Re: BrokenPalace:Source
Posted by Finger on
Wed Nov 30th 2005 at 11:00pm
Posted
2005-11-30 11:00pm
Finger
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I figured I would start a post about this map, since so many people seem interested in it. I'll have lots of feedback very soon regarding my ambitions for the project, as well as a rock tutorial for anyone interested. I'll be back!
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As you know, I'm definitely definitely interested in seeing that rock
tutorial (Sometimes I wish there was a tutorial request feature here at
the Snarkpit).
I won't be able to playtest when you put the download up (because of my
computer here at college) but I'd love to take a peek at some more
screenshots. If you happen to have any time, maybe you could post
some more.
Also -- would it be possible for someone to do an overhead layout with
weapon placement? I've always wondered about the theory behind
weapon placement for DM.
Re: BrokenPalace:Source
Posted by Finger on
Thu Dec 1st 2005 at 1:42am
Finger
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Morphine - that's a great idea (weapon layout tutorial). I'll definately do one of those, as it's one of the less covered topics but can make or break a level.
Re: BrokenPalace:Source
Posted by fraggard on
Thu Dec 1st 2005 at 3:40pm
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Good work Finger! As always, very exciting stuff. I hope it's as playable as Broken Palace was...
The cliffs look a little lopsided... They seem to be very dense on the
right side of BP_Screenie5.jpg and almost none on the left.
Also, you may have overused the boxy light fixture (like the 4 in BP_Screenie6.jpg)
Re: BrokenPalace:Source
Posted by Minotaur0 on
Sat Dec 3rd 2005 at 6:57am
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Really nice job. I dig the colors and the atmosphere.
Thiago Klafke - Environment Artist
Digital Portfolio: www.thiagoklafke.com
Re: BrokenPalace:Source
Posted by Finger on
Sat Dec 3rd 2005 at 8:20pm
Finger
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Orpheus?
I've made the screens a little lighter.
I seem to recall that that was due to an excessive amount of dedicated personal time from certain Snarkpit members
Very true.... all of which were highly credited and appreciated. The same will happen for all of the input I receive this time. I was in no way trying to disregard any of those people with this post.... is that the way you perceive it?
<DIV class=quotetext>As for screen #2. My only comment so far is, It strikes me that most oriental settings have subdued lighting. Will yours be so harsh or do you plan on some future compile setting to shade it a bit? I like the lamps, but there is to much light on the ceiling. Ceilings tend to look better in deeper shadows.</DIV>
<DIV class=quotetext> </DIV>
Yeah, all of this is very much up in the air right now. I'm just trying to get the texture scheme and new areas banged out, then I'll focus on the more subtle elements of the map.
Re: BrokenPalace:Source
Posted by Finger on
Sat Dec 3rd 2005 at 11:46pm
Posted
2005-12-03 11:46pm
Finger
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Underdog, I reduced all of the screenshots to 50/60k'is just for you (and other 56k'ers) I do want to make these things as accessible as possible, and have no problem accommodating people on 56k... I just forgot to check file sizes on those pics when I first uploaded them. I think it's a valid request for people to be efficient with their screenies.
The 'orpheus' statement was more literal than you may have taken it. I have honestly wondered in the past whether you are actually Orpheus reborn. It wouldn't surprise me if the ole chap decided to participate in a somewhat covert way. I mean...where he hell did he dissapear to anyway? I don't mean that as an insult - it's just surreal how both of you share strikingly similar mannerisms, pet-peaves, and viewpoints. Also, your comment about 'people contributing to broken palace'.... orpheus offered alot great input on that map, so I would understand him wanting to be recognized as a participant in it's growth. I don't even know why you would care, though, since you had no part in that.
Anyway... no harm or discrimination intended. Back to the real purpose here, making a good map. I'm working on that rock tutorial this afternoon, and will try to get some solid work done on the map also.
Re: BrokenPalace:Source
Posted by Underdog on
Sun Dec 4th 2005 at 1:35am
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I seem to stumble into things I guess. I asked you 4 or 5 days ago to post some smaller screens and then you post this thread without altering them. That sentence I quoted just irked me because it appeared as if you didn't care whether I ever saw the screens or not.
As I said, I am on 56k. I do not think that anyone whom posted 10 or 20 screens at a whack would like me much. If we are similar, its for reasons I cannot fathom since people only use him in a derogatory fashion when I am in the same posting.
I have no previous claims or concerns about the HL1 version, nor was I insinuating that you were not free with your praise or gratitude back then. I did read the text file that came with the map so I was aware of its origins and the people involved. Seriously though, I was inferring to myself.
I was just irked. You seem to care but then you also seemed to ignore my request.
I will shut up now before I say something else Orphenated. :sad:
There is no history until something happens, then there is.
