Re: SPLA Map
Posted by Dr Brasso on
Tue Nov 25th 2003 at 4:59pm
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Er.....yep.....
Doc B... :dodgy:
Re: SPLA Map
Posted by G4MER on
Tue Nov 25th 2003 at 6:19pm
G4MER
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I blame Orphus.. :rolleyes:
Re: SPLA Map
Posted by Crackerjack on
Tue Nov 25th 2003 at 9:14pm
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Doc you map is a bit awckward... Needs to be less flat on the cieling in the walls... It looks like a box with pips and a catwalk to be honest. Im not sure if I like the lighting either.
Re: SPLA Map
Posted by Dr Brasso on
Tue Nov 25th 2003 at 10:02pm
Posted
2003-11-25 10:02pm
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anything else that you dont like?....seems like these points boil to personal taste......
Doc Brass...
still not done yet either btw.....
Re: SPLA Map
Posted by Gollum on
Tue Nov 25th 2003 at 10:07pm
Posted
2003-11-25 10:07pm
Gollum
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I have to agree with Crackerjack about the boxiness - the screens seem to show a "simple hull filled in with details". I like the atmosphere a lot, but I think it might benefit from more "hull detail". As it stands, it may suffer from surprisingly dull gameplay as a result of simple "main shapes".
Re: SPLA Map
Posted by Orpheus on
Tue Nov 25th 2003 at 10:14pm
Posted
2003-11-25 10:14pm
Orpheus
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when i see good effort, swatted so hard, it makes me wonder what you guys are afraid to say to me about my crap :/
i almost removed my section in the pitcrew map when i couldn't originally reduce the planes error.. it was removed in one version, but when i remembered the 17 build i put it back..
remember guys, tact.. honesty above all, but tact.
i have to say, the transition between contents and container is marked brassman.. but on a good note.. many rooms in real life contain pretty items in a bland area.
Re: SPLA Map
Posted by Gollum on
Tue Nov 25th 2003 at 10:18pm
Posted
2003-11-25 10:18pm
Gollum
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Just offering an opinion on how it might be improved. That's not to say I don't like it - I'd just love to see this sort of atmosphere combined with a more interesting layout :smile:
No swatting intended! I still think it looks good, even "as is". Besides - just because I think something is wrong doesn't mean it is wrong!
Keep up the good work Doc.
Re: SPLA Map
Posted by Crackerjack on
Tue Nov 25th 2003 at 10:48pm
Posted
2003-11-25 10:48pm
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Abs love Doc and his work.. not trying to put him down at all.. sorry if i cam across that way Doc.. I just think these guys, including myself, need a kick in the ass to compete with the previous one.
Re: SPLA Map
Posted by Dr Brasso on
Wed Nov 26th 2003 at 12:10am
Posted
2003-11-26 12:10am
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.....on that we can certainly agree CJ.... :wink:
no offense taken gents.....you KNOW when im pissed, and this aint even close... :smile: the truth is a painful, yet necessary being.... :wink:
bare in mind, i have made and used all my textures, etc, and it is a time consuming task, compounded by alot of trial and error, and compile time....
i agree, its a bit squared off even after attempts to do otherwise, staying within certain limits, has proven itself to be.....a bit demanding
life is good.....my r's are great... :heee:
Doc Brass... :dodgy:
Re: SPLA Map
Posted by Gorbachev on
Wed Nov 26th 2003 at 4:54am
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Location: Vancouver, BC, Canada
Sorry I've been so time consumed lately, but I'm slowly getting more time. I know what texture theme my map is using and stuff, and the layout is essentially planned. I just need an update on the last known criteria (I don't have time to read through 40 pages of posts :razz: ) Thanks in advance.
Re: SPLA Map
Posted by Wild Card on
Wed Nov 26th 2003 at 2:13pm
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Location: Ontario, Canada
Gorb the best I can say is look at screens of the other ppls work and make something as such.
Re: SPLA Map
Posted by Dr Brasso on
Wed Nov 26th 2003 at 4:05pm
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id say leave my screens out of the mix unless you wanna take some s**t there gorby... :smile: im in the basement... :heee:
updated again....and finalized....f**k it, im done....
