling to be honest, which is extremely suprising given the high bounce value. I'd drop that to 1 or 2 if you want very dark sectors, but experimentation is bound to give you the best results.
Re: ZOMBIE!
Posted by Gollum on
Mon May 17th 2004 at 11:03pm
Posted
2004-05-17 11:03pm
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Stonkingly good lighting, and nice texturing to go with it. I'd leave the red light just as it is - it looks fine.
Re: ZOMBIE!
Posted by Crackerjack on
Tue May 18th 2004 at 10:32am
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2004-05-18 10:32am
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Man, this map is really screaming atmosphere! :kitty: Anyways maybe a little more detail on the side walls (a sign, a vent, what ever u feel might fit). Its looking awesome.
Re: ZOMBIE!
Posted by ReNo on
Tue May 18th 2004 at 2:48pm
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I can't really see much other than the floor (and yes my brightness is maxed), but what a lovely floor it is :smile: As CJ said, extremely atmospheric :smile:
Re: ZOMBIE!
Posted by Crono on
Tue May 18th 2004 at 10:47pm
Posted
2004-05-18 10:47pm
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I know, I was just giving you a hard time.
Re: ZOMBIE!
Posted by parakeet on
Thu May 20th 2004 at 9:33pm
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these textures are so beautiful that i cant even tell its hl = D
Re: ZOMBIE!
Posted by wckd on
Sat May 22nd 2004 at 6:06pm
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Holy crap, this looks very nice. Please keep going with it and finish it.
Re: ZOMBIE!
Posted by habboi on
Sun Jan 16th 2005 at 2:32pm
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Too dark by the way but quite nice!