Re: BrokenPalace:Source
Posted by Campaignjunkie on
Sun Dec 4th 2005 at 9:32am
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Yowza. Great textures! Some thoughts / suggestions / ideas / blah:
o Wood portion on the last 3 textures is kind of low-resolution. Higher-res, the masses demand it!
o I think the paper-wall texture is the odd one out that needs
improvement. Why are some wood portions darker than others? Also,
consider making the paper a less bright and a little duller. In my
experience, bright stuff doesn't work too well in-game, especially
stuff that approaches the color white.... And is that the Photoshop
Canvas texture you used for the paper? If not, they look kind of
similar...
o To me, it seems like the deteriorated wall textures have too many
little details on them that would make repetition very blatant.
Re: BrokenPalace:Source
Posted by Finger on
Sun Dec 4th 2005 at 10:38am
Posted
2005-12-04 10:38am
Finger
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Good suggestions Camp.
The wood in the last 2 textures doesn't seem low res ingame, because the texures are scaled down quite a bit. But I'm sure they could use some improvement. They do look somewhat burnt out in places... this hasn't bothered me ingame yet, but maybe it will now that you mention it.
The wall textures look pretty good ingame also. I try to break it up quite a bit, and since they are actually supposed to be some type of fancy wallpaper, I think the repetition actually works for it. Once again.. you'll get a much better sense of how these feel once I release a beta.
They definatley have plenty of room for improvement, though. ... oh and no, that's not the default canvas texture, although it doesn look like a common filter effect :razz:
Re: BrokenPalace:Source
Posted by Nickelplate on
Mon Dec 5th 2005 at 8:43pm
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Freakin' sweet!
These must take a long time...
Re: BrokenPalace:Source
Posted by Underdog on
Tue Dec 6th 2005 at 3:54pm
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The textures look nice. I have seen nice textures before and do not automatically assume that they will be utilized to their best ability. Can you show us th same textures used in a way that would show them in action?
The images you posted look nice but do not really say much. They are really to close. I mean, it looks as if I am inches away instead of feet where I should be when viewing them.
Thanks in advance.
There is no history until something happens, then there is.
Re: BrokenPalace:Source
Posted by Finger on
Tue Dec 6th 2005 at 6:29pm
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Actually, you can see most of those textures in the screenshots I posted. Once I release a playable beta they can be better assessed. They look pretty good to me, ingame, though there is always room for improvement =D
Re: BrokenPalace:Source
Posted by fishy on
Tue Dec 6th 2005 at 11:22pm
Posted
2005-12-06 11:22pm
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the textures look good, and would look so much better on more interesting surfaces. the paper lamp texture should be on a nice little model. the simple cube that it appears to be on at the moment reminds me too much of how an hl1 lamp would be made. again with the tall wooden support beam things. they're too straight. if the surfaces were a little more interesting, ie displacement surfaces with just a little bit of shape, that would break up the harsh straight edges, and make the texture appear more organic. making some of the roofs into displacements with minor variations could also create that general straightness but overall ricketyness that you'd expect from one of those roofs.
i eat paint
Re: BrokenPalace:Source
Posted by Finger on
Wed Dec 7th 2005 at 1:09am
Finger
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very true Fishy... I actually fired up Softimage last night and started learning the program. I'm very proficient in 3DsMax, sort of proficient in Maya, but clueless with Softimage...anyway, I'm working on a lamp model right now. I'm thinking about going all out and creating quite a few custom models for the map.
Re: BrokenPalace:Source
Posted by Underdog on
Sun Dec 11th 2005 at 1:40pm
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Finally, I had time to look at those screens. Not that they were still to big or anything I just have been busy and... forgot.
Anyway, your maps tend to go for realistic, or relatively realistic so my only two comments presently are this:
Japans mountains and rocks are much to young to be so rounded. The peaks and canyons would be much steeper assuming this setting is in Japan. I would try to make the rocks more severe and jagged if possible.
The flooring. Most notably the broken pieces are much to thick. Floor boards are at most 1/2 inch thick. Well I only know about American flooring but I assume that its fairly approximate everywhere. You look like you have a bunch of broken 2x4's laying around.
Wish I could say more but I seem to have better feelings for maps from the inside. Screenshots do not really show a map well because the author tends to show the best areas in them.
There is no history until something happens, then there is.
Re: BrokenPalace:Source
Posted by Finger on
Mon Dec 12th 2005 at 6:22pm
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Youre right on both counts. I definately plan on sculpting the rocks more. Also, the floorboards will get a whole facelift once I get around to them. The map geometry was literally imported from HL1 and retextured, so little bits like that need to be reworked for more realistic scale.
Haven't worked on it in about a week :/
Re: BrokenPalace:Source
Posted by indofear on
Wed Mar 1st 2006 at 10:27pm
Posted
2006-03-01 10:27pm
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when/where can i download this map? If your not going to finish it, can you upload it and post the link so someone can?
Re: BrokenPalace:Source
Posted by indofear on
Thu Mar 2nd 2006 at 9:38pm
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i really can't tell you how greatful i would be for you to finish this
map soon. I'm involved in dm big time. If it is as sweet as it looks in
the screenshots, there would be a ton of people playing your map. I
think DM commun. is growing because many new clans are popping up
lately.
Hope to play it soon!