ZOMBIE!

ZOMBIE!

Re: ZOMBIE! Posted by The_6th_monkey on Sun May 16th 2004 at 2:35pm
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Posted 2004-05-16 2:35pm
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please make this a svencoop map with actual zombies :D
Re: ZOMBIE! Posted by Forceflow on Sun May 16th 2004 at 5:51pm
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Looks like resident Evil. Good work !
Re: ZOMBIE! Posted by Cassius on Sun May 16th 2004 at 6:21pm
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User posted image

User posted image

User posted image
Re: ZOMBIE! Posted by Captain P on Sun May 16th 2004 at 6:50pm
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Looks very good. Real creepy atmosphere, I can almost smell those zombies around the corner... hey, wait, what was that sound behind me?

Very nice textures bytheway...
Re: ZOMBIE! Posted by Campaignjunkie on Sun May 16th 2004 at 6:56pm
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Oooh, I like how you're faking the hanging lamps. Didn't even realize they were just little hovering circles until I looked a bit closer. Just a few nit-picks:
  • That fence texture around the red-colored vent seems to be a bit overscaled. I think something more around the size of chain-link might work better.
  • Window texture in 2nd shot looks way too over-scaled compared to the other windows.
  • Ceiling seems kind of boring, but I suppose you don't want people to focus on the ceiling in the first place. I still recommend having wires or chains or something hanging down though.
Re: ZOMBIE! Posted by Gorbachev on Sun May 16th 2004 at 6:59pm
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The door in the first shot looks like it needs a frame of some sort.
Re: ZOMBIE! Posted by $loth on Sun May 16th 2004 at 7:05pm
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these two i agree with:
  • That fence texture around the red-colored vent seems to be a bit overscaled. I think something more around the size of chain-link might work better.
The door in the first shot looks like it needs a frame of some sort.
and yea if there were some chains or wires hanging from the ceiling, it would get a $loth rating of 10/10 :wink:
Re: ZOMBIE! Posted by Crono on Sun May 16th 2004 at 7:39pm
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Damn.

Its maps like this that show how important good textures are. Without them this map would still look good, but no where near as impressive.

I think what CJ and Gorb noted before are the only minor gripes about the way this looks so far.
Re: ZOMBIE! Posted by Crackerjack on Mon May 17th 2004 at 12:53am
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The atmosphere is quite nice, architecture is though, weak in areas. What I can see from these shots are that you know how to create a creepy atmosphere in small, compact hallways. Try to go for more open areas, once the map is further in development. I also think the bright red light.. is way to pink and way to bright.. tone both down a tad.

Good luckl
Re: ZOMBIE! Posted by Skeletor on Mon May 17th 2004 at 1:14am
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Pink is Cass's favorite color.
Re: ZOMBIE! Posted by Myrk- on Mon May 17th 2004 at 1:37am
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Crono said:
Its maps like this that show how important good textures are. Without them this map would still look good, but no where near as impressive.
I personally would take that as an insult :leper:

I think the textures are really good, but the map needs something more, maybe some swinging lights or flickering ones or some pipes or cables, just something to make the hallways a tad more interesting- even a bloody death threat or poster on the wall.
Re: ZOMBIE! Posted by Cassius on Mon May 17th 2004 at 3:25am
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Swinging :lol: I didn't know my shots were so good you'd forget what engine I was working with!

And Crono, this map is really a test to see how powerful lighting can be - and I'd like to believe it's pretty powerful here. The textures are by Mikezilla and Blazeer; and if you know these two guys, they are not only two of the best texture artists I've ever seen (well... maybe not Blaz) but they make clean textures, so I took the liberty of dirtying them up.

In case you were wondering, which you weren't, I'm going to post solely in this thread - maybe in the rest of the maps forum, but never in general again. And yes, pink is my favorite color.
Re: ZOMBIE! Posted by ReNo on Mon May 17th 2004 at 3:41am
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This is stupid cass, why would you let one thread force you off the forums? You know fine well nobody wants you gone.

