Snarkpit Maps Archive

Team Fortress 2 rctf_push

by Ch402
Beta
This map is a new take on CTF, however im unsure if this has been done, i claim it to be an original idea on my part at least, and hope it catches on.

Rather than running to the other base to steal the flag, the player must pick up the flag from their side and try to get it to the other team, similar to one flag ctf in other games, this method grants players the opportunity to cut off the opposing team and proceed themselves, creating more strategic options than one flag.

The map itself, Is suspended above water on top of 2 rocks, fitting with the themes and styles of TF2, the bases are in places which seem stupidly awkward, propped up high on rocks.

Cover is plentiful however restricted from being "too" covered, barriers are curved on one side to make attacking a little more awkward for pyros, and the map fully exploits rocket jumping and double jumping with the scout (ie, barriers can be double jumped, health in out of reach places, alternate route for soldier or demo whilst not being specifically better)

NOTE::NOTE::NOTE::NOTE

I KNOW IT HAS BUGS

I started and finished this edition today.

Current bugs are as follows

'purple checks'

Falling into water gets stuck too easy (i intended it to be an alternate route to people who could use mine jumping, it will take 2 or one if you are realy good timing)

Still awkward gameplay in certain areas such as under the base, because this is currently only a visual aspect

when i create lighting the check problem should be fixed.

Team Fortress 2 KotH_Twisted

Star map!
Updated! Enjoy this new, bug-free (I think) version of Twisted. Version 4, now with a sky and no spawning into an enemy's base.

Been a while since I've been here, but I'm still alive. (Cue Portal credits)

Twisted is a cell shaded style King of the Hill style map. (Cell shaded so that I could get the idea on the web faster)

Gameplay:

Each team has a timer pre-set to ten minutes, when a team captures "The Hill" the corresponding timer is activated. The time pauses when the opposing team captures "The Hill" as well as the opposing teams timer starts.

Each teams timer never resets until one team wins the round; thus, the team how holds the hill for a combined total of ten minutes will win. (This goes along the ideas set by Valve about insuring games will not last an excessive amount of time.)

This build would have been done sooner, but I overloaded vbis in the process and had to painstakingly remove many brushes.

Your comments are appreciated and may be helpful in future maps, but adding more architecture on this map is out of the question.

Please note: The map is hosted at MegaUpload, so you will go through a portal ad page.

Natural Selection (HL) Firefly

This is my first Natural-Selection map. It is a combat map set on a spaceship with the usual futuristic theme that Natural-Selection holds.

Half-Life 2: Deathmatch dm_biological

by dewdle
My map for the twhl compo24.
Set in a fantasy-esque biological testing centre with a deep autumn orangey look. Should run up to 32 players, it's quite big so large amounts of players suit it better.
Thanks to everyone for crits and comments on it. Hope you like :)

Half-Life 2: Deathmatch Vapour

by Trapt
My entry for the TWHL Map From Layout competition.

I made the most of the map in about 2 days, but I spent most of the time porting all the materials and such over and figuring out little bugs. Still a couple of little issues which I can't be bothered fixing.

To play, just unzip the archive into your hl2mp folder and run it. The zip has the folder structures and such all set up correctly so all custom materials should work.

Credit to Team Dystopia for some of the custom materials and models (including some of my own, since I'm on the team).

Thanks to Dewdle for uploading and Rabid for hosting.

Enjoy.

Counter Strike Source de_arcticstorm

This is modifyed cs_arcticstorm to "de_" version (with bombsites). There are some new places (hole in the wall, new elevator and additional corridor upstairs. Now terrorists start outsite facility closer to complex enterance.

BRIEFING:

Terrorists are trying to destroy important facility - the complex of chemical and biological laboratories. Also here are made wiruses...

OBJECTIVES:

Counter-Terrorists: It's very important to prevent this secret facility from destruction. For sure all personel has been evacuated by helicopter.

Terrorists: These bustards are making danger weapon. We have to blow them up!

