Snarkpit Maps Archive

Half-Life 2: Deathmatch Palazzo

by Dohpaz
Beta
This medium-large italianesque map marks my return to hammer-fumbling after a couple of years (You may remember me as Dolly - I made a few ok-ish maps). Inspired by a holiday to italy (well spain actually but who cares?) gameplay centres on a white stone palace. Most rooves are accessible making for lots of nice open gameplay, but theres also the catacombes under th palace for the agrophobic and the shotgun contingent. General flow is shaping up beautifully, however I'm worried that im running out of inspiration for detailing - so if any detail freaks want to give me advice - let me know and I'll send you the map.

Half-Life 2: Deathmatch dm_diesel_redux

by PiTiFUL
My first map. Small map inside a large industrial building.
I have learned alot since releasing this map. I incorperated this knowledge into the map and am re-releasing it as dm_diesel_redux.
Changed the lights, added sounds, made lower area lights shootable and a whole lot more.

Half-Life 2: Deathmatch dm_derelict_twilight_beta_2

Beta
This my first map outside of the Quake series, DM_Derelict_Twilight is set in an abandoned industrial zone among predominantly early 20th century architecture.

The map's action centres on a 3-story warehouse with a totally user controlled elevator, with a large-ish open area out front. Traffic flows along several paths, and across several vertical levels, to weapons and power-ups. There are the obvious ladders to climb and I also put in climbable pipes and gutters. Gameplay is average-to-fast on an 8-person server.

There are one or two good (but not too good) sniping spots, and a handful of surprises, too.

Half-Life 2: Deathmatch dm_attic

Beta
it's the start of a "rats map" for hl2dm, really empty for now ..

Half-Life 2: Deathmatch dm_rust

by nooba
First hl2dm map. Made it in a few days.. 6-8 players only or it might get a bit stuffy. Frames are fairly good they range from 60-100. Hope you enjoy... Report any glitches if you find any :)

Update: Thanks to everyone for the comments. Fixed the spotlight sprites to fit the fixtures, and random glitches that I found.

Half-Life 2: Deathmatch dm_gits

Beta
Well excuse my english, its not the best one. ^^
So, it's one kind of duality map for hl2dm, inspired from a cult manga all done with my textures and models.
Concerning the gameplay, it's really not for many players, maybe 4 max
well, enjoy

Half-Life 2: Deathmatch dm_Island17

Star map!
The map is based on an island off the coast of City17. Smaller than it looks. For the Valve mapping contest.

Map download here:
http://maze5.net/wp-content/uploads/dm_island17.zip

I have also released the source .vmf file for public use, which you can download here:
http://maze5.net/wp-content/uploads/dm_island17_vmf.zip

I mainly intend this source file to be a teaching tool for helping mappers learn how I achieved certain effects. However, feel free to use this source as you see fit. If you want to include parts of Island17 in your map, that is OK. Just give credit where credit is due.

Map listing on my personal website here:
http://maze5.net/?page_id=329

Half-Life 2: Deathmatch dm_spaceraid

Beta
Beta time! I've sent the bsp to fileplanet (sorry about that - its the only free zip hosting place I know), but for those of you who don't want to wait for weeks to download it the vmf is at Filefence, as usual.
Readme is in the post at Filefence (they don't host txts) and is included in the zip at fileplanet.

Please note that fileplanet haven't told me that they've hosted it yet.

PS: Thanks to Interlopers.net for the reviews / fixing nasty texture bug that made half the texture fullbright for no reason / critism about the lighting etc etc

Half-Life 2: Deathmatch dm_artgallery

by Vio
Beta
Art gallery based on the Usher Art Gallery in Lincoln (UK). Medium sized with 3 floors inside, should be a good setting for a DM map.

Half-Life 2: Deathmatch dm_swamplight

by Finger
Star map!
This map was born from a chunk of dm_parasite, which I ripped out and built around. The setting is an industrial structure, on the edge of a swampy region. Hopefully a good time to be found for all - enjoy.

Half-Life 2: Deathmatch Dm_haunted 2nd playtest version

Beta
Ok all this is the second release of the Dm_haunted map this map is a spooky mansion set in a pretty eerie atmosphere, plenty of places to go all of the back garden is now complete, all secrets working now
  • Fixed Gaschamber sound effects
-Fixed glitches on some doors
-Updated all lighting now stoopid me made version 1 in full brightness and contrast on me monitor lol :s

I am hoping to get this map hosted on the snarkpit rotation asap for a playtest

(have included an old download link from angelfire which is a bit unreliable am waiting for hosting from Dr glass should get a reply v soon will post link asap.)

Enjoy all.

UncleSte

Half-Life 2: Deathmatch dm_haunted playtest1

Beta
Ok guys heres the second playtest of the map all of the lighting is now fixed and the map is looking good and ready to roll.

Hoping to get it put on snarkpit server rotation asap

Contact me if you have any problems with the downlaod link.

Map info:

Dark eerie mansion somehow left derilect, looks strangely like some odd experiments used to take place here (bet theres some secrets) :D

Enjoy all

UncleSte