Re: cs_daybreak
Posted by Belgarion on
Sat Oct 1st 2005 at 7:28pm
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Oh man. Don't remove that fog. That fog looks incredible. It may not help the photo-realistic goal though, but you are certainly on the right track. Second shot in particular has that "wow" effect. Looks amazing. You must finish this.
Re: cs_daybreak
Posted by Atrocity on
Sat Oct 1st 2005 at 7:44pm
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HeHe, thanks man. I'm actually debating on what I want to do right now. I through about making the map just that area you see with the train and the canal, and making a HL2DM map, or I was also thinking of re-working that area into a counterstrike map. I'm not sure what to do yet so any suggestions would be fine.
Re: cs_daybreak
Posted by Atrocity on
Sat Oct 1st 2005 at 8:28pm
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True I'm just trying to decide what I should do first.
Re: cs_daybreak
Posted by Andrei on
Sat Oct 1st 2005 at 9:34pm
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I think you should keep the fog in there but make it less dense. Oh,
and giving it a color similar to the one of the low-altitude clouds
would make it blend very well with the skybox, making it more
realistic. Other than that, it looks quite nice. I really like pics #1
and #3. :biggrin:
Re: cs_daybreak
Posted by SpiKeRs on
Sat Oct 1st 2005 at 9:42pm
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Looking good some nice detail, however the sandy part in pic 3 could do
with more stuff on it, some trashed vehicles, barrels etc or maybe have
some deeper water there just to break up the repetitiveness of it.
Pic 1 looks great, very colourful. However the building is a little
bland, could do with more on it. Try adding a few decals to break it up.
The fog...I would keep it but make it a whole lot weaker so it only
slightly mists over stuff in the distance, not turns stuff to white
like your other 2 shots.
Hello there.
Re: cs_daybreak
Posted by Andrei on
Sat Oct 1st 2005 at 10:06pm
Posted
2005-10-01 10:06pm
Andrei
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Oh, and I would make the screenies 800x600 next time so as not to block the whole screen. :smile:
Re: cs_daybreak
Posted by habboi on
Sat Oct 1st 2005 at 10:12pm
Posted
2005-10-01 10:12pm
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I predict a HL2DM map and the fog should be just slightly less thick as the bridge picture shows whiteness which I think is horrible in most maps!
Your architecture is stunning and blows me away!
Re: cs_daybreak
Posted by Atrocity on
Sun Oct 2nd 2005 at 12:02am
Posted
2005-10-02 12:02am
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Hey thanks guys. I guess since it seems to be favored the idea of it
being a DM map shall go. I have not done much layout wise because it
was orginally going to be a beauty only map. How ever the idea of
making it a DM map a few options have arised.
Should I make it like it is with 2 main layers ofr fighting perhaps put
the RPG in the middle of the canal area? Or should I attempt to come up
with some more to attach on to this?
What do you guys think?
Re: cs_daybreak
Posted by satchmo on
Sun Oct 2nd 2005 at 3:10am
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In an arena this large, I would imagine a crossbow and rocket launcher
would be nice. Especially with the fog effect, it'll diminish
their fire power a bit, making it more balanced. But I bet the
sniping would be fun.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: cs_daybreak
Posted by Atrocity on
Sun Oct 2nd 2005 at 12:34pm
Posted
2005-10-02 12:34pm
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Do you guys think this would make a nice arena map? I coud add more
things to hide behind, and the FPS should be perfectly fine anyways.
Re: cs_daybreak
Posted by Atrocity on
Sun Oct 2nd 2005 at 2:34pm
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Well I can make this a large area, I'm just unsure what to make the
rest, meaning the areas which this would connect too. I actually have a
hallway that is suspsoed to go to a new area but I have no specfific
ideas.
Should I tie it more into the HL2 theme by adding a citidel, and some crows n stuff?
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I mean you could make a perfectly good HL2DM map that is arena
styled. dm_hydro was pretty much an arena. A gorgeous
arena, but an arena none the less.
