Hey guys, for a uni project on network games I'm making a simple top
down racer style thing, like Micro Machines / Mashed. Obviously it's
gonna require cars, so I figured it was about time I got around to
learning how to use 3dsmax. I followed a tutorial I found on box
modelling a car (azelito linked to it once), used it to get the jist of
things, and then stopped following it and started changing stuff. The
tutorial was going off into hi-poly territory, which isn't where I
wanted to be going given this is to be used in a game. The tutorial was
to build a Nissan 300zx, but as this is a top down racer I am going to
be building, I wanted to avoid making a real car and instead make
something somewhat more exaggerated. Still work to be done - rear wheel
arch and rear bumper in particular - but hey, it looks like a car so
I'm happy :smile: Current polycount is 292, or 602 triangles, though will
probably be bumped up by another 100 with the still to be added body
parts. Any comments and suggestions welcome.
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