Anyway, back on topic, the map looks nice - as the others have said the textures look great and the lighting is working very well too. The only thing I really noticed to criticise - the wall on the left looks really blurry compared to the rest of the sharp textures and it looks a bit out of place. When you can only find one such lame criticism to natter about, you know that your on to a good thing :smile:

Good luck with the map, and I hope you change your mind about avoiding the forums.
Re: ZOMBIE! Posted by Crono on Mon May 17th 2004 at 3:56am
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I didn't mean my comment as an insult to Cass's brush work. Just that the textures help the overall atmosphere.

The lighting. I forgot to comment on that, didn't I?

Looking at the screens some more, I think the lighting against the ceiling should be darker. Whenever I think of a dark hallway with hanging lamps, I always imagine not being able to see the ceiling.

You could create a wood to black gradient texture for the beam to ceiling areas, and then texture the ceiling (such as in shot three) with black. It might give a very 'eerie' effect. :smile:
Re: ZOMBIE! Posted by Gorbachev on Mon May 17th 2004 at 4:26am
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Brrrraaaainsss....
Re: ZOMBIE! Posted by Dietz on Mon May 17th 2004 at 6:22am
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:eek:

My God, what have you guys done?! Someone call the drama police.
Re: ZOMBIE! Posted by Cassius on Mon May 17th 2004 at 6:35am
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Watch your tongue Dietz, or I'll be forced to unleash some blistering jokes about your mother.

[EDIT] Silly me, I just realized I was compiling with -bounce 8 on. [/EDIT]
Re: ZOMBIE! Posted by Tracer Bullet on Mon May 17th 2004 at 6:36am
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ReNo said:
This is stupid cass, why would you let one thread force you off the forums? You know fine well nobody wants you gone.
Agreed. I don't know (never read the thread) what pissed you off though so I guess it isn't fair for me to comment.

As for the map, It looks freaking awsome. The lighting is the first thing I noticed. When the scene has such great atmosphere I have trouble coming up with any crticisims.
Re: ZOMBIE! Posted by Leperous on Mon May 17th 2004 at 9:22am
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Children please, lets stop the fighting and just make sweet mapping love. Looks good Cass, but what/where's it meant to be?
Re: ZOMBIE! Posted by Myrk- on Mon May 17th 2004 at 12:17pm
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A creepy backalley and warehouse in Mianus... :rolleyes:
Re: ZOMBIE! Posted by KungFuSquirrel on Mon May 17th 2004 at 12:37pm
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I'd be interested to know what your hlrad and spotlight settings are. Very smooth lighting. I like :smile:
Re: ZOMBIE! Posted by ReNo on Mon May 17th 2004 at 2:27pm
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There is only one area in which I can see to ceiling to be honest, which is extremely suprising given the high bounce value. I'd drop that to 1 or 2 if you want very dark sectors, but experimentation is bound to give you the best results.
Re: ZOMBIE! Posted by Cassius on Mon May 17th 2004 at 10:57pm
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The settings are pretty standard - extra and a smooth value of 80, bounce 0. It was more an act of moving polygons to avoid the otherwise inevitable lighting seams - the broken floor is probably the best example. There are no seams on the rubble because I had to delete/shift half of it to get it to look like that :lol: I must be old fashioned.

New screens as soon as I think of another area - I'm thinking a hospital.

The map will be a Svencoop/singleplayer deal with a portion of it entered in the contest as an HLDM map.
Re: ZOMBIE! Posted by Gollum on Mon May 17th 2004 at 11:03pm
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Stonkingly good lighting, and nice texturing to go with it. I'd leave the red light just as it is - it looks fine.
Re: ZOMBIE! Posted by Cassius on Tue May 18th 2004 at 7:49am
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Screen 3 updated, and this screen will be updated as progress continues.

