Re: Valve Hammer Editor
Posted by fishy on
Wed Dec 14th 2005 at 9:03pm
fishy
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I think VHE is the best to use editor ever, because everything in it is just so easy to do.
i eat paint
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What? Sarcasm? Randomness?
Re: Valve Hammer Editor
Posted by satchmo on
Wed Dec 14th 2005 at 9:48pm
satchmo
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As I stated in another thread before, my neighbor works for Activision, and even he says that the Hammer editor is the best editor out there.
Most of the time, developers and level designers use some extremely buggy, unstable in-house editor for level design. Count ourselves lucky.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: Valve Hammer Editor
Posted by Andrei on
Thu Dec 15th 2005 at 10:27am
Posted
2005-12-15 10:27am
Andrei
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Quark was the editor that got me started in the mapping world. Back
then, I had to choose between worldcraft and quark. After inspecting
both, I chose the latter since it had a ton more tools than wcraft
did (not to mention that GL 3d view that showed you the lighting without even compiling).
I use hammer for HL2 though, since quark's source support is a joke.
Re: Valve Hammer Editor
Posted by G.Ballblue on
Thu Dec 15th 2005 at 4:08pm
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Hammer/WC most definitely. :smile: I've searching for editors to see if any of them could rival the simplness and usability of Hammer, but I haven't seen any.
And I have seen some weird editors out there (Qoole anyone?)
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Valve Hammer Editor
Posted by Underdog on
Thu Dec 15th 2005 at 5:06pm
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"Build" was the best editor ever, but no one asked. :wink:
You could make an entire level all within itself as long as you had a different door facing another direction for each area.
I know that made no sense but say you had 4 areas all 10,000 units each. You could place them all in the exact same space as long as you had an entry facing an opposite direction.
There is no history until something happens, then there is.
Re: Valve Hammer Editor
Posted by Underdog on
Thu Dec 15th 2005 at 6:40pm
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The thing is, just in case I was unclear, the 4 areas remain distinct. You enter one and its say a pool hall, area 2 is a garage, area 3 is a school classroom and area 4 is a lake. All remain the same and all occupy the exact same space. The only thing you had to remember was, you had to leave 1 unit space between each and the doors had to face different directions.
And of course, I am taking about Doom Nukem 3d.
There is no history until something happens, then there is.
Re: Valve Hammer Editor
Posted by G.Ballblue on
Thu Dec 15th 2005 at 9:44pm
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Links please? :razz:
Breaking the laws of mapping since 2003 and doing a damn fine job at it