[simg]http://www.snarkpit.com/pits/dr brasso/pitcrew2/SSB_01.jpg [/simg]
note....roof "lumps"...
[simg]http://www.snarkpit.com/pits/dr brasso/pitcrew2/SSB_02.jpg [/simg]
Doc Brass... :dodgy:
Re: SPLA Map
Posted by mazemaster on
Wed Nov 26th 2003 at 4:31pm
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Feb 12th 2002
For chains you can do the folliwing:
make the texture for the chain with every other chain link, like so:
O O O O O O O O O O
Then take that and put it on a really thin brushfasing east/west. Now take the same texture, and put it on a really thin brush facing north/south, but offset the texture a bit so that it looks like the links from east-west are interlocking with the links from north south. directly from the side it will be like this (note that if you were to rotate the view the -'s would actually be loops:
O-O-O-O-O-O-O-O-O
Also be sure to make the non-chain part see-through.
Re: SPLA Map
Posted by Dr Brasso on
Wed Nov 26th 2003 at 4:41pm
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thanx mazey, i appreciate that....*tucks away for future use.....
chains are gone, i cant stand em....besides theres a prob with the #0000fff pallete point apparently, canna get rid da blue.....grr....and i'd have to make new textures for em too, (they are a bit clean for my tastes....)
.....and to be quite brutally honest, i need a break from this map.....
*scurries off to contemplate next project, whilst yet another "final"compile takes place as we speak..... :heee:
Doc Brass... :dodgy:
Re: SPLA Map
Posted by mazemaster on
Wed Nov 26th 2003 at 5:21pm
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Feb 12th 2002
Oh dear, the next generation map better not be released before the first one is done... That would be embarassing.
Re: SPLA Map
Posted by Wild Card on
Wed Nov 26th 2003 at 6:05pm
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Location: Ontario, Canada
It might happend but I dont think so.
Doc Brasso, you have the map right? If you do, connect your section and send it to me.
Re: SPLA Map
Posted by Tracer Bullet on
Wed Nov 26th 2003 at 6:23pm
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May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
Yay! finals are next week. I should be able to start my section pretty soon.
Re: SPLA Map
Posted by 2dmin on
Thu Nov 27th 2003 at 10:34am
Posted
2003-11-27 10:34am
2dmin
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erm... whats wrong with that sentence :razz:
his final exams are next week ...
Re: SPLA Map
Posted by Gollum on
Thu Nov 27th 2003 at 10:45am
Posted
2003-11-27 10:45am
Gollum
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It expresses an attitude as well as a proposition......dumbass :biggrin: The proposition is true no doubt, but the attitude is suspect.
Re: SPLA Map
Posted by G4MER on
Thu Nov 27th 2003 at 1:03pm
G4MER
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Be damn glad Gollum is not the one giving you your finals next week.. I fear he would fail you.
Gollum I bet you have a Red marker in your pocket, or on your desk.. dont ya.. heh..
($)
Re: SPLA Map
Posted by Orpheus on
Thu Nov 27th 2003 at 1:48pm
Orpheus
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hides sharpie
i wouldn't know a thing about black markers.. none of my 250+ movies ave a thing written on each disc :heee:
Re: SPLA Map
Posted by Wild Card on
Thu Nov 27th 2003 at 1:52pm
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Location: Ontario, Canada
magic markers and a black light eh Orph :razz:
Re: SPLA Map
Posted by Sinner_D on
Fri Nov 28th 2003 at 5:23am
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Oct 11th 2002
Occupation: Freelance mapper
Location: Sandiego, CA
just posting to let everyone know im still alive...lol, so has brasso finished his part on the map? i havent recieved it yet.
and i STILL havent recieved factory.wad MS...what u waitin for? :razz:
Re: SPLA Map
Posted by Dr Brasso on
Fri Nov 28th 2003 at 5:25am
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putting together the wad, and the other sheit...will put a link up in a bit....
oh them thateth built and are about to build, lendeth me your ears.....we haveth much to discusseth
....in other words, pm me... :heee:
Doc Brass... :dodgy:
are you next sinner?.....
edit....is that timing or what??....roflmao
Re: SPLA Map
Posted by Sinner_D on
Fri Nov 28th 2003 at 9:30am
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Location: Sandiego, CA
no horn is next...bu i would still like a copy of the build sofar when ur done. so PM me the link when ur ready. and dont forget, dont post links in the forums. :biggrin:
lol...3 minute responce time, damn ur good :razz:
Re: SPLA Map
Posted by Wild Card on
Fri Nov 28th 2003 at 1:04pm
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Location: Ontario, Canada
Someone care to PM me the link as well please.