I'm kind of sick of the whole HL2 theme... I'd go for something else if you could.
Re: cs_daybreak
Posted by Andrei on
Sun Oct 2nd 2005 at 3:19pm
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I don't think the theme is that important if the map looks good and plays well.
Re: cs_daybreak
Posted by Atrocity on
Sun Oct 2nd 2005 at 3:49pm
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Good call morphine, well I will add the fog back into the map, try
changing it to the color of the low lying clouds that are mixed with
the sun to see if I can get a golden like fog going. "Like the orangish
fog on the canals at the end" and then start some weapon placement and
spawn placement, and then work on getting all these CS textures
converted over to HL2DM, and hopefully we can have somekind of beta
test soon.
Re: cs_daybreak
Posted by habboi on
Mon Oct 3rd 2005 at 3:47pm
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When i saw it I didn't see a HL2 theme! It looks different for sure!
Ok a DM is good!
Work on the Z axis and if you want interest then add a trap where the RPG is to add shock and it makes it worth getting...
E.g. if I placed it on a far island I would put a crossbow nearby for others to shoot!
Or maybe i'd have pirahna waters...
Re: cs_daybreak
Posted by Myrk- on
Mon Oct 3rd 2005 at 4:53pm
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Well from the images the cloud fog looks sweet, but I know it'll be different in game. Looks good, but bit too HL2 SP type.
-[Better to be Honest than Kind]-
Re: cs_daybreak
Posted by Atrocity on
Mon Oct 3rd 2005 at 6:35pm
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Thanks for the comments, I'm actually goign to give the fog a little
bit of color like the orange fog in the dusk areas of the canals. I'm
thinking of like a yellowish gold color shall do.
I will work on it more tonight.
Re: cs_daybreak
Posted by Atrocity on
Wed Oct 5th 2005 at 11:42pm
Posted
2005-10-05 11:42pm
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Update: Did some geometry work, I also removed the fog, it was not
working as planned. I need ot rework a few things and add in some extra
areas and get a beta ready.
Re: cs_daybreak
Posted by MisterBister on
Thu Oct 6th 2005 at 6:31am
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Very impressing, i can see nothing that is out of place. Just keep on going =).
Re: cs_daybreak
Posted by Jinx on
Mon Oct 10th 2005 at 11:42am
Posted
2005-10-10 11:42am
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Those screenies are just beautiful, keep up the good work. I suck at creating 'realistic' environments so I'm waayyy jealous lol.
Re: cs_daybreak
Posted by Atrocity on
Tue Oct 11th 2005 at 7:43pm
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thanks man, I don't always have that creative kick to make awesome "un-realistic" [for lack of a better word] environments. I need to continue working on that but I was summonded to fix things for my Hl2CTF levels.
Re: cs_daybreak
Posted by Atrocity on
Mon Oct 17th 2005 at 5:03pm
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Well I have done a little geometry changes here and there and optimized somethings. I need to get some new pictures because I need to keep this thread alive, however I am being buried under my work for HL2CTF and not able to work on my HL2DM mork...... makes me kind of sad.
Re: cs_daybreak
Posted by G.Ballblue on
Mon Oct 17th 2005 at 5:16pm
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I can't find anything wrong with the screenshots shown -- show us an update so we can see how the maps progressing, 'cause I think everybody's pretty impressed with the screens you've been showing us :razz:
The map looks good, but the only thing I can think of is that the map is a bit lifeless. Since it looks as though you're debating whether or not to make it HL2 or HL2DM. Try to get a weapon sitting on the floor or something so we can get an idea of what the map will look in the future, or something.
Re: cs_daybreak
Posted by Atrocity on
Tue Nov 15th 2005 at 7:01pm
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Sorry I have not updated this in a while. I'm really busy because im finishing a HL2CTF map. I actually opened this the other day and decided to touch some things up. I need to get some new shots for you guys.