User posted image
Re: ZOMBIE! Posted by Crackerjack on Tue May 18th 2004 at 10:32am
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Man, this map is really screaming atmosphere! :kitty: Anyways maybe a little more detail on the side walls (a sign, a vent, what ever u feel might fit). Its looking awesome.
Re: ZOMBIE! Posted by ReNo on Tue May 18th 2004 at 2:48pm
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I can't really see much other than the floor (and yes my brightness is maxed), but what a lovely floor it is :smile: As CJ said, extremely atmospheric :smile:
Re: ZOMBIE! Posted by 7dk2h4md720ih on Tue May 18th 2004 at 5:48pm
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Very atmospheric, actually looks like it'd be spooky to play. :)
Re: ZOMBIE! Posted by G.Ballblue on Tue May 18th 2004 at 10:31pm
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If the map is beta, then why is there realistic lighting? Must be pretty close to "done". Yet your profile says 0 % :leper:

Deffinetly has atmosphere. Some people say that you need to at a little detail (two posts up). I feel that sometimes just having a blank wall can look just as fine. In my opinion... I see an air vent on the right wall, close to the door, a little taller than the player. (ABOVE the player. Not an 8 foot air vent =D )



Nice!!



Yippie Ki Yay!
Re: ZOMBIE! Posted by Crono on Tue May 18th 2004 at 10:38pm
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If the map is beta, then why is there realistic lighting? Must be pretty close to "done". Yet your profile says 0 %
What does the lighting have to do with it being a beta? Technically at this moment in time it is an alpha, since (as I'm sure) the map is not architectually complete and being 'tweaked'.

Anyway, the thrashed bedroom is looking good.
I can't really see much other than the floor (and yes my brightness is maxed)
Buy a new monitor then :lol: (also things in game are usually not as dark as the screens).
Re: ZOMBIE! Posted by Orpheus on Tue May 18th 2004 at 10:41pm
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G.Ballblue said:
If the map is beta, then why is there realistic lighting? Must be pretty close to "done". Yet your profile says 0 % :leper:

Deffinetly has atmosphere. Some people say that you need to at a little detail (two posts up). I feel that sometimes just having a blank wall can look just as fine. In my opinion... I see an air vent on the right wall, close to the door, a little taller than the player. (ABOVE the player. Not an 8 foot air vent =D )



Nice!!



Yippie Ki Yay!
i hate to be a prick, but i have a truly hard time reading this shade of blue.. we worked long and hard to refine the black background and white text snarkpit uses..

you can continue to use the blue, but..but i will boycott all such posts.. let us hope you don't need anyone to read something you type :/
Re: ZOMBIE! Posted by Crono on Tue May 18th 2004 at 10:44pm
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What if he used light blue? :lol:

and at least he doesn't alternate
Re: ZOMBIE! Posted by Orpheus on Tue May 18th 2004 at 10:45pm
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Crono said:
What if he used light blue? :lol:
i was trying desperately to be serious crono :/

light blue is used sparingly, and to signify humor or sarcasm, depending on the mood of the thread..

as i said, i cannot stop the use, but i truly have a difficult time reading it, and won't put much more effort into trying..

do as you wish :wink:
Re: ZOMBIE! Posted by Crono on Tue May 18th 2004 at 10:47pm
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I know, I was just giving you a hard time.
Re: ZOMBIE! Posted by Orpheus on Tue May 18th 2004 at 10:49pm
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Crono said:
I know, I was just giving you a hard time.
and, i realize it, and accept it, but will this new guy know it as well?

sometimes, its best left on the back burner, if the person in question does not know the crowd/community he has joined..
Re: ZOMBIE! Posted by parakeet on Thu May 20th 2004 at 9:33pm
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these textures are so beautiful that i cant even tell its hl = D
Re: ZOMBIE! Posted by wckd on Sat May 22nd 2004 at 6:06pm
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Holy crap, this looks very nice. Please keep going with it and finish it.
Re: ZOMBIE! Posted by habboi on Sun Jan 16th 2005 at 2:32pm
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Too dark by the way but quite nice!