SPECIAL THANKS TO:

Assault Support Team - http://www.ast.oz.pl

BYQ Community - http://www.byq.netarteria.eu

Designed and made by:
Artur Schmidt (-[PREDATOR]-) PL
e-mail: predator_koszalin2003@wp.pl
Compiled: 31.10(OCT).2007
((C) 2006-2007)

Counter Strike Source cs_cityride

Attention:

The patch has been released. You can download it from link below:

1.02:

http://www.predator.netarteria.eu/files/maps/cs_cityride_pache_1.02.rar

http://predator-koszalin2004.fm.interia.pl/files/cs_cityride_pache_1.02.rar

1.01:

http://www.predator.netarteria.eu/files/maps/cs_cityride_pache_1.01.rar

http://predator-koszalin2004.fm.interia.pl/files/cs_cityride_pache_1.01.rar

Changes are listed below

Briefing:

Terrorists attacked a city restaurant taking hostages. They want to take away with restaurant's chief, to do an execution.

Police don't know that this man cooperates with mafia, that is hostile for attacking terrorists. Someone saw two trucks with armed mens in. They call police and gave terrorists' movement direction. Police informated by phone restaurent's menager to evacuate building. Counter-terrorist vehicles arrived before terrorists take control on all restautrant. Manager and some his personel want escape after take money. It was too late...

Counter-terrorists' objectives are to take 4 hostages to hostage rescue zone to police apc.

About:

File able to download is within bots waypoints (.nav type), and map file offcourse (.bsp type), 3 new textures (Hessi's france_wood2, and two logos - first from building, second is in secret area) (7 texture files), and text file, and also soundscape file. File size: 3.14 MB (rar type).

Have a nice fun.

Map updates:

10.01.2007 - PATCH 1.02:
  • Added .res file. It's seems file from download lists folder doesn't make client download all map files from serwer.
05.01.2007 - PACHE 1.01:
  • Added overview
  • Solved materials (texture - metalmetalpipe_001b) missing problem,
  • Added download list file. From now servers' clients can download all map files from server.
26.03.2006:
-The first official full version.

Counter Strike Source de_spaceship_fy

DE_SPACESHIP - Demolition (16x16 spawnpoints) 1.00

BRIEFING:

Few years later, somewhere in deep space where human species are exploring the universe, terrorism still exist. Terrorists are waiting now for adequate time to attack.

It's time... The expedition's space ship's trajectory is near to the terrorists hiding-place. It's rightly occasion to steal the ship. First of all they have to destroy main core to make escape impossible. But first time something goes wrong and first stormers has died. So the second drop goes ...

SPECIAL THANKS TO:

BETA TESTERS:
  • Hejduk
  • Ponczek
  • Osek
  • Lezak
  • Jarhead
  • DemQs
  • Swiezak
  • Santana
Designed and made by:
Artur Schmidt (-[PREDATOR]-) PL
e-mail: predator_koszalin2003@wp.pl
Compiled: 30.04.2007
((C) 2007)

Have a nice fun.

Counter Strike cs_snowhidingplace

Cold, snow, dark, no one on the streets - the best time to attack. Police investigators finally discovered terrorists' hiding-place in the city. Terrorists have taken the one hostage. CTs are storming at the night.

Half-Life: Deathmatch dm_parking

Map is a low levels of science complex. There are parking, cannals, reception office, and other. As a bonus I can tell that there is a secret place in the map.

Half-Life: Deathmatch floracomplex

Experimental plants complex. Remember, "plants" - not warriors. That they are in this place - it was only my imagination, which appeared from paper to the computer.
There are 5 areas:
  • On the North is small room with plants and small hole in the roof. Also there is hidden in brushes enterance to the small canal. In center is compare to the H&K MP210.
  • Estern side of the map - it's storage with many crates. In this area is shotgun. Under the rooftop is control room.
  • Southern side of the complex - railway station. There also is "gauss".
  • In Western side is big room with plants - something like a park with river and lamps. Under the
bridge are "snarks".
  • Center of the map are bridges covered glass. Under the bridges is water where is "hornetgun".

Half-Life: Deathmatch understation

Underground train station.

If normal download URL won't work, try to use a mirror 1 link and if You could informate me by sending P.M. or giving comment.