Snarkpit Maps Archive

Half-Life 2: Deathmatch dm_combine_seige beta

by Jacfu
Beta
This map started as a simple killbox-type level that somehow evolved to what it is now, thank heavens...
I used some custom textures ( mostly combine/citadel themed ones ) that I modified
in photoshop cs. It is the first time I'm using custom textures and that's the purpose
of this map really.

Half-Life 2: Deathmatch dm_shipshape_b1

Beta
map in the shape of a ship

notes:

it's big

it's outside

Fortress Forever FF_Startec

by GeENiE
this is my first Source map release.
its a fast paced CTF map

for Fortress forever

Natural Selection (HL) ns_siegeroomrush_v2

Very large map, 11 res for rines, 17 for aliens, essentially only 2 rooms to hold before the aliens are attacking the marine base.
Marines can rush early and take out 1 hive to slow the aliens down but unless against noobs are unlikely to push further.

Alterations since v1 will make "big room" a greater asset to hold in the game and increase gameplay, aliens have their own door to enter the siege room but if the marines hold the "ledge to defend" they will be able to close an "emergency door" buying them an extra 120 seconds using a weld point.
Changeable room in v1 has been downgraded to "not so changeable room" since the large moving walls were most likely responsible for server crashes.

*If you cannot connect to servers running ns_siegeroomrush_v2 you probably have an old version as i never called any "beta" etc, i just recompiled. To get it working download the zip from filefront and extract the files into your ns directory (overwrite all) or delete the bsp in ns\maps and try connecting to the server again.

Half-Life 2: Other... Skies

Beta
The Sky Project 1.0 is a map design and inspiered by the "space" maps for Quake 3 Arena. You find yourself high in the skies with lots of platforms to jump on. The massive amount of platforms and positions of these platforms makes you eligible to do almost any jump. The map is designed by Vegard "Weeper" Mortensen who also made de_nukes, a remake of de_nuke for cs source.

Half-Life 2: Deathmatch dm_walkway

by dewdle
Beta
A medium sized open hl2dm map.
It seems to play really well with around 8 people but could probably play well up to about 16.

Weapons are generously dished out, shotgun and rpg are probably the best suited, I also positioned the crossbow in a "sniper" spot, though you can be ferreted out quite easily.

All in all fairly balanced, fast paced and enjoyable. Hope you like.

Half-Life 2: Deathmatch DM_Habitrail v3_6

Beta
I've been working on this on and off for over a year. I've completely
rebuilt this map from scratch about 3 times now, due to problems
in compiling, and unhapiness with certain areas. I'm constantly reworking sections.

For the most part it is new textures, but I may need to re-work them andor change them out.

I'm going for more of an underground facility look, but others have said it looks more like a space station.

Right now I'm more worried about flow and architecture than lighting
and weapon placement.

If I do complete this, it will be my first offical map release.
Unfortunately I do not have a playable version of it fully compiled yet.

The shots here suggest it is strictly a close-quartered, doom-style corridor map, but I plan on adding several large rooms.

Any suggestions good or bad from the shots would be helpful, thanks.

*Note> I just gave this map a complete overhaul in the last few months, it's still got a long way to go though.

Half-Life: Deathmatch Baal-Peor's Water & Power

Large multi-leveled arena for Half-Life Deathmatch, suggested for two to eight players. The killing ring consists of Gauss traps, exploding boxes and other obstacles. To get the best weapons you have to swim to get 'em but be careful, other players can flip the switch and fry you! Chock full of custom textures by Baal himself.

All comments welcomed!

Half-Life: Deathmatch Baal-Peor's Two Towers

Multi-leveled indoors & outdoor arenas including several elemental traps: two towers with baal-guns. A multi-platformed arena for vanilla Half-Life Deathmatch. 40+ new textures by Baal-Peor to enhance a fast-action, face-to-face deathmatch experience. Check it out!

All comments welcomed!

Half-Life Baal-Peor's Enoch Manifesto

for Half-Life 0
Beta
Enoch Manifesto is an awesome single-player MOD that features tons of new graphics, textures and also gives the player the ability to murder in a theater, pawn shop, auto store, snow-capped mountain, etc. This mission pack also features the sub-level "The Leech Pits" in which the demo version was released in mid 2000. 9 levels total.

All comments welcomed!

Half-Life: Deathmatch Baal-Peor's Edom Approaches

Based on an idea from 1995. Baal-Peor's Edom Approaches (aka: Babel's Concave Monastary) is a 2 to 4 player deathmatch level with no Half-Life textures at all. This medium-sized level features 55 new graphics to enhance your killing fun!

All comments welcomed!

Half-Life 2: Deathmatch dm_deadhorse

Beta
Finally across the line with this one.

DM / TDM map 2-8 players