Re: SPLA Map
Posted by Dr Brasso on
Sat Nov 29th 2003 at 7:25pm
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links up, and sent to those applicable.....questions?...pm me... :wink:
Doc Brass... :dodgy:
Re: SPLA Map
Posted by Wild Card on
Sat Nov 29th 2003 at 8:23pm
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thanks Brasso, received PM, just dont remove the link, I still havent downloaded.
Re: SPLA Map
Posted by Crackerjack on
Sat Nov 29th 2003 at 10:57pm
Posted
2003-11-29 10:57pm
264 posts
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Registered:
Feb 28th 2003
Location: DC
I have an updated version of the Factory.wad with textures that were made for me I used in TS_Abandoned made by Evert... I cant release those till the map is complete. So I am working super hard for it to be done.
Re: SPLA Map
Posted by Wild Card on
Sat Nov 29th 2003 at 11:00pm
Posted
2003-11-29 11:00pm
2321 posts
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Registered:
May 20th 2002
Occupation: IT Consultant
Location: Ontario, Canada
ok doc B I gots the downloads thanks
[edit]
The final rmf file with your section isnt loading up, its corupted. Can you try again?
Re: SPLA Map
Posted by Sinner_D on
Sat Nov 29th 2003 at 11:37pm
Posted
2003-11-29 11:37pm
376 posts
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Registered:
Oct 11th 2002
Occupation: Freelance mapper
Location: Sandiego, CA
i havent gotten PM with link
Re: SPLA Map
Posted by Dr Brasso on
Sun Nov 30th 2003 at 12:49am
Posted
2003-11-30 12:49am
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there seems to be a problem with my pit at the moment man....kinda hangin to see what happens....zip that i have works fine for me tho...holler if i should send it another way
Doc Brass... :dodgy:
Re: SPLA Map
Posted by Dr Brasso on
Sun Nov 30th 2003 at 12:55am
Posted
2003-11-30 12:55am
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msn Brasso...go now
Doc B
Re: SPLA Map
Posted by Wild Card on
Sun Nov 30th 2003 at 12:56am
Posted
2003-11-30 12:56am
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Registered:
May 20th 2002
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Location: Ontario, Canada
hehe gimme a second MSN is updating itself.
Re: SPLA Map
Posted by Wild Card on
Sun Nov 30th 2003 at 4:42pm
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Location: Ontario, Canada
Ok gots the map, who wants it next?
Re: SPLA Map
Posted by Dr Brasso on
Sun Nov 30th 2003 at 4:58pm
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i believe horndawg is next
Doc B
Re: SPLA Map
Posted by Hornpipe2 on
Mon Dec 1st 2003 at 3:55am
636 posts
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Sep 7th 2003
Occupation: Programmer
Location: Conway, AR, USA
I got it, inserting my part now...
Re: SPLA Map
Posted by Hornpipe2 on
Mon Dec 1st 2003 at 4:50am
636 posts
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Sep 7th 2003
Occupation: Programmer
Location: Conway, AR, USA
Help! I don't know where to stick it! I see a few openings, which one should I use for my purposes?
(and yes, I'm still talking about the MAP.)
Also it appears we're missing some textures...? and we have like... 8 wads, is that bad? By the way, who's using the CSTRIKE textures here? And what's that big empty room in the middle with the gutter and the water_green that looks vaguely like my section? If nobody's opposed I'll attach mine to there.
Re: SPLA Map
Posted by Dr Brasso on
Mon Dec 1st 2003 at 5:31am
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there should only be three wads i believe....i wanted to get you folks together in an irc room and discuss this layout, texturing, design, etc .....soon :wink:
Doc Brass... :dodgy: