Snarkpit Maps Archive

HL2 Capture the Flag The Great Wall (HL2DM CTF)

by keved
Installation

Download the HL2CTF mod.

Credits

The team who are creating the HL2CTF mod.

The creators of the HL2CTF mod for their feedback.

The guys and gals at steampowered.com and snarkpit.net for their feedback.

Information

A Capture The Flag level set in and around a Combine fortress. The concept is akin to the Great Wall of China; a huge defensive wall stretching 1000's of miles used by the Combine to secure their borders.

Enjoy. Comments welcome.

HL2 Capture the Flag Prison Riot (HL2CTF)

by keved
Download link removed. This map is now an official map for the HL2CTF.com mod.

If you haven't already done so, download the HL2CTF mod from http://www.hl2ctf.com and install it. This level will NOT work without it.

A Capture The Flag level set inside a prison during a riot. The prisoners are in command of the prison, with Combine armed forces brought in to breach the walls.

CREDITS:

Unknown author of tdm_flagtest.vmf which served as a basis for my ctf entities.

The doorways with six glass panels are from the Valve DM_Lockdown vmf file. All other brushwork is new.

The creators of the HL2CTF mod for their feedback.

The guys and gals at steampowered.com and snarkpit.net for their feedback.

Half-Life 2: Deathmatch Prison Riot (HL2DM Bombing Run)

by keved
Beta
A Capture The Flag level set inside a prison during a riot. The prisoners are in command of the prison, with Combine armed forces brought in to breach the walls.

CREDITS:

Unknown author of tdm_flagtest.vmf which served as a basis for my ctf entities.

The doorways with six glass panels are from the Valve DM_Lockdown vmf file. All other brushwork is new.

The creators of the HL2CTF mod for their feedback.

The guys and gals at steampowered.com and snarkpit.net for their feedback.

Half-Life 2: Deathmatch Prison Riot 2 (HL2DM)

by keved
INSTALLATION:

Put all files into ..\Valve\Steam\SteamApps\yourusername\half-life 2 deathmatch\hl2mp\maps\

CREDITS:

The doorways with six glass panels are from the Valve DM_Lockdown vmf file. All other brushwork is new.

The guys and gals at steampowered.com and snarkpit.net for their feedback. In particular, the following people for giving more feedback than most: Menthol, Mikee, Nox, Orpheus, Dietz, Infamy.

The creators of the HL2CTF mod for their feedback.

XGibbousX for his normal map creation scripts.

INFORMATION:

The layout for this free-for-all deathmatch level is largely based upon my capture-the-flag level of the same name.

TEXTURES:

New normal map versions of a number of the standard HL2 Valve textures have been used in this level. All new textures have been included in the bsp for ease of distribution.

Some Counter-Strike:Source props have been used and also included into the bsp.

Counter Strike Source de_Sandbox

by Coestar
Beta
This is a "tiny/break" style map that derives a certain amount of inspiration from Supa's breakhive. If you've seen his map, then you'll know what I'm talking about.

I've decided to post this one early this time to get some helpful feedback and beta testing before I call it "released". Hopefully this will help improve my final version.

General Map Info (08/22/2005)
############################
  • There is a large amount of breakable objects making up the castle's walls. When the bomb goes off, the entire roof of the castle explodes!
  • The dumptruck brush model will possibly be replaced with a 3DMax model, though I unfortunately have absolutely no knowledge on how to turn a 3DMax model into an HL2 model... need help there. This may possibly apply to the bucket and shovel too.
  • The layout and castle are due to be changed, I don't really feel like it's current state makes for good gameplay.
  • When the layout and castle are updated, I will put beta 1 up for download for gameplay testing and feedback, possibly this week.
############################

Check out the screens, I hope you like it. :)

Half-Life 2: Deathmatch Prison Riot 1 (HL2DM)

by keved
INSTALLATION:

Put all files into ..\Valve\Steam\SteamApps\yourusername\half-life 2 deathmatch\hl2mp\maps\

CREDITS:

The doorways with six glass panels are from the Valve DM_Lockdown vmf file. All other brushwork is new.

The guys and gals at steampowered.com and snarkpit.net for their feedback. In particular, the following people for giving more feedback than most: Menthol, Mikee, Nox, Orpheus, Dietz, Infamy.

The creators of the HL2CTF mod for their feedback.

XGibbousX for his normal map creation scripts.

INFORMATION:

The layout for this free-for-all deathmatch level is largely based upon my capture-the-flag level of the same name.

TEXTURES:

New normal map versions of a number of the standard HL2 Valve textures have been used in this level. All new textures have been included in the bsp for ease of distribution.

Some Counter-Strike:Source props have been used and also included into the bsp.

Counter Strike Source de_BigShell

by Coestar
Beta
This map is currently underway, with the help of a friend. It is unknown at this time exactly how long it will take, but the idea is to completely and acurately recreate a major section of the Big Shell from Metal Gear Solid 2. I plan to give major credit in an obvious way to Konami for being just plan awesome, so hopefully if ever they see the map they won't come smashing my door down. :P

Anyway, I don't think they'll get mad about a tribute from a big fan to one of the greatest series of games ever made. :)

More info to come soon, and screens!

Counter Strike Source BreakMines

by Coestar
Beta
Breakmines, the next in my series of breakable maps, is taking place in (omfg you guessed it) some mines. Completely underground, mid-level starting area. I suppose it will be rather similar to Red Faction's levels in that you'll be digging from one room to the next. I also want to attempt a drivable mine cart and more. More to come soon.

Half-Life 2: Deathmatch DM_Frankenstein

Beta
This is a Deathmatch map. I called it Frankenstein because I am going to have frankenstein's lab in the map with lots of cool electricity effects and a random lightning strike. It is really hard to make this map because there is a BIG lack of castle textures and there are NO castle props. I used to have it be raised about 100ft off the ground with bridges connecting some towers and stuff but I had to delete about 50% of the map because the bridge idea was not feasible.

Counter Strike CS_Arcane

Here is the Secret and hidden Mountain train station Arcane. Terrorist were trying to intercept top a secret cargo shipment but failed and now are taking hostages. Your goal is to rescue them or hold the base at all costs!

Half-Life 2: Deathmatch DM_Dwarf

Beta
DM_Dwarf
Designed for 2-6 players
7 Spawnpoints
~30 Custom models!

Imagine wandering through a city block made of giant books... carrying a Duracell battery that's as tall as you... hiding in a Subway baguette and firing meatballs at your enemies!

If it sounds good to you then you're in for a pretty cool experience.

Half-Life 2: Deathmatch Dm_valley

This map is originally based on a map called "halo" made for HLDM. It was supposed to be a half-life variant of the map "blood gulch" from the game halo. Half-life?s graphics engine didnt manage to render a landscape similar to bloodgulch and forced me to make the map into an "L" shape.Since i had played blood gulch with my friends with "rocket launchers only" and had a damn good time with them the night before i started with "halo", i thought it would be fun to see if it was as fun to play with "rocket launchers only" in my HLDM map.The map looked like hell and had alot of visual flaws, though it was not meant to be beautiful since I mainly made it to improve my skills in how to make realistic terrain.

Despite its ugglyness, the map turned out to be a huge success during "LD-LAN #1", a LAN for swedish mappers held in Gothemburg a few times a year. Everyone loved the idea of running around with rocket launchers.

When HL2DM was released i thought it would be fun to make a follow-up on the old "halo" map.

And so it begun, the creation of Dm_valley.

Originally, the map was meant to be very similar to its predecessor, although many of my friends thought it would be more fun, and challenging, if I made it straight, instead of the old "L" shape. After that, things has evolved quite a bit. At first, the map was intended to have to exactly the same bases with only one route between them. However during some gametests one way turned out to be insignificant, so I made two more around the main route, creating a chocke-point in the middle aswell as sideways for the sneaky bastards. I made a unique base for each team to make the map feel more alive and not so dull.

I took alot inspiration from dm_island17 when creating the rebelbase, as you easily can see if you compare the maps.

After seeing a great nasty cool bridge on the map dm_lake i got very dissapointed when you couldnt run up on it, and I thought that I would add a bridge on Dm_valley from where you could get a great advantage over your oponents to make it more unique and fun to play, aswell as adding some eyecandy.

The gameplay of the map is extremely fast paced since everyone respawns with a rocket launcher in addition to the original kit. The map has great support for teamplay but works just as fine with the good old deathmatch mode.

The map is now released and below is the readme, although the personal comments in the thanks to list has been removed to save some space:
<><><><><><><><><><><><><><><><><><><><><><><><><
Dm_valley V 1.0
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Release date: August 5 2005, Gothenburg, Sweden
Half-Life 2 Deathmatch (HL2DM)

Title: Dm_valley v 1.0
Name: Dm_valley.bsp
Author: Filip "MisterBister" Coulianos
Email address: f_misterbister@hotmail.com
URL: none specific.
Description:

A fast paced deathmatch map where all the players respawn into the mayhem with rocket launchers in a big valley.
The map is originally created with teamplay in mind as each team respawns in a separate base,
but the map works just as fine in Deathmatch.

Play information

Deathmatch: Yes (4-12+)
Team deathmatch: Yes (6-16+)
New sounds: no
New graphics: yes
New music: no

Construction:

Base: none
Editor: Hammer World Editor V4
Other progs: Batchcompiler
Known bugs: Texture problems may appear with Nvidia cards.
Build time: 6 months

Thanks to:

My mom and dad, My girlfriend Karin, Satchmo, Frissi, Habboi, BlisTer, Orpheus, Myrk-, Addicted to Morphine ,Spartan, Hugh, MoneyShot, ReNo, Crono, Dark_Kilauea, Pureferret, mazemaster, CrazySteve, Underdog, dragonfliet, Grim Reaper, wiggle987, IZaNaGI, seppe, Dead-Inside, Spas12, Vash., Blink, habboi, YokaI, vasko, Yoshi, cur_sed,Athlete{UK}, mabufo, Lonedog, Xlator, Wolf/Sky, Olleman, Coldblooded, Westberg, Lingon geisha, Bladebitch, Alucard, NotueRn, Kobi the leopard, Fenix, Twiggy, Teddybear, Ace, RatFace, Namron, Toor-, Skunken, Ank4, Frank_Desembler, Synthetiq, Clawfinger, Klasse, Skumtomten, Surfer, XPerience, Nilesh and Juim

Additional thanks to:
The Snarkpit community.
The Leveldesign community.
The Interlopers community.
The Halflife.nu community.
The Valve company.

Special thanks to YOU for reading this document and for downloading this map.

Other notes:

If you have a server with this map, you may notice that people cannot download the map directly from the server
via steam. This problem appears since this maps file size is bigger than the maximum file size that Valve has allowed
a HL2DM server to upload. This problem can be solved by entering this command in the console:
"net_maxfilesize 30"

If you have suggestions, feedback or anything you want to tell me, please don't hesitate to send me an email:
f_misterbister@hotmail.com

? 2005 Filip "MisterBister